/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ifsg_node.h * defines the wrapper of the base class SG_NODE */ /* * NOTES: * 1. The IFSG wrapper classes shall be aimed at creating a VRML-like * intermediate scenegraph representation. Although objects are * readily created and added to the structure, no provision shall * be made to inspect the structures in detail. For example the * SCENEGRAPH class may contain various SGSHAPE and SCENEGRAPH * nodes but there shall be no provision to extract those nodes. * This was done because in principle all the detailed data shall * only be handled within the SG* classes and only data processed * via GetRenderData() shall be available via the wrappers. */ #ifndef IFSG_NODE_H #define IFSG_NODE_H #include "plugins/3dapi/sg_base.h" #include "plugins/3dapi/sg_types.h" class SGNODE; /** * IFSG_NODE * represents the base class of all DLL-safe Scene Graph nodes */ class SGLIB_API IFSG_NODE { protected: SGNODE* m_node; public: IFSG_NODE(); virtual ~IFSG_NODE(); // deleted operators IFSG_NODE( const IFSG_NODE& aParent ) = delete; IFSG_NODE& operator= ( const IFSG_NODE& ) = delete; /** * Function Destroy * deletes the object held by this wrapper */ void Destroy( void ); /** * Function Attach * associates a given SGNODE* with this wrapper */ virtual bool Attach( SGNODE* aNode ) = 0; /** * Function NewNode * creates a new node to associate with this wrapper */ virtual bool NewNode( SGNODE* aParent ) = 0; virtual bool NewNode( IFSG_NODE& aParent ) = 0; /** * Function GetRawPtr() * returns the raw internal SGNODE pointer */ SGNODE* GetRawPtr( void ) noexcept; /** * Function GetNodeType * returns the type of this node instance */ S3D::SGTYPES GetNodeType( void ) const; /** * Function GetParent * returns a pointer to the parent SGNODE of this object * or NULL if the object has no parent (ie. top level transform). */ SGNODE* GetParent( void ) const; /** * Function SetParent * sets the parent SGNODE of this object. * * @param aParent [in] is the desired parent node * @return true if the operation succeeds; false if * the given node is not allowed to be a parent to * the derived object */ bool SetParent( SGNODE* aParent ); /** * Function GetName * returns a pointer to the node name (NULL if no name assigned) */ const char* GetName( void ); /** * Function SetName * sets the node's name; if the pointer passed is NULL * then the node's name is erased * * @return true on success */ bool SetName( const char *aName ); /** * Function GetNodeTypeName * returns the text representation of the node type * or NULL if the node somehow has an invalid type */ const char * GetNodeTypeName( S3D::SGTYPES aNodeType ) const; /** * Function FindNode searches the tree of linked nodes and returns a * reference to the first node found with the given name. The reference * is then typically added to another node via AddRefNode(). * * @param aNodeName is the name of the node to search for * @return is a valid node pointer on success, otherwise NULL */ SGNODE* FindNode( const char *aNodeName ); /** * Function AddRefNode * adds a reference to an existing node which is not owned by * (not a child of) this node. * * @return true on success */ bool AddRefNode( SGNODE* aNode ); bool AddRefNode( IFSG_NODE& aNode ); /** * Function AddChildNode * adds a node as a child owned by this node. * * @return true on success */ bool AddChildNode( SGNODE* aNode ); bool AddChildNode( IFSG_NODE& aNode ); }; #endif // IFSG_NODE_H