/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2007 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2009-2011 Wayne Stambaugh * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file gerbview/menubar.cpp * @brief (Re)Create the main menubar for GerbView */ #include "fctsys.h" #include "appl_wxstruct.h" #include "gerbview.h" #include "gerbview_id.h" #include "hotkeys.h" void GERBVIEW_FRAME::ReCreateMenuBar( void ) { // Create and try to get the current menubar wxMenuBar* menuBar = GetMenuBar(); if( !menuBar ) menuBar = new wxMenuBar(); // Delete all existing menus so they can be rebuilt. // This allows language changes of the menu text on the fly. menuBar->Freeze(); while( menuBar->GetMenuCount() ) delete menuBar->Remove( 0 ); // Recreate all menus: // Menu File: wxMenu* fileMenu = new wxMenu; // Load AddMenuItem( fileMenu, wxID_FILE, _( "Load &Gerber File" ), _( "Load a new Gerber file on the current layer. Previous data will be deleted" ), KiBitmap( gerber_file_xpm ) ); // Excellon AddMenuItem( fileMenu, ID_GERBVIEW_LOAD_DRILL_FILE, _( "Load &EXCELLON Drill File" ), _( "Load excellon drill file" ), KiBitmap( gerbview_drill_file_xpm ) ); // Dcodes AddMenuItem( fileMenu, ID_GERBVIEW_LOAD_DCODE_FILE, _( "Load &DCodes" ), _( "Load D-Codes definition file" ), KiBitmap( gerber_open_dcode_file_xpm ) ); // Recent gerber files static wxMenu* openRecentGbrMenu; // Add this menu to list menu managed by m_fileHistory // (the file history will be updated when adding/removing files in history if( openRecentGbrMenu ) wxGetApp().m_fileHistory.RemoveMenu( openRecentGbrMenu ); openRecentGbrMenu = new wxMenu(); wxGetApp().m_fileHistory.UseMenu( openRecentGbrMenu ); wxGetApp().m_fileHistory.AddFilesToMenu(); AddMenuItem( fileMenu, openRecentGbrMenu, wxID_ANY, _( "Open &Recent Gerber File" ), _( "Open a recent opened Gerber file" ), KiBitmap( gerber_recent_files_xpm ) ); // Recent drill files static wxMenu* openRecentDrlMenu; if( openRecentDrlMenu ) m_drillFileHistory.RemoveMenu( openRecentDrlMenu ); openRecentDrlMenu = new wxMenu(); m_drillFileHistory.UseMenu( openRecentDrlMenu ); m_drillFileHistory.AddFilesToMenu( ); AddMenuItem( fileMenu, openRecentDrlMenu, wxID_ANY, _( "Open Recent Dri&ll File" ), _( "Open a recent opened drill file" ), KiBitmap( open_project_xpm ) ); // Separator fileMenu->AppendSeparator(); // Clear all AddMenuItem( fileMenu, ID_GERBVIEW_ERASE_ALL, _( "&Clear All" ), _( "Clear all layers. All data will be deleted" ), KiBitmap( gerbview_clear_layers_xpm ) ); // Separator fileMenu->AppendSeparator(); // Export to Pcbnew AddMenuItem( fileMenu, ID_GERBVIEW_EXPORT_TO_PCBNEW, _( "E&xport to Pcbnew" ), _( "Export data in Pcbnew format" ), KiBitmap( export_xpm ) ); // Separator fileMenu->AppendSeparator(); // Print AddMenuItem( fileMenu, wxID_PRINT, _( "&Print" ), _( "Print gerber" ), KiBitmap( print_button_xpm ) ); // Separator fileMenu->AppendSeparator(); // Exit AddMenuItem( fileMenu, wxID_EXIT, _( "E&xit" ), _( "Quit GerbView" ), KiBitmap( exit_xpm ) ); // Menu for configuration and preferences wxMenu* configMenu = new wxMenu; // Hide layer manager AddMenuItem( configMenu, ID_MENU_GERBVIEW_SHOW_HIDE_LAYERS_MANAGER_DIALOG, _( "Hide &Layers Manager" ), m_show_layer_manager_tools ? _( "Hide &Layers Manager" ) : _("Show &Layers Manager" ), KiBitmap( layers_manager_xpm ) ); // Options (Preferences on WXMAC) #ifdef __WXMAC__ configMenu->Append(wxID_PREFERENCES); #else AddMenuItem( configMenu, wxID_PREFERENCES, _( "&Options" ), _( "Set options to draw items" ), KiBitmap( preference_xpm ) ); #endif // __WXMAC__ // Language submenu wxGetApp().AddMenuLanguageList( configMenu ); // Hotkey submenu AddHotkeyConfigMenu( configMenu ); // Menu miscellaneous wxMenu* miscellaneousMenu = new wxMenu; // List dcodes AddMenuItem( miscellaneousMenu, ID_GERBVIEW_SHOW_LIST_DCODES, _( "&List DCodes" ), _( "List and edit D-codes" ), KiBitmap( show_dcodenumber_xpm ) ); // Show source AddMenuItem( miscellaneousMenu, ID_GERBVIEW_SHOW_SOURCE, _( "&Show Source" ), _( "Show source file for the current layer" ), KiBitmap( tools_xpm ) ); // Separator miscellaneousMenu->AppendSeparator(); // Clear layer AddMenuItem( miscellaneousMenu, ID_GERBVIEW_GLOBAL_DELETE, _( "&Clear Layer" ), _( "Clear current layer" ), KiBitmap( general_deletions_xpm ) ); // Separator miscellaneousMenu->AppendSeparator(); // Text editor AddMenuItem( miscellaneousMenu, ID_MENU_GERBVIEW_SELECT_PREFERED_EDITOR, _( "&Text Editor" ), _( "Select your preferred text editor" ), KiBitmap( editor_xpm ) ); // Menu Help wxMenu* helpMenu = new wxMenu; // Version info AddHelpVersionInfoMenuEntry( helpMenu ); // Contents AddMenuItem( helpMenu, wxID_HELP, _( "&Contents" ), _( "Open the GerbView handbook" ), KiBitmap( help_xpm ) ); // About GerbView AddMenuItem( helpMenu, wxID_ABOUT, _( "&About GerbView" ), _( "About GerbView gerber and drill viewer" ), KiBitmap( online_help_xpm ) ); // Append menus to the menubar menuBar->Append( fileMenu, _( "&File" ) ); menuBar->Append( configMenu, _( "&Preferences" ) ); menuBar->Append( miscellaneousMenu, _( "&Miscellaneous" ) ); menuBar->Append( helpMenu, _( "&Help" ) ); menuBar->Thaw(); // Associate the menu bar with the frame, if no previous menubar if( GetMenuBar() == NULL ) SetMenuBar( menuBar ); else menuBar->Refresh(); }