/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 KiCad Developers, see AUTHORS.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include "../board_test_utils.h" #include "drc_test_utils.h" /** * Simple definition of a rectangle, can be rounded */ struct RECT_DEFINITION { VECTOR2I m_centre; VECTOR2I m_size; int m_corner_rad; // On front or back layer (the exact layer is context-dependent) bool m_front; }; /* * A simple mock footprint with a set of courtyard rectangles and some other information */ struct COURTYARD_TEST_FP { std::string m_refdes; std::vector m_rects; VECTOR2I m_pos; }; /* * Struct holding information about a courtyard collision */ struct COURTYARD_COLLISION { // The two colliding parts std::string m_refdes_a; std::string m_refdes_b; }; std::ostream& operator<<( std::ostream& os, const COURTYARD_COLLISION& aColl ) { os << "COURTYARD_COLLISION[ " << aColl.m_refdes_a << " -> " << aColl.m_refdes_b << "]"; return os; } /** * A complete courtyard overlap test case: a name, the board footprint list * and the expected collisions. */ struct COURTYARD_OVERLAP_TEST_CASE { std::string m_case_name; std::vector m_fpDefs; // The footprint in the test case std::vector m_collisions; // The expected number of collisions }; /** * Add a rectangular courtyard outline to a footprint. */ void AddRectCourtyard( FOOTPRINT& aFootprint, const RECT_DEFINITION& aRect ) { const PCB_LAYER_ID layer = aRect.m_front ? F_CrtYd : B_CrtYd; const int width = Millimeter2iu( 0.1 ); KI_TEST::DrawRect( aFootprint, aRect.m_centre, aRect.m_size, aRect.m_corner_rad, width, layer ); } /** * Construct a #FOOTPRINT to use in a courtyard test from a #COURTYARD_TEST_FP definition. */ std::unique_ptr MakeCourtyardTestFP( BOARD& aBoard, const COURTYARD_TEST_FP& aFPDef ) { std::unique_ptr footprint = std::make_unique( &aBoard ); for( const RECT_DEFINITION& rect : aFPDef.m_rects ) AddRectCourtyard( *footprint, rect ); footprint->SetReference( aFPDef.m_refdes ); // This has to go after adding the courtyards, or all the poly sets are empty when DRC'd footprint->SetPosition( aFPDef.m_pos ); return footprint; } /** * Make a board for courtyard testing. * * @param aFPDefs the list of footprint definitions to add to the board */ std::unique_ptr MakeBoard( const std::vector& aFPDefs ) { std::unique_ptr board = std::make_unique(); for( const COURTYARD_TEST_FP& fpDef : aFPDefs ) { std::unique_ptr footprint = MakeCourtyardTestFP( *board, fpDef ); board->Add( footprint.release() ); } return board; } struct COURTYARD_TEST_FIXTURE { const KI_TEST::BOARD_DUMPER m_dumper; }; BOOST_FIXTURE_TEST_SUITE( DrcCourtyardOverlap, COURTYARD_TEST_FIXTURE ) // clang-format off static std::vector courtyard_cases = { { "empty board", {}, // no footprint {}, // no collisions }, { "single empty footprint", { { "U1", {}, // no courtyard { 0, 0 }, // at origin }, }, {}, // no collisions }, { // A single footprint can't overlap itself "single footprint, single courtyard", { { "U1", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { 0, 0 }, }, }, {}, // no collisions }, { "two footprint, no overlap", { { "U1", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { 0, 0 }, }, { "U2", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { Millimeter2iu( 3 ), Millimeter2iu( 1 ) }, // One footprint is far from the other }, }, {}, // no collisions }, { "two footprints, touching, no overlap", { { "U1", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { 0, 0 }, }, { "U2", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { Millimeter2iu( 1 ), Millimeter2iu( 0 ) }, // Just touching }, }, {}, // Touching means not colliding }, { "two footprints, overlap", { { "U1", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { 0, 0 }, }, { "U2", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { Millimeter2iu( 0.5 ), Millimeter2iu( 0 ) }, // Partial overlap }, }, { { "U1", "U2" }, // These two collide }, }, { "two footprints, overlap, different sides", { { "U1", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { 0, 0 }, }, { "U2", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, false, }, }, { 0, 0 }, // complete overlap }, }, {}, // but on different sides }, { "two footprints, multiple courtyards, overlap", { { "U1", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, { { Millimeter2iu( 2 ), Millimeter2iu( 0 ) }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { 0, 0 }, }, { "U2", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, 0, true, }, }, { 0, 0 }, // complete overlap with one of the others }, }, { { "U1", "U2" }, }, }, { // The courtyards do not overlap, but their bounding boxes do "two footprints, no overlap, bbox overlap", { { "U1", { { { 0, 0 }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, Millimeter2iu( 0.5 ), true, }, }, { 0, 0 }, }, { "U2", { { { Millimeter2iu( 0.9 ), Millimeter2iu( 0.9 ) }, { Millimeter2iu( 1 ), Millimeter2iu( 1 ) }, Millimeter2iu( 0.5 ), true, }, }, { 0, 0 }, }, }, {}, }, }; // clang-format on /** * Check if a #PCB_MARKER is described by a particular #COURTYARD_COLLISION object. */ static bool CollisionMatchesExpected( BOARD& aBoard, const PCB_MARKER& aMarker, const COURTYARD_COLLISION& aCollision ) { auto reporter = std::static_pointer_cast( aMarker.GetRCItem() ); const FOOTPRINT* item_a = dynamic_cast( aBoard.GetItem( reporter->GetMainItemID() ) ); const FOOTPRINT* item_b = dynamic_cast( aBoard.GetItem( reporter->GetAuxItemID() ) ); // can't find the items! if( !item_a || !item_b ) return false; const bool ref_match_aa_bb = ( item_a->GetReference() == aCollision.m_refdes_a ) && ( item_b->GetReference() == aCollision.m_refdes_b ); const bool ref_match_ab_ba = ( item_a->GetReference() == aCollision.m_refdes_b ) && ( item_b->GetReference() == aCollision.m_refdes_a ); // Doesn't matter which way around it is, but both have to match somehow return ref_match_aa_bb || ref_match_ab_ba; } /** * Check that the produced markers match the expected. This does NOT check ordering, * as that is not part of the contract of the DRC function. * * @param aMarkers list of markers produced by the DRC * @param aCollisions list of expected collisions */ static void CheckCollisionsMatchExpected( BOARD& aBoard, const std::vector>& aMarkers, const std::vector& aExpCollisions ) { for( const auto& marker : aMarkers ) { BOOST_CHECK_PREDICATE( KI_TEST::IsDrcMarkerOfType, ( *marker )( DRCE_OVERLAPPING_FOOTPRINTS ) ); } KI_TEST::CheckUnorderedMatches( aExpCollisions, aMarkers, [&]( const COURTYARD_COLLISION& aColl, const std::unique_ptr& aMarker ) { return CollisionMatchesExpected( aBoard, *aMarker, aColl ); } ); } /** * Run a single courtyard overlap testcase * @param aCase The testcase to run. */ static void DoCourtyardOverlapTest( const COURTYARD_OVERLAP_TEST_CASE& aCase, const KI_TEST::BOARD_DUMPER& aDumper ) { auto board = MakeBoard( aCase.m_fpDefs ); // Dump if env var set aDumper.DumpBoardToFile( *board, aCase.m_case_name ); BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings(); bds.m_DRCSeverities[ DRCE_OVERLAPPING_FOOTPRINTS ] = RPT_SEVERITY_ERROR; // we might not always have courtyards - that's a separate test bds.m_DRCSeverities[ DRCE_MISSING_COURTYARD ] = RPT_SEVERITY_IGNORE; // list of markers to collect std::vector> markers; DRC_ENGINE drcEngine( board.get(), &board->GetDesignSettings() ); drcEngine.InitEngine( wxFileName() ); drcEngine.SetViolationHandler( [&]( const std::shared_ptr& aItem, VECTOR2I aPos, PCB_LAYER_ID aLayer ) { if( aItem->GetErrorCode() == DRCE_OVERLAPPING_FOOTPRINTS || aItem->GetErrorCode() == DRCE_MALFORMED_COURTYARD || aItem->GetErrorCode() == DRCE_MISSING_COURTYARD ) { markers.push_back( std::make_unique( aItem, aPos ) ); } } ); drcEngine.RunTests( EDA_UNITS::MILLIMETRES, true, false ); CheckCollisionsMatchExpected( *board, markers, aCase.m_collisions ); } BOOST_AUTO_TEST_CASE( OverlapCases ) { for( const auto& c : courtyard_cases ) { BOOST_TEST_CONTEXT( c.m_case_name ) { DoCourtyardOverlapTest( c, m_dumper ); } } } BOOST_AUTO_TEST_SUITE_END()