/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * @file ui_common.h * Functions to provide common constants and other functions to assist * in making a consistent UI */ #ifndef UI_COMMON_H #define UI_COMMON_H #include "report_severity.h" // enum SEVERITY #include #include class wxSize; class wxTextCtrl; class wxTextEntry; class wxWindow; class wxMenuItem; class wxMenu; /** * Used for holding indeterminate values, such as with multiple selections * holding different values or controls which do not wish to set a value. */ #define INDETERMINATE_STATE _( "-- mixed values --" ) #define INDETERMINATE_ACTION _( "-- leave unchanged --" ) namespace KIUI { /** * Get the standard margin around a widget in the KiCad UI * @return margin in pixels */ int GetStdMargin(); /** * Return the size of @a aSingleLine of text when it is rendered in @a aWindow * using whatever font is currently set in that window. */ wxSize GetTextSize( const wxString& aSingleLine, wxWindow* aWindow ); wxFont GetMonospacedUIFont(); wxFont GetControlFont( wxWindow* aWindow ); wxFont GetInfoFont( wxWindow* aWindow ); wxFont GetDockedPaneFont( wxWindow* aWindow ); wxFont GetStatusFont( wxWindow* aWindow ); /** * Set the minimum pixel width on a text control in order to make a text * string be fully visible within it. * * The current font within the text control is considered. The text can come either from * the control or be given as an argument. If the text control is larger than needed, then * nothing is done. * * @param aCtrl the text control to potentially make wider. * @param aString the text that is used in sizing the control's pixel width. * If NULL, then * the text already within the control is used. * @return true if the \a aCtrl had its size changed, else false. */ bool EnsureTextCtrlWidth( wxTextCtrl* aCtrl, const wxString* aString = nullptr ); /** * Select the number (or "?") in a reference for ease of editing. */ void SelectReferenceNumber( wxTextEntry* aTextEntry ); /** * Ellipsize text (at the end) to be no more than 1/3 of the window width. * * @return shortened text ending with an ellipsis. */ wxString EllipsizeStatusText( wxWindow* aWindow, const wxString& aString ); /** * Ellipsize text (at the end) to be no more than 36 characters. * * @return shortened text ending with an ellipsis. */ wxString EllipsizeMenuText( const wxString& aString ); /** * Check if a input control has focus. * * @param aFocus Control that has focus, if null, wxWidgets will be queried */ bool IsInputControlFocused( wxWindow* aFocus = nullptr ); /** * Check if a input control has focus. * * @param aFocus Control that test if editable * @return True if control is input and editable OR control is not a input. False if control is * input and not editable. */ bool IsInputControlEditable( wxWindow* aControl ); bool IsModalDialogFocused(); /** * Makes a window read-only. Does some extra work over wxWindow::Disable() to make sure you * can still scroll around in sub-windows. */ void Disable( wxWindow* aWindow ); extern const wxString s_FocusStealableInputName; /** * Add a bitmap to a menuitem. * * It is added only if use images in menus config option allows it. For wxITEM_CHECK * or wxITEM_RADIO menuitems, the bitmap is added only on Windows, other platforms do * not support it * * @param aMenu is the menuitem. * @param aImage is the icon to add to aMenu. */ void AddBitmapToMenuItem( wxMenuItem* aMenu, const wxBitmap& aImage ); /** * Create and insert a menu item with an icon into \a aMenu. * * @param aMenu is the menu to add the new item. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aImage is the icon to add to the new menu item. * @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ... * @return a pointer to the new created wxMenuItem. */ wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxBitmap& aImage, wxItemKind aType = wxITEM_NORMAL ); /** * Create and insert a menu item with an icon and a help message string into \a aMenu. * * @param aMenu is the menu to add the new item. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aHelpText is the help message string for the new menu item. * @param aImage is the icon to add to the new menu item. * @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ... * @return a pointer to the new created wxMenuItem. */ wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxString& aHelpText, const wxBitmap& aImage, wxItemKind aType = wxITEM_NORMAL ); /** * Create and insert a menu item with an icon into \a aSubMenu in \a aMenu. * * @param aMenu is the menu to add the new submenu item. * @param aSubMenu is the submenu to add the new menu. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aImage is the icon to add to the new menu item. * @return a pointer to the new created wxMenuItem, */ wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText, const wxBitmap& aImage ); /** * Create and insert a menu item with an icon and a help message string into * \a aSubMenu in \a aMenu. * * @param aMenu is the menu to add the new submenu item. * @param aSubMenu is the submenu to add the new menu. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aHelpText is the help message string for the new menu item. * @param aImage is the icon to add to the new menu item. * @return a pointer to the new created wxMenuItem. */ wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText, const wxString& aHelpText, const wxBitmap& aImage ); } SEVERITY SeverityFromString( const wxString& aSeverity ); wxString SeverityToString( const SEVERITY& aSeverity ); #endif // UI_COMMON_H