/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2017 Kicad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef PREVIEW_SIMPLE_OUTLINE_ITEM__H_ #define PREVIEW_SIMPLE_OUTLINE_ITEM__H_ #include #include #include namespace KIGFX { class VIEW; class GAL; namespace PREVIEW { /** * SIMPLE_OVERLAY_ITEM is class that represents a visual area drawn on * a canvas, used to temporarily demarcate an area or show something * on an overlay. An example could be the drag select lasso box. * * This class is pretty generic in terms of what the area looks like. * It provides a fill, stroke and width, which is probably sufficient * for most simple previews, but the inheritor has freedom to override * this. * * If this doesn't suit a particular preview, it may mean you should * implement your own EDA_ITEM derivative rather than inheriting this. */ class SIMPLE_OVERLAY_ITEM : public EDA_ITEM { public: SIMPLE_OVERLAY_ITEM(); /** * Sets the overlay layer only. You can override this if * you have more layers to draw on. */ void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * Draws the preview - this is done by calling the two functions: * setupGal() and drawPreviewShape(). If you need more than this, * or direct access to the VIEW, you probably should make a new * class. */ void ViewDraw( int aLayer, KIGFX::VIEW* aView ) const override; #if defined(DEBUG) void Show( int x, std::ostream& st ) const override { } #endif /** * Get class name * @return string "SIMPLE_OVERLAY_ITEM" */ virtual wxString GetClass() const override { return "SIMPLE_OVERLAY_ITEM"; } ///> Set the stroke colour to set before drawing preview void SetStrokeColor( const COLOR4D& aNewColor ) { m_strokeColor = aNewColor; } ///> Set the fill colour to set before drawing preview void SetFillColor( const COLOR4D& aNewColor ) { m_fillColor = aNewColor; } ///> Set the line width to set before drawing preview void SetLineWidth( double aNewWidth ) { m_lineWidth = aNewWidth; } private: /** * Set up the GAL canvas - this provides a default implementation, * that sets fill, stroke and width. * If that's not suitable, you can set more options in * updatePreviewShape(), but you might find that defining a new * EDA_ITEM derivative is easier for heavily customised cases. */ void setupGal( KIGFX::GAL& aGal ) const; /** * Draw the preview onto the given GAL. setupGal() will be called * before this function. * * Subclasses should implement this in terms of their own graphical * data. */ virtual void drawPreviewShape( KIGFX::VIEW* aView ) const { }; COLOR4D m_fillColor; COLOR4D m_strokeColor; double m_lineWidth; }; } // PREVIEW } // KIGFX #endif // PREVIEW_SIMPLE_OUTLINE_ITEM__H_