/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * Copyright (C) 2016-2020 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __TOOL_INTERACTIVE_H #define __TOOL_INTERACTIVE_H #include #include #include // Needed for CONTEXT_MENU_TRIGGER #include class ACTION_MENU; class TOOL_INTERACTIVE : public TOOL_BASE { public: /** * Create a tool with given id & name. The name must be unique. */ TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ); /** * Creates a tool with given name. The name must be unique. */ TOOL_INTERACTIVE( const std::string& aName ); virtual ~TOOL_INTERACTIVE(); /** * Run the tool. * * After activation, the tool starts receiving events until it is finished. */ void Activate(); TOOL_MENU& GetToolMenu() { return m_menu; } /** * Assign a context menu and tells when it should be activated. * * @param aMenu is the menu to be assigned. * @param aTrigger determines conditions upon which the context menu is activated. */ void SetContextMenu( ACTION_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger = CMENU_BUTTON ); /** * Call a function using the main stack. * * @param aFunc is the function to be calls. */ void RunMainStack( std::function aFunc ); /** * Define which state (aStateFunc) to go when a certain event arrives (aConditions). * * No conditions means any event. */ template void Go( int (T::* aStateFunc)( const TOOL_EVENT& ), const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_ANY, TA_ANY ) ); /** * Suspend execution of the tool until an event specified in aEventList arrives. * * No parameters means waiting for any event. */ TOOL_EVENT* Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT( TC_ANY, TA_ANY ) ); /** * The functions below are not yet implemented - their interface may change */ /*template bool InvokeTool( const std::string& aToolName, const Parameters& parameters, ReturnValue& returnValue ); template bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters, ReturnValue& returnValue ); template void Yield( const T& returnValue );*/ protected: TOOL_MENU m_menu; private: /** * This method is meant to be overridden in order to specify handlers for events. * * It is called every time tool is reset or finished. */ virtual void setTransitions() = 0; /** * Clear the current transition map and restores the default one created by setTransitions(). */ void resetTransitions(); void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions ); friend class TOOL_MANAGER; }; // hide TOOL_MANAGER implementation template void TOOL_INTERACTIVE::Go( int (T::* aStateFunc)( const TOOL_EVENT& ), const TOOL_EVENT_LIST& aConditions ) { TOOL_STATE_FUNC sptr = std::bind( aStateFunc, static_cast( this ), std::placeholders::_1 ); goInternal( sptr, aConditions ); } #endif