/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2020 Ian McInerney * Copyright (C) 2020-2024 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BITMAP_BUTTON_H_ #define BITMAP_BUTTON_H_ #include #include #include #include /** * A bitmap button widget that behaves like an AUI toolbar item's button when it is drawn. * Specifically: * * It has no border * * It has a rectangle highlight when the mouse is hovering/pressed * * It has the ability to be checked/toggled */ class KICOMMON_API BITMAP_BUTTON : public wxPanel { public: BITMAP_BUTTON( wxWindow* aParent, wxWindowID aId, const wxPoint& aPos = wxDefaultPosition, const wxSize& aSize = wxDefaultSize, int aStyles = wxBORDER_NONE | wxTAB_TRAVERSAL ); // For use with wxFormBuilder on a sub-classed wxBitmapButton BITMAP_BUTTON( wxWindow* aParent, wxWindowID aId, const wxBitmap& aDummyBitmap, const wxPoint& aPos = wxDefaultPosition, const wxSize& aSize = wxDefaultSize, int aStyles = wxBORDER_NONE | wxTAB_TRAVERSAL ); ~BITMAP_BUTTON(); /** * Set the amount of padding present on each side of the bitmap. * * @param aPadding is the amount in px of padding for each side. */ void SetPadding( int aPadding ); /** * Set the bitmap shown when the button is enabled. * * @param aBmp is the enabled bitmap. */ void SetBitmap( const wxBitmapBundle& aBmp ); /** * Set the bitmap shown when the button is disabled. * * @param aBmp is the disabled bitmap. */ void SetDisabledBitmap( const wxBitmapBundle& aBmp ); /** * Enable the button. */ bool Enable( bool aEnable = true ) override; /** * Setup the control as a two-state button (checked or unchecked). */ void SetIsCheckButton(); void SetIsRadioButton(); /** * Check the control. This is the equivalent to toggling a toolbar button. */ void Check( bool aCheck = true ); bool IsChecked() const; /** * Render button as a toolbar separator. * * Also disables the button. Bitmap, if set, is ignored. */ void SetIsSeparator(); /** * Accept mouse-up as click even if mouse-down happened outside of the control * * @param aAcceptDragIn is true to allow drag in, false to ignore lone mouse-up events */ void AcceptDragInAsClick( bool aAcceptDragIn = true ); void SetShowBadge( bool aShowBadge ) { m_showBadge = aShowBadge; } void SetBadgeText( const wxString& aText ) { m_badgeText = aText; } void SetBadgeColors( const wxColor& aBadgeColor, const wxColor& aBadgeTextColor ) { m_badgeColor = aBadgeColor; m_badgeTextColor = aBadgeTextColor; } void SetBitmapCentered( bool aCentered = true ) { m_centerBitmap = aCentered; } void SetIsToolbarButton( bool aIsToolbar = true ) { m_isToolbarButton = aIsToolbar; } bool IsToolbarButton() const { return m_isToolbarButton; } protected: void setupEvents(); void OnMouseLeave( wxEvent& aEvent ); void OnMouseEnter( wxEvent& aEvent ); void OnKillFocus( wxEvent& aEvent ); void OnSetFocus( wxEvent& aEvent ); void OnLeftButtonUp( wxMouseEvent& aEvent ); void OnLeftButtonDown( wxMouseEvent& aEvent ); void OnPaint( wxPaintEvent& aEvent ); void OnDPIChanged( wxDPIChangedEvent& aEvent ); virtual wxSize DoGetBestSize() const override; void setFlag( int aFlag ) { m_buttonState |= aFlag; } void clearFlag( int aFlag ) { m_buttonState &= ~aFlag; } bool hasFlag( int aFlag ) const { return m_buttonState & aFlag; } void invalidateBestSize(); private: wxBitmapBundle m_normalBitmap; wxBitmapBundle m_disabledBitmap; bool m_isRadioButton; bool m_showBadge; wxString m_badgeText; wxColor m_badgeColor; wxColor m_badgeTextColor; wxFont m_badgeFont; int m_buttonState; int m_padding; wxSize m_unadjustedMinSize; bool m_isToolbarButton; ///< Accept mouse-up as click even if mouse-down happened outside of the control bool m_acceptDraggedInClicks; ///< Draws bitmap centered in the control bool m_centerBitmap; }; #endif /*BITMAP_BUTTON_H_*/