/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include "x3d_appearance.h" #include "x3d_coords.h" #include "x3d_ifaceset.h" #include "x3d_ops.h" #include "x3d_shape.h" #include "x3d_transform.h" bool X3D::ReadTransform( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict ) { // note: we must have a parent or else we will have a memory leak if( NULL == aParent || NULL == aNode ) return false; wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "USE" ) { X3DNODE* np = aDict.FindName( prop->GetValue() ); if( NULL == np ) return false; if( !aParent->AddRefNode( np ) ) return false; return true; } } X3DNODE* node = new X3DTRANSFORM; if( !node->Read( aNode, aParent, aDict ) ) { delete node; return false; } return true; } bool X3D::ReadSwitch( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict ) { // XXX - TO BE IMPLEMENTED return false; } bool X3D::ReadShape( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict ) { // note: we must have a parent or else we will have a memory leak if( NULL == aParent || NULL == aNode ) return false; wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "USE" ) { X3DNODE* np = aDict.FindName( prop->GetValue() ); if( NULL == np ) return false; if( !aParent->AddRefNode( np ) ) return false; return true; } } X3DNODE* node = new X3DSHAPE; if( !node->Read( aNode, aParent, aDict ) ) { delete node; return false; } return true; } bool X3D::ReadAppearance( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict ) { // note: we must have a parent or else we will have a memory leak if( NULL == aParent || NULL == aNode ) return false; wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "USE" ) { X3DNODE* np = aDict.FindName( prop->GetValue() ); if( NULL == np ) return false; if( !aParent->AddRefNode( np ) ) return false; return true; } } X3DNODE* node = new X3DAPP; if( !node->Read( aNode, aParent, aDict ) ) { delete node; return false; } return true; } bool X3D::ReadIndexedFaceSet( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict ) { // note: we must have a parent or else we will have a memory leak if( NULL == aParent || NULL == aNode ) return false; wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "USE" ) { X3DNODE* np = aDict.FindName( prop->GetValue() ); if( NULL == np ) return false; if( !aParent->AddRefNode( np ) ) return false; return true; } } X3DNODE* node = new X3DIFACESET; if( !node->Read( aNode, aParent, aDict ) ) { delete node; return false; } return true; } bool X3D::ReadCoordinates( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict ) { // note: we must have a parent or else we will have a memory leak if( NULL == aParent || NULL == aNode ) return false; wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "USE" ) { X3DNODE* np = aDict.FindName( prop->GetValue() ); if( NULL == np ) return false; if( !aParent->AddRefNode( np ) ) return false; return true; } } X3DNODE* node = new X3DCOORDS; if( !node->Read( aNode, aParent, aDict ) ) { delete node; return false; } return true; } bool X3D::ParseSFBool( const wxString& aSource, bool& aResult ) { wxStringTokenizer tokens( aSource ); wxString val = tokens.GetNextToken(); if( val == "TRUE" || val == "1" ) { aResult = true; return true; } if( val == "FALSE" || val == "0" ) { aResult = false; return true; } return false; } bool X3D::ParseSFFloat( const wxString& aSource, float& aResult ) { wxStringTokenizer tokens( aSource ); double x = 0; bool ret = tokens.GetNextToken().ToDouble( &x ); aResult = x; return ret; } bool X3D::ParseSFVec3( const wxString& aSource, WRLVEC3F& aResult ) { wxStringTokenizer tokens( aSource ); double x = 0; double y = 0; double z = 0; bool ret = tokens.GetNextToken().ToDouble( &x ) && tokens.GetNextToken().ToDouble( &y ) && tokens.GetNextToken().ToDouble( &z ); aResult.x = x; aResult.y = y; aResult.z = z; return ret; } bool X3D::ParseSFRotation( const wxString& aSource, WRLROTATION& aResult ) { wxStringTokenizer tokens( aSource ); double x = 0; double y = 0; double z = 0; double w = 0; bool ret = tokens.GetNextToken().ToDouble( &x ) && tokens.GetNextToken().ToDouble( &y ) && tokens.GetNextToken().ToDouble( &z ) && tokens.GetNextToken().ToDouble( &w ); aResult.x = x; aResult.y = y; aResult.z = z; aResult.w = w; return ret; }