/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2004-2021 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include /* Functions to undo and redo edit commands. * * m_UndoList and m_RedoList handle a std::vector of PICKED_ITEMS_LIST * Each PICKED_ITEMS_LIST handle a std::vector of pickers (class ITEM_PICKER), * that store the list of schematic items that are concerned by the command to * undo or redo and is created for each command to undo (handle also a command * to redo). each picker has a pointer pointing to an item to undo or redo (in * fact: deleted, added or modified), and has a pointer to a copy of this item, * when this item has been modified (the old values of parameters are * therefore saved) * * there are 3 cases: * - delete item(s) command * - change item(s) command * - add item(s) command * and 2 cases for block: * - move list of items * - mirror (Y) list of items * * Undo command * - delete item(s) command: * => deleted items are moved in undo list * * - change item(s) command * => A copy of item(s) is made (a DrawPickedStruct list of wrappers) * the .m_Link member of each wrapper points the modified item. * the .m_Item member of each wrapper points the old copy of this item. * * - add item(s) command * =>A list of item(s) is made. The .m_Item member of each wrapper points * the new item. * * Redo command * - delete item(s) old command: * => deleted items are moved into m_tree * * - change item(s) command * => the copy of item(s) is moved in Undo list * * - add item(s) command * => The list of item(s) is used to create a deleted list in undo * list(same as a delete command) * * Some block operations that change items can be undone without memorized * items, just the coordinates of the transform: move list of items (undo/ * redo is made by moving with the opposite move vector) mirror (Y) and flip * list of items (undo/redo is made by mirror or flip items) so they are * handled specifically. * * A problem is the hierarchical sheet handling. * the data associated (sub-hierarchy, undo/redo list) is deleted only * when the sheet is really deleted (i.e. when deleted from undo or redo list) * This is handled by its destructor. */ /* Used if undo / redo command: * swap data between Item and its copy, pointed by its picked item link member * swapped data is data modified by editing, so not all values are swapped */ void SCH_EDIT_FRAME::StartNewUndo() { PICKED_ITEMS_LIST* blank = new PICKED_ITEMS_LIST(); PushCommandToUndoList( blank ); } void SCH_EDIT_FRAME::SaveCopyInUndoList( SCH_SCREEN* aScreen, SCH_ITEM* aItem, UNDO_REDO aCommandType, bool aAppend ) { PICKED_ITEMS_LIST* commandToUndo = nullptr; wxCHECK( aItem, /* void */ ); // Connectivity may change aItem->SetConnectivityDirty(); PICKED_ITEMS_LIST* lastUndo = PopCommandFromUndoList(); // If the last stack was empty, use that one instead of creating a new stack if( lastUndo ) { if( aAppend || !lastUndo->GetCount() ) commandToUndo = lastUndo; else PushCommandToUndoList( lastUndo ); } if( !commandToUndo ) { commandToUndo = new PICKED_ITEMS_LIST(); } ITEM_PICKER itemWrapper( aScreen, aItem, aCommandType ); itemWrapper.SetFlags( aItem->GetFlags() ); switch( aCommandType ) { case UNDO_REDO::CHANGED: /* Create a copy of item */ itemWrapper.SetLink( aItem->Duplicate( true ) ); commandToUndo->PushItem( itemWrapper ); break; case UNDO_REDO::NEWITEM: case UNDO_REDO::DELETED: commandToUndo->PushItem( itemWrapper ); break; default: wxFAIL_MSG( wxString::Format( wxT( "SaveCopyInUndoList() error (unknown code %X)" ), aCommandType ) ); break; } if( commandToUndo->GetCount() ) { /* Save the copy in undo list */ PushCommandToUndoList( commandToUndo ); /* Clear redo list, because after new save there is no redo to do */ ClearUndoORRedoList( REDO_LIST ); } else { delete commandToUndo; } } void SCH_EDIT_FRAME::SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList, UNDO_REDO aTypeCommand, bool aAppend ) { PICKED_ITEMS_LIST* commandToUndo = nullptr; if( !aItemsList.GetCount() ) return; PICKED_ITEMS_LIST* lastUndo = PopCommandFromUndoList(); // If the last stack was empty, use that one instead of creating a new stack if( lastUndo ) { if( aAppend || !lastUndo->GetCount() ) commandToUndo = lastUndo; else PushCommandToUndoList( lastUndo ); } if( !commandToUndo ) commandToUndo = new PICKED_ITEMS_LIST(); // Copy picker list: if( !commandToUndo->GetCount() ) commandToUndo->CopyList( aItemsList ); else { // Unless we are appending, in which case, get the picker items for( unsigned ii = 0; ii < aItemsList.GetCount(); ii++ ) commandToUndo->PushItem( aItemsList.GetItemWrapper( ii) ); } // Verify list, and creates data if needed for( unsigned ii = 0; ii < commandToUndo->GetCount(); ii++ ) { SCH_ITEM* sch_item = dynamic_cast( commandToUndo->GetPickedItem( ii ) ); // Common items implemented in EDA_DRAW_FRAME will not be SCH_ITEMs. if( !sch_item ) continue; // Connectivity may change sch_item->SetConnectivityDirty(); UNDO_REDO command = commandToUndo->GetPickedItemStatus( ii ); if( command == UNDO_REDO::UNSPECIFIED ) { command = aTypeCommand; commandToUndo->SetPickedItemStatus( command, ii ); } switch( command ) { case UNDO_REDO::CHANGED: /* If needed, create a copy of item, and put in undo list * in the picker, as link * If this link is not null, the copy is already done */ if( commandToUndo->GetPickedItemLink( ii ) == nullptr ) commandToUndo->SetPickedItemLink( sch_item->Duplicate( true ), ii ); wxASSERT( commandToUndo->GetPickedItemLink( ii ) ); break; case UNDO_REDO::NEWITEM: case UNDO_REDO::DELETED: case UNDO_REDO::EXCHANGE_T: case UNDO_REDO::PAGESETTINGS: break; default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), command ) ); break; } } if( commandToUndo->GetCount() ) { /* Save the copy in undo list */ PushCommandToUndoList( commandToUndo ); /* Clear redo list, because after new save there is no redo to do */ ClearUndoORRedoList( REDO_LIST ); } else // Should not occur { delete commandToUndo; } } void SCH_EDIT_FRAME::PutDataInPreviousState( PICKED_ITEMS_LIST* aList ) { // Undo in the reverse order of list creation: (this can allow stacked changes like the // same item can be changed and deleted in the same complex command). for( int ii = aList->GetCount() - 1; ii >= 0; ii-- ) { UNDO_REDO status = aList->GetPickedItemStatus((unsigned) ii ); EDA_ITEM* eda_item = aList->GetPickedItem( (unsigned) ii ); SCH_SCREEN* screen = dynamic_cast< SCH_SCREEN* >( aList->GetScreenForItem( (unsigned) ii ) ); wxCHECK( screen, /* void */ ); eda_item->SetFlags( aList->GetPickerFlags( (unsigned) ii ) ); eda_item->ClearEditFlags(); eda_item->ClearTempFlags(); if( status == UNDO_REDO::NOP ) { continue; } if( status == UNDO_REDO::NEWITEM ) { // new items are deleted on undo RemoveFromScreen( eda_item, screen ); aList->SetPickedItemStatus( UNDO_REDO::DELETED, (unsigned) ii ); } else if( status == UNDO_REDO::DELETED ) { // deleted items are re-inserted on undo AddToScreen( eda_item, screen ); aList->SetPickedItemStatus( UNDO_REDO::NEWITEM, (unsigned) ii ); } else if( status == UNDO_REDO::PAGESETTINGS ) { // swap current settings with stored settings DS_PROXY_UNDO_ITEM alt_item( this ); DS_PROXY_UNDO_ITEM* item = static_cast( eda_item ); item->Restore( this ); *item = alt_item; GetToolManager()->RunAction( ACTIONS::zoomFitScreen, true ); } else if( dynamic_cast( eda_item ) ) { // everything else is modified in place SCH_ITEM* item = (SCH_ITEM*) eda_item; SCH_ITEM* alt_item = (SCH_ITEM*) aList->GetPickedItemLink( (unsigned) ii ); // The root sheet is a pseudo object that owns the root screen object but is not on // the root screen so do not attempt to remove it from the screen it owns. if( item != &Schematic().Root() ) RemoveFromScreen( item, screen ); switch( status ) { case UNDO_REDO::CHANGED: item->SwapData( alt_item ); break; case UNDO_REDO::EXCHANGE_T: aList->SetPickedItem( alt_item, (unsigned) ii ); aList->SetPickedItemLink( item, (unsigned) ii ); item = alt_item; break; default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), aList->GetPickedItemStatus( (unsigned) ii ) ) ); break; } if( item != &Schematic().Root() ) AddToScreen( item, screen ); } } // Bitmaps are cached in Opengl: clear the cache, because // the cache data can be invalid GetCanvas()->GetView()->RecacheAllItems(); GetCanvas()->GetView()->ClearHiddenFlags(); } void SCH_EDIT_FRAME::RollbackSchematicFromUndo() { PICKED_ITEMS_LIST* undo = PopCommandFromUndoList(); // Skip empty frames while( undo && ( !undo->GetCount() || ( undo->GetCount() == 1 && undo->GetPickedItemStatus( 0 ) == UNDO_REDO::NOP ) ) ) { delete undo; undo = PopCommandFromUndoList(); } if( undo ) { PutDataInPreviousState( undo ); undo->ClearListAndDeleteItems(); delete undo; SetSheetNumberAndCount(); UpdateHierarchyNavigator(); TestDanglingEnds(); m_toolManager->GetTool()->RebuildSelection(); } SyncView(); GetCanvas()->Refresh(); } void SCH_EDIT_FRAME::ClearUndoORRedoList( UNDO_REDO_LIST whichList, int aItemCount ) { if( aItemCount == 0 ) return; UNDO_REDO_CONTAINER& list = whichList == UNDO_LIST ? m_undoList : m_redoList; for( PICKED_ITEMS_LIST* command : list.m_CommandsList ) { command->ClearListAndDeleteItems(); delete command; } list.m_CommandsList.clear(); }