/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2017-2019 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include POLYGON_GEOM_MANAGER::POLYGON_GEOM_MANAGER( CLIENT& aClient ): m_client( aClient ), m_leaderMode( LEADER_MODE::DIRECT ), m_intersectionsAllowed( true ) {} bool POLYGON_GEOM_MANAGER::AddPoint( const VECTOR2I& aPt ) { // if this is the first point, make sure the client is happy // for us to continue if( !IsPolygonInProgress() && !m_client.OnFirstPoint( *this ) ) return false; if( m_leaderPts.PointCount() > 1 ) { // there are enough leader points - the next // locked-in point is the end of the first leader // segment m_lockedPoints.Append( m_leaderPts.CPoint( 1 ) ); } else { // no leader lines, directly add the cursor m_lockedPoints.Append( aPt ); } // check for self-intersections if( !m_intersectionsAllowed && IsSelfIntersecting( false ) ) { m_lockedPoints.Remove( m_lockedPoints.PointCount() - 1 ); return false; } m_client.OnGeometryChange( *this ); return true; } void POLYGON_GEOM_MANAGER::SetFinished() { m_client.OnComplete( *this ); } void POLYGON_GEOM_MANAGER::SetLeaderMode( LEADER_MODE aMode ) { m_leaderMode = aMode; } bool POLYGON_GEOM_MANAGER::IsSelfIntersecting( bool aIncludeLeaderPts ) const { auto pts( m_lockedPoints ); if( aIncludeLeaderPts ) { for( int i = 0; i < m_leaderPts.PointCount(); ++i ) if( m_leaderPts.CPoint( i ) != pts.CPoint( 0 ) ) pts.Append( m_leaderPts.CPoint( i ) ); } // line chain needs to be set as closed for proper checks pts.SetClosed( true ); return !!pts.SelfIntersecting(); } void POLYGON_GEOM_MANAGER::SetCursorPosition( const VECTOR2I& aPos ) { updateLeaderPoints( aPos ); } bool POLYGON_GEOM_MANAGER::IsPolygonInProgress() const { return m_lockedPoints.PointCount() > 0; } bool POLYGON_GEOM_MANAGER::NewPointClosesOutline( const VECTOR2I& aPt ) const { return m_lockedPoints.PointCount() > 0 && m_lockedPoints.CPoint( 0 ) == aPt; } void POLYGON_GEOM_MANAGER::DeleteLastCorner() { if( m_lockedPoints.PointCount() > 0 ) { m_lockedPoints.Remove( m_lockedPoints.PointCount() - 1 ); } // update the new last segment (was previously // locked in), reusing last constraints if( m_lockedPoints.PointCount() > 0 ) { updateLeaderPoints( m_leaderPts.CLastPoint() ); } m_client.OnGeometryChange( *this ); } void POLYGON_GEOM_MANAGER::Reset() { m_lockedPoints.Clear(); m_leaderPts.Clear(); m_client.OnGeometryChange( *this ); } void POLYGON_GEOM_MANAGER::updateLeaderPoints( const VECTOR2I& aEndPoint, LEADER_MODE aModifier ) { wxCHECK( m_lockedPoints.PointCount() > 0, /*void*/ ); const VECTOR2I& last_pt = m_lockedPoints.CLastPoint(); if( m_leaderMode == LEADER_MODE::DEG45 || aModifier == LEADER_MODE::DEG45 ) { const VECTOR2I line_vec( aEndPoint - last_pt ); // get a restricted 45/H/V line from the last fixed point to the cursor auto new_end = last_pt + GetVectorSnapped45( line_vec ); OPT_VECTOR2I pt; if( m_lockedPoints.SegmentCount() > 1 ) { const VECTOR2I& start_pt = m_lockedPoints.CPoint( 0 ); VECTOR2I completed_vec( start_pt - new_end ); if( completed_vec != GetVectorSnapped45( completed_vec ) ) { SEG v_first( new_end, VECTOR2I( new_end.x, start_pt.y ) ); SEG h_first( new_end, VECTOR2I( start_pt.x, new_end.y ) ); SHAPE_LINE_CHAIN::INTERSECTIONS intersections; auto v_hits = m_lockedPoints.Intersect( v_first, intersections ); v_hits += m_lockedPoints.Intersect( SEG( v_first.B, start_pt ), intersections ); pt = v_first.B; if( v_hits > 0 ) { intersections.clear(); auto h_hits = m_lockedPoints.Intersect( h_first, intersections ); h_hits += m_lockedPoints.Intersect( SEG( h_first.B, start_pt ), intersections ); if( h_hits < v_hits ) pt = h_first.B; } } } m_leaderPts = SHAPE_LINE_CHAIN( last_pt, new_end ); if( pt ) { // This checks for backtracking from the point to intersection if( SEG( last_pt, new_end ).Collinear( SEG( new_end, *pt ) ) ) m_leaderPts = SHAPE_LINE_CHAIN( last_pt, *pt ); else m_leaderPts.Append( *pt ); } } else { // direct segment m_leaderPts = SHAPE_LINE_CHAIN( last_pt, aEndPoint ); } m_client.OnGeometryChange( *this ); }