/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "dialog_3D_view_option_base.h" #include <3d_canvas/board_adapter.h> #include <3d_viewer/eda_3d_viewer.h> #include <3d_viewer/tools/3d_controller.h> #include #include class DIALOG_3D_VIEW_OPTIONS : public DIALOG_3D_VIEW_OPTIONS_BASE { public: explicit DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent ); EDA_3D_VIEWER* GetParent() { return static_cast( DIALOG_SHIM::GetParent() ); } void initDialog(); void OnCheckEnableAnimation( wxCommandEvent& WXUNUSED( event ) ) override; void OnLightsResetToDefaults( wxCommandEvent& event ) override; /// Automatically called when clicking on the OK button bool TransferDataFromWindow() override; /// Automatically called after creating the dialog bool TransferDataToWindow() override; void TransferColorDataToWindow(); private: BOARD_ADAPTER& m_settings; EDA_3D_CANVAS* m_canvas; }; void EDA_3D_VIEWER::Install3DViewOptionDialog( wxCommandEvent& event ) { DIALOG_3D_VIEW_OPTIONS dlg( this ); if( dlg.ShowModal() == wxID_OK ) { NewDisplay( true ); } } DIALOG_3D_VIEW_OPTIONS::DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent ) : DIALOG_3D_VIEW_OPTIONS_BASE( aParent ), m_settings( aParent->GetAdapter() ), m_canvas( aParent->GetCanvas() ) { initDialog(); m_sdbSizerOK->SetDefault(); // Now all widgets have the size fixed, call FinishDialogSettings finishDialogSettings(); } void DIALOG_3D_VIEW_OPTIONS::initDialog() { m_bitmapRealisticMode->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) ); m_bitmapBoardBody->SetBitmap( KiBitmap( ortho_xpm ) ); m_bitmapCuThickness->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) ); m_bitmap3DshapesTH->SetBitmap( KiBitmap( shape_3d_xpm ) ); m_bitmap3DshapesSMD->SetBitmap( KiBitmap( shape_3d_xpm ) ); m_bitmap3DshapesVirtual->SetBitmap( KiBitmap( shape_3d_xpm ) ); m_bitmapBoundingBoxes->SetBitmap( KiBitmap( axis3d_xpm ) ); m_bitmapAreas->SetBitmap( KiBitmap( add_zone_xpm ) ); m_bitmapSilkscreen->SetBitmap( KiBitmap( text_xpm ) ); m_bitmapSolderMask->SetBitmap( KiBitmap( pads_mask_layers_xpm ) ); m_bitmapSolderPaste->SetBitmap( KiBitmap( pads_mask_layers_xpm ) ); m_bitmapAdhesive->SetBitmap( KiBitmap( tools_xpm ) ); m_bitmapComments->SetBitmap( KiBitmap( editor_xpm ) ); m_bitmapECO->SetBitmap( KiBitmap( editor_xpm ) ); m_bitmapSubtractMaskFromSilk->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) ); m_bitmapClipSilkOnViaAnnulus->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) ); } void DIALOG_3D_VIEW_OPTIONS::OnCheckEnableAnimation( wxCommandEvent& event ) { m_staticAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() ); m_sliderAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() ); } void DIALOG_3D_VIEW_OPTIONS::OnLightsResetToDefaults( wxCommandEvent& event ) { m_settings.m_raytrace_lightColorCamera = SFVEC3F( 0.2f ); m_settings.m_raytrace_lightColorTop = SFVEC3F( 0.247f ); m_settings.m_raytrace_lightColorBottom = SFVEC3F( 0.247f ); const std::vector default_elevation = { 67, 67, 67, 67, -67, -67, -67, -67, }; const std::vector default_azimuth = { 45, 135, 225, 315, 45, 135, 225, 315, }; for( size_t i = 0; i < m_settings.m_raytrace_lightSphericalCoords.size(); ++i ) { m_settings.m_raytrace_lightColor[i] = SFVEC3F( 0.168f ); m_settings.m_raytrace_lightSphericalCoords[i].x = ( (float)default_elevation[i] + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[i].y = (float)default_azimuth[i] / 180.0f; } TransferColorDataToWindow(); } void DIALOG_3D_VIEW_OPTIONS::TransferColorDataToWindow() { auto Transfer_color = [] ( const SFVEC3F& aSource, wxColourPickerCtrl *aTarget ) { aTarget->SetColour( wxColour( aSource.r * 255, aSource.g * 255, aSource.b * 255, 255 ) ); }; Transfer_color( m_settings.m_raytrace_lightColorCamera, m_colourPickerCameraLight ); Transfer_color( m_settings.m_raytrace_lightColorTop, m_colourPickerTopLight ); Transfer_color( m_settings.m_raytrace_lightColorBottom, m_colourPickerBottomLight ); Transfer_color( m_settings.m_raytrace_lightColor[0], m_colourPickerLight1 ); Transfer_color( m_settings.m_raytrace_lightColor[1], m_colourPickerLight2 ); Transfer_color( m_settings.m_raytrace_lightColor[2], m_colourPickerLight3 ); Transfer_color( m_settings.m_raytrace_lightColor[3], m_colourPickerLight4 ); Transfer_color( m_settings.m_raytrace_lightColor[4], m_colourPickerLight5 ); Transfer_color( m_settings.m_raytrace_lightColor[5], m_colourPickerLight6 ); Transfer_color( m_settings.m_raytrace_lightColor[6], m_colourPickerLight7 ); Transfer_color( m_settings.m_raytrace_lightColor[7], m_colourPickerLight8 ); Transfer_color( m_settings.m_opengl_selectionColor, m_colourPickerSelection ); m_spinCtrlLightElevation1->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[0].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation2->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[1].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation3->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[2].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation4->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[3].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation5->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[4].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation6->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[5].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation7->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[6].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation8->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[7].x * 180.0f - 90.0f ) ); m_spinCtrlLightAzimuth1->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[0].y * 180.0f ) ); m_spinCtrlLightAzimuth2->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[1].y * 180.0f ) ); m_spinCtrlLightAzimuth3->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[2].y * 180.0f ) ); m_spinCtrlLightAzimuth4->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[3].y * 180.0f ) ); m_spinCtrlLightAzimuth5->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[4].y * 180.0f ) ); m_spinCtrlLightAzimuth6->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[5].y * 180.0f ) ); m_spinCtrlLightAzimuth7->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[6].y * 180.0f ) ); m_spinCtrlLightAzimuth8->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[7].y * 180.0f ) ); } bool DIALOG_3D_VIEW_OPTIONS::TransferDataToWindow() { // Check/uncheck checkboxes m_checkBoxRealisticMode->SetValue( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) ); m_checkBoxBoardBody->SetValue( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) ); m_checkBoxAreas->SetValue( m_settings.GetFlag( FL_ZONE ) ); m_checkBox3DshapesTH->SetValue( m_settings.GetFlag( FL_FP_ATTRIBUTES_NORMAL ) ); m_checkBox3DshapesSMD->SetValue( m_settings.GetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT ) ); m_checkBox3DshapesVirtual->SetValue( m_settings.GetFlag( FL_FP_ATTRIBUTES_VIRTUAL ) ); m_checkBoxSilkscreen->SetValue( m_settings.GetFlag( FL_SILKSCREEN ) ); m_checkBoxSolderMask->SetValue( m_settings.GetFlag( FL_SOLDERMASK ) ); m_checkBoxSolderpaste->SetValue( m_settings.GetFlag( FL_SOLDERPASTE ) ); m_checkBoxAdhesive->SetValue( m_settings.GetFlag( FL_ADHESIVE ) ); m_checkBoxComments->SetValue( m_settings.GetFlag( FL_COMMENTS ) ); m_checkBoxECO->SetValue( m_settings.GetFlag( FL_ECO ) ); m_checkBoxSubtractMaskFromSilk->SetValue( m_settings.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) ); m_checkBoxClipSilkOnViaAnnulus->SetValue( m_settings.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) ); m_checkBoxRenderPlatedPadsAsPlated->SetValue( m_settings.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) ); // OpenGL options m_checkBoxCuThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) ); m_checkBoxBoundingBoxes->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) ); m_checkBoxDisableAAMove->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) ); m_checkBoxDisableMoveThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ) ); m_checkBoxDisableMoveVias->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ) ); m_checkBoxDisableMoveHoles->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE ) ); m_choiceAntiAliasing->SetSelection( static_cast( m_settings.AntiAliasingGet() ) ); // Raytracing options m_checkBoxRaytracing_renderShadows->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) ); m_checkBoxRaytracing_addFloor->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) ); m_checkBoxRaytracing_showRefractions->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) ); m_checkBoxRaytracing_showReflections->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) ); m_checkBoxRaytracing_postProcessing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ); m_checkBoxRaytracing_antiAliasing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ); m_checkBoxRaytracing_proceduralTextures->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) ); m_spinCtrl_NrSamples_Shadows->SetValue( m_settings.m_raytrace_nrsamples_shadows ); m_spinCtrl_NrSamples_Reflections->SetValue( m_settings.m_raytrace_nrsamples_reflections ); m_spinCtrl_NrSamples_Refractions->SetValue( m_settings.m_raytrace_nrsamples_refractions ); m_spinCtrlDouble_SpreadFactor_Shadows->SetValue( m_settings.m_raytrace_spread_shadows * 100.0f ); m_spinCtrlDouble_SpreadFactor_Reflections->SetValue( m_settings.m_raytrace_spread_reflections * 100.0f ); m_spinCtrlDouble_SpreadFactor_Refractions->SetValue( m_settings.m_raytrace_spread_refractions * 100.0f ); m_spinCtrlRecursiveLevel_Reflections->SetValue( m_settings.m_raytrace_recursivelevel_reflections ); m_spinCtrlRecursiveLevel_Refractions->SetValue( m_settings.m_raytrace_recursivelevel_refractions ); TransferColorDataToWindow(); // Camera Options m_checkBoxEnableAnimation->SetValue( m_canvas->AnimationEnabledGet() ); m_sliderAnimationSpeed->SetValue( m_canvas->MovingSpeedMultiplierGet() ); m_staticAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() ); m_sliderAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() ); EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool(); m_spinCtrlRotationAngle->SetValue( ctrlTool->GetRotationIncrement() ); return true; } bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow() { // Set render mode m_settings.SetFlag( FL_USE_REALISTIC_MODE, m_checkBoxRealisticMode->GetValue() ); // Set visibility of items m_settings.SetFlag( FL_SHOW_BOARD_BODY, m_checkBoxBoardBody->GetValue() ); m_settings.SetFlag( FL_ZONE, m_checkBoxAreas->GetValue() ); m_settings.SetFlag( FL_SUBTRACT_MASK_FROM_SILK, m_checkBoxSubtractMaskFromSilk->GetValue() ); m_settings.SetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS, m_checkBoxClipSilkOnViaAnnulus->GetValue() ); m_settings.SetFlag( FL_RENDER_PLATED_PADS_AS_PLATED, m_checkBoxRenderPlatedPadsAsPlated->GetValue() ); // Set 3D shapes visibility m_settings.SetFlag( FL_FP_ATTRIBUTES_NORMAL, m_checkBox3DshapesTH->GetValue() ); m_settings.SetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT, m_checkBox3DshapesSMD->GetValue() ); m_settings.SetFlag( FL_FP_ATTRIBUTES_VIRTUAL, m_checkBox3DshapesVirtual->GetValue() ); // Set Layer visibility m_settings.SetFlag( FL_SILKSCREEN, m_checkBoxSilkscreen->GetValue() ); m_settings.SetFlag( FL_SOLDERMASK, m_checkBoxSolderMask->GetValue() ); m_settings.SetFlag( FL_SOLDERPASTE, m_checkBoxSolderpaste->GetValue() ); m_settings.SetFlag( FL_ADHESIVE, m_checkBoxAdhesive->GetValue() ); m_settings.SetFlag( FL_COMMENTS, m_checkBoxComments->GetValue() ); m_settings.SetFlag( FL_ECO, m_checkBoxECO->GetValue( ) ); // OpenGL options m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, m_checkBoxCuThickness->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, m_checkBoxBoundingBoxes->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, m_checkBoxDisableAAMove->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, m_checkBoxDisableMoveThickness->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, m_checkBoxDisableMoveVias->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, m_checkBoxDisableMoveHoles->GetValue() ); m_settings.AntiAliasingSet( static_cast( m_choiceAntiAliasing->GetSelection() ) ); // Raytracing options m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, m_checkBoxRaytracing_renderShadows->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, m_checkBoxRaytracing_addFloor->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, m_checkBoxRaytracing_showRefractions->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, m_checkBoxRaytracing_showReflections->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, m_checkBoxRaytracing_postProcessing->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, m_checkBoxRaytracing_antiAliasing->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, m_checkBoxRaytracing_proceduralTextures->GetValue() ); m_settings.m_raytrace_nrsamples_shadows = m_spinCtrl_NrSamples_Shadows->GetValue(); m_settings.m_raytrace_nrsamples_reflections = m_spinCtrl_NrSamples_Reflections->GetValue(); m_settings.m_raytrace_nrsamples_refractions= m_spinCtrl_NrSamples_Refractions->GetValue(); m_settings.m_raytrace_spread_shadows = static_cast( m_spinCtrlDouble_SpreadFactor_Shadows->GetValue() ) / 100.0f; m_settings.m_raytrace_spread_reflections = static_cast( m_spinCtrlDouble_SpreadFactor_Reflections->GetValue() ) / 100.0f; m_settings.m_raytrace_spread_refractions = static_cast( m_spinCtrlDouble_SpreadFactor_Refractions->GetValue() ) / 100.0f; m_settings.m_raytrace_recursivelevel_reflections = m_spinCtrlRecursiveLevel_Reflections->GetValue(); m_settings.m_raytrace_recursivelevel_refractions = m_spinCtrlRecursiveLevel_Refractions->GetValue(); auto Transfer_color = [] ( SFVEC3F& aTarget, wxColourPickerCtrl *aSource ) { const wxColour color = aSource->GetColour(); aTarget = SFVEC3F( color.Red() / 255.0f, color.Green() / 255.0f, color.Blue() / 255.0f ); }; Transfer_color( m_settings.m_raytrace_lightColorCamera, m_colourPickerCameraLight ); Transfer_color( m_settings.m_raytrace_lightColorTop, m_colourPickerTopLight ); Transfer_color( m_settings.m_raytrace_lightColorBottom, m_colourPickerBottomLight ); Transfer_color( m_settings.m_raytrace_lightColor[0], m_colourPickerLight1 ); Transfer_color( m_settings.m_raytrace_lightColor[1], m_colourPickerLight2 ); Transfer_color( m_settings.m_raytrace_lightColor[2], m_colourPickerLight3 ); Transfer_color( m_settings.m_raytrace_lightColor[3], m_colourPickerLight4 ); Transfer_color( m_settings.m_raytrace_lightColor[4], m_colourPickerLight5 ); Transfer_color( m_settings.m_raytrace_lightColor[5], m_colourPickerLight6 ); Transfer_color( m_settings.m_raytrace_lightColor[6], m_colourPickerLight7 ); Transfer_color( m_settings.m_raytrace_lightColor[7], m_colourPickerLight8 ); Transfer_color( m_settings.m_opengl_selectionColor, m_colourPickerSelection ); m_settings.m_raytrace_lightSphericalCoords[0].x = ( m_spinCtrlLightElevation1->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[1].x = ( m_spinCtrlLightElevation2->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[2].x = ( m_spinCtrlLightElevation3->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[3].x = ( m_spinCtrlLightElevation4->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[4].x = ( m_spinCtrlLightElevation5->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[5].x = ( m_spinCtrlLightElevation6->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[6].x = ( m_spinCtrlLightElevation7->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[7].x = ( m_spinCtrlLightElevation8->GetValue() + 90.0f ) / 180.0f; m_settings.m_raytrace_lightSphericalCoords[0].y = m_spinCtrlLightAzimuth1->GetValue() / 180.0f; m_settings.m_raytrace_lightSphericalCoords[1].y = m_spinCtrlLightAzimuth2->GetValue() / 180.0f; m_settings.m_raytrace_lightSphericalCoords[2].y = m_spinCtrlLightAzimuth3->GetValue() / 180.0f; m_settings.m_raytrace_lightSphericalCoords[3].y = m_spinCtrlLightAzimuth4->GetValue() / 180.0f; m_settings.m_raytrace_lightSphericalCoords[4].y = m_spinCtrlLightAzimuth5->GetValue() / 180.0f; m_settings.m_raytrace_lightSphericalCoords[5].y = m_spinCtrlLightAzimuth6->GetValue() / 180.0f; m_settings.m_raytrace_lightSphericalCoords[6].y = m_spinCtrlLightAzimuth7->GetValue() / 180.0f; m_settings.m_raytrace_lightSphericalCoords[7].y = m_spinCtrlLightAzimuth8->GetValue() / 180.0f; for( size_t i = 0; i < m_settings.m_raytrace_lightSphericalCoords.size(); ++i ) { m_settings.m_raytrace_lightSphericalCoords[i].x = glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].x, 0.0f, 1.0f ); m_settings.m_raytrace_lightSphericalCoords[i].y = glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].y, 0.0f, 2.0f ); } // Camera Options m_canvas->AnimationEnabledSet( m_checkBoxEnableAnimation->GetValue() ); m_canvas->MovingSpeedMultiplierSet( m_sliderAnimationSpeed->GetValue() ); EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool(); ctrlTool->SetRotationIncrement( m_spinCtrlRotationAngle->GetValue() ); return true; }