/******************************************************/ /* class ZONE_SETTINGS used to handle zones parameters */ /******************************************************/ #ifndef WX_PRECOMP #include #endif /* For compilers that support precompilation: */ #include #ifdef __BORLANDC__ #pragma hdrstop #endif #include #include #include #include #include ZONE_SETTINGS::ZONE_SETTINGS() { m_ZonePriority = 0; m_FillMode = 0; // Mode for filling zone : 1 use segments, 0 use polygons m_ZoneClearance = 200; // Clearance value m_ZoneMinThickness = 100; // Min thickness value in filled areas m_NetcodeSelection = 0; // Net code selection for the current zone m_CurrentZone_Layer = 0; // Layer used to create the current zone m_Zone_HatchingStyle = CPolyLine::DIAGONAL_EDGE; // Option to show the zone area (outlines only, short hatches or full hatches m_ArcToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; // Option to select number of segments to approximate a circle // ARC_APPROX_SEGMENTS_COUNT_LOW_DEF // or ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF segments m_ThermalReliefGap = 200; // tickness of the gap in thermal reliefs m_ThermalReliefCopperBridge = 200; // tickness of the copper bridge in thermal reliefs m_PadConnection = THERMAL_PAD; // How pads are covered by copper in zone m_Zone_45_Only = false; cornerSmoothingType = SMOOTHING_NONE; cornerRadius = 0; } ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE_CONTAINER& aSource ) { m_ZonePriority = aSource.GetPriority(); m_FillMode = aSource.m_FillMode; m_ZoneClearance = aSource.m_ZoneClearance; m_ZoneMinThickness = aSource.m_ZoneMinThickness; m_NetcodeSelection = aSource.GetNet(); m_CurrentZone_Layer = aSource.GetLayer(); m_Zone_HatchingStyle = aSource.GetHatchStyle(); m_ArcToSegmentsCount = aSource.m_ArcToSegmentsCount; m_ThermalReliefGap = aSource.m_ThermalReliefGap; m_ThermalReliefCopperBridge = aSource.m_ThermalReliefCopperBridge; m_PadConnection = aSource.GetPadConnection(); cornerSmoothingType = aSource.GetCornerSmoothingType(); cornerRadius = aSource.GetCornerRadius(); return *this; } void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const { aTarget.m_FillMode = m_FillMode; aTarget.m_ZoneClearance = m_ZoneClearance; aTarget.m_ZoneMinThickness = m_ZoneMinThickness; aTarget.m_Poly->SetHatch( m_Zone_HatchingStyle, Mils2iu( 20 ) ); aTarget.m_ArcToSegmentsCount = m_ArcToSegmentsCount; aTarget.m_ThermalReliefGap = m_ThermalReliefGap; aTarget.m_ThermalReliefCopperBridge = m_ThermalReliefCopperBridge; aTarget.SetPadConnection( m_PadConnection ); aTarget.SetCornerSmoothingType( cornerSmoothingType ); aTarget.SetCornerRadius( cornerRadius ); if( aFullExport ) { aTarget.SetPriority( m_ZonePriority ); aTarget.SetNet( m_NetcodeSelection ); aTarget.SetLayer( m_CurrentZone_Layer ); } }