/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014-2016 CERN * Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "tool/selection.h" #include "placement_tool.h" #include "pcb_actions.h" #include "pcb_selection_tool.h" #include #include #include #include #include #include #include #include ALIGN_DISTRIBUTE_TOOL::ALIGN_DISTRIBUTE_TOOL() : TOOL_INTERACTIVE( "pcbnew.Placement" ), m_selectionTool( nullptr ), m_placementMenu( nullptr ), m_frame( nullptr ) { } ALIGN_DISTRIBUTE_TOOL::~ALIGN_DISTRIBUTE_TOOL() { delete m_placementMenu; } bool ALIGN_DISTRIBUTE_TOOL::Init() { // Find the selection tool, so they can cooperate m_selectionTool = m_toolMgr->GetTool(); m_frame = getEditFrame(); // Create a context menu and make it available through selection tool m_placementMenu = new CONDITIONAL_MENU( this ); m_placementMenu->SetIcon( BITMAPS::align_items ); m_placementMenu->SetTitle( _( "Align/Distribute" ) ); const auto canAlign = SELECTION_CONDITIONS::MoreThan( 1 ); const auto canDistribute = SELECTION_CONDITIONS::MoreThan( 2 ); // Add all align/distribute commands m_placementMenu->AddItem( PCB_ACTIONS::alignLeft, canAlign ); m_placementMenu->AddItem( PCB_ACTIONS::alignCenterX, canAlign ); m_placementMenu->AddItem( PCB_ACTIONS::alignRight, canAlign ); m_placementMenu->AddSeparator( canAlign ); m_placementMenu->AddItem( PCB_ACTIONS::alignTop, canAlign ); m_placementMenu->AddItem( PCB_ACTIONS::alignCenterY, canAlign ); m_placementMenu->AddItem( PCB_ACTIONS::alignBottom, canAlign ); m_placementMenu->AddSeparator( canDistribute ); m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyCenters, canDistribute ); m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyGaps, canDistribute ); m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyCenters, canDistribute ); m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyGaps, canDistribute ); CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu(); selToolMenu.AddMenu( m_placementMenu, SELECTION_CONDITIONS::MoreThan( 1 ), 100 ); return true; } template std::vector> GetBoundingBoxes( const T& aItems ) { std::vector> rects; for( EDA_ITEM* item : aItems ) { BOARD_ITEM* boardItem = dynamic_cast( item ); wxCHECK2( boardItem, continue ); if( item->Type() == PCB_FOOTPRINT_T ) { FOOTPRINT* footprint = static_cast( item ); rects.emplace_back( std::make_pair( footprint, footprint->GetBoundingBox( false, false ) ) ); } else { rects.emplace_back( std::make_pair( boardItem, boardItem->GetBoundingBox() ) ); } } return rects; } template< typename T > int ALIGN_DISTRIBUTE_TOOL::selectTarget( std::vector>& aItems, std::vector>& aLocked, T aGetValue ) { VECTOR2I curPos = getViewControls()->GetCursorPosition(); // Prefer locked items to unlocked items. // Secondly, prefer items under the cursor to other items. if( aLocked.size() >= 1 ) { for( const std::pair& item : aLocked ) { if( item.second.Contains( curPos ) ) return aGetValue( item ); } return aGetValue( aLocked.front() ); } for( const std::pair& item : aItems ) { if( item.second.Contains( curPos ) ) return aGetValue( item ); } return aGetValue( aItems.front() ); } template< typename T > size_t ALIGN_DISTRIBUTE_TOOL::GetSelections( std::vector>& aItemsToAlign, std::vector>& aLockedItems, T aCompare ) { PCB_SELECTION& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { // Iterate from the back so we don't have to worry about removals. for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( item->Type() == PCB_MARKER_T ) aCollector.Remove( item ); } } ); std::vector lockedItems; std::vector itemsToAlign; for( EDA_ITEM* item : selection ) { BOARD_ITEM* boardItem = dynamic_cast( item ); wxCHECK2( boardItem, continue ); // We do not lock items in the footprint editor if( boardItem->IsLocked() && m_frame->IsType( FRAME_PCB_EDITOR ) ) { // Locking a pad but not the footprint means that we align the footprint using // the pad position. So we test for footprint locking here if( boardItem->Type() == PCB_PAD_T && !boardItem->GetParent()->IsLocked() ) itemsToAlign.push_back( boardItem ); else lockedItems.push_back( boardItem ); } else itemsToAlign.push_back( boardItem ); } aItemsToAlign = GetBoundingBoxes( itemsToAlign ); aLockedItems = GetBoundingBoxes( lockedItems ); std::sort( aItemsToAlign.begin(), aItemsToAlign.end(), aCompare ); std::sort( aLockedItems.begin(), aLockedItems.end(), aCompare ); return aItemsToAlign.size(); } int ALIGN_DISTRIBUTE_TOOL::AlignTop( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetTop() < rhs.second.GetTop() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetTop = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetTop(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { BOARD_ITEM* item = i.first; int difference = targetTop - i.second.GetTop(); if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); } commit.Push( _( "Align to Top" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignBottom( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs) { return ( lhs.second.GetBottom() > rhs.second.GetBottom() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetBottom = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetBottom(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetBottom - i.second.GetBottom(); BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); } commit.Push( _( "Align to Bottom" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignLeft( const TOOL_EVENT& aEvent ) { // Because this tool uses bounding boxes and they aren't mirrored even when // the view is mirrored, we need to call the other one if mirrored. if( getView()->IsMirroredX() ) return doAlignRight(); else return doAlignLeft(); } int ALIGN_DISTRIBUTE_TOOL::doAlignLeft() { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetLeft() < rhs.second.GetLeft() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetLeft = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetLeft(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetLeft - i.second.GetLeft(); BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); } commit.Push( _( "Align to Left" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignRight( const TOOL_EVENT& aEvent ) { // Because this tool uses bounding boxes and they aren't mirrored even when // the view is mirrored, we need to call the other one if mirrored. if( getView()->IsMirroredX() ) return doAlignLeft(); else return doAlignRight(); } int ALIGN_DISTRIBUTE_TOOL::doAlignRight() { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetRight() > rhs.second.GetRight() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetRight = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetRight(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetRight - i.second.GetRight(); BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); } commit.Push( _( "Align to Right" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignCenterX( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.Centre().x < rhs.second.Centre().x ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetX = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.Centre().x; } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetX - i.second.Centre().x; BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); } commit.Push( _( "Align to Middle" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignCenterY( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.Centre().y < rhs.second.Centre().y ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetY = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.Centre().y; } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetY - i.second.Centre().y; BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); } commit.Push( _( "Align to Center" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::DistributeItems( const TOOL_EVENT& aEvent ) { PCB_SELECTION& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { sTool->FilterCollectorForMarkers( aCollector ); sTool->FilterCollectorForHierarchy( aCollector, true ); sTool->FilterCollectorForFreePads( aCollector ); }, m_frame->IsType( FRAME_PCB_EDITOR ) /* prompt user regarding locked items */ ); // Need at least 3 items to distribute - one at each end and at least on in the middle if( selection.Size() < 3 ) return 0; BOARD_COMMIT commit( m_frame ); wxString commitMsg; std::vector> itemsToDistribute = GetBoundingBoxes( selection ); if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() ) ) { doDistributeCenters( true, itemsToDistribute, commit ); commitMsg = PCB_ACTIONS::distributeHorizontallyCenters.GetFriendlyName(); } else if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() ) ) { doDistributeGaps( true, itemsToDistribute, commit ); commitMsg = PCB_ACTIONS::distributeHorizontallyGaps.GetFriendlyName(); } else if( aEvent.Matches( PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() ) ) { doDistributeCenters( false, itemsToDistribute, commit ); commitMsg = PCB_ACTIONS::distributeVerticallyCenters.GetFriendlyName(); } else { doDistributeGaps( false, itemsToDistribute, commit ); commitMsg = PCB_ACTIONS::distributeVerticallyGaps.GetFriendlyName(); } commit.Push( commitMsg ); return 0; } void ALIGN_DISTRIBUTE_TOOL::doDistributeGaps( bool aIsXAxis, std::vector>& aItems, BOARD_COMMIT& aCommit ) const { // Sort by start position. // This is a simple way to get the items in a sensible order but it's not perfect. // It will fail if, say, there's a huge items that's bigger than the total span of // all the other items, but at that point a gap-equalising algorithm probably isn't // well-defined anyway. std::sort( aItems.begin(), aItems.end(), [&]( const std::pair& a, const std::pair& b ) { return aIsXAxis ? a.second.GetLeft() < b.second.GetLeft() : a.second.GetTop() < b.second.GetTop(); } ); // Consruct list of item spans in the relevant axis std::vector> itemSpans; itemSpans.reserve( aItems.size() ); for( const auto& [item, box] : aItems ) { const int start = aIsXAxis ? box.GetLeft() : box.GetTop(); const int end = aIsXAxis ? box.GetRight() : box.GetBottom(); itemSpans.emplace_back( start, end ); } // Get the deltas needed to distribute the items evenly const std::vector deltas = GetDeltasForDistributeByGaps( itemSpans ); // Apply the deltas to the items for( size_t i = 1; i < aItems.size() - 1; ++i ) { const auto& [item, box] = aItems[i]; const int delta = deltas[i]; if( delta != 0 ) { const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta ); aCommit.Stage( item, CHT_MODIFY ); item->Move( deltaVec ); } } } void ALIGN_DISTRIBUTE_TOOL::doDistributeCenters( bool aIsXAxis, std::vector>& aItems, BOARD_COMMIT& aCommit ) const { std::sort( aItems.begin(), aItems.end(), [&]( const std::pair& lhs, const std::pair& rhs ) { const int lhsPos = aIsXAxis ? lhs.second.Centre().x : lhs.second.Centre().y; const int rhsPos = aIsXAxis ? rhs.second.Centre().x : rhs.second.Centre().y; return lhsPos < rhsPos; } ); std::vector itemCenters; itemCenters.reserve( aItems.size() ); for( const auto& [item, box] : aItems ) { itemCenters.push_back( aIsXAxis ? box.Centre().x : box.Centre().y ); } const std::vector deltas = GetDeltasForDistributeByPoints( itemCenters ); // Apply the deltas to the items for( size_t i = 1; i < aItems.size() - 1; ++i ) { const auto& [item, box] = aItems[i]; const int delta = deltas[i]; if ( delta != 0) { const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta ); aCommit.Stage( item, CHT_MODIFY ); item->Move( deltaVec ); } } } void ALIGN_DISTRIBUTE_TOOL::setTransitions() { Go( &ALIGN_DISTRIBUTE_TOOL::AlignTop, PCB_ACTIONS::alignTop.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignBottom, PCB_ACTIONS::alignBottom.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignLeft, PCB_ACTIONS::alignLeft.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignRight, PCB_ACTIONS::alignRight.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterX, PCB_ACTIONS::alignCenterX.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterY, PCB_ACTIONS::alignCenterY.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems, PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems, PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems, PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems, PCB_ACTIONS::distributeVerticallyGaps.MakeEvent() ); }