/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sch_component.h * @brief Definition the SCH_COMPONENT class for Eeschema. */ #ifndef COMPONENT_CLASS_H #define COMPONENT_CLASS_H #include #include #include #include #include #include class SCH_SCREEN; class SCH_SHEET_PATH; class LIB_ITEM; class LIB_PIN; class LIB_PART; class NETLIST_OBJECT_LIST; class PART_LIB; class PART_LIBS; class SCH_COLLECTOR; class SCH_SCREEN; class SYMBOL_LIB_TABLE; /// A container for several SCH_FIELD items typedef std::vector SCH_FIELDS; typedef std::weak_ptr PART_REF; extern std::string toUTFTildaText( const wxString& txt ); /** * Class SCH_COMPONENT * describes a real schematic component */ class SCH_COMPONENT : public SCH_ITEM { public: enum AUTOPLACED { AUTOPLACED_NO = 0, AUTOPLACED_AUTO, AUTOPLACED_MANUAL }; private: wxPoint m_Pos; ///< Name and library where symbol was loaded from, i.e. "74xx:74LS00". LIB_ID m_lib_id; int m_unit; ///< The unit for multiple part per package components. int m_convert; ///< The alternate body style for components that have more than ///< one body style defined. Primarily used for components that ///< have a De Morgan conversion. wxString m_prefix; ///< C, R, U, Q etc - the first character which typically indicates ///< what the component is. Determined, upon placement, from the ///< library component. Created upon file load, by the first ///< non-digits in the reference fields. TRANSFORM m_transform; ///< The rotation/mirror transformation matrix. SCH_FIELDS m_Fields; ///< Variable length list of fields. PART_REF m_part; ///< points into the PROJECT's libraries to the LIB_PART for this component std::vector m_isDangling; ///< One isDangling per pin std::vector m_Pins; AUTOPLACED m_fieldsAutoplaced; ///< indicates status of field autoplacement /** * A temporary sheet path is required to generate the correct reference designator string * in complex hierarchies. Hopefully this is only a temporary hack to decouple schematic * objects from the drawing window until a better design for handling complex hierarchies * can be implemented. */ const SCH_SHEET_PATH* m_currentSheetPath; /** * Defines the hierarchical path and reference of the component. This allows support * for hierarchical sheets that reference the same schematic. The format for the path * is /<sheet time stamp>/<sheet time stamp>/.../&lscomponent time stamp>. * A single / denotes the root sheet. */ wxArrayString m_PathsAndReferences; void Init( const wxPoint& pos = wxPoint( 0, 0 ) ); public: SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL ); /** * Create schematic component from library component object. * * @param aPart - library part to create schematic component from. * @param aSheet - Schematic sheet the component is place into. * @param unit - Part for components that have multiple parts per * package. * @param convert - Use the alternate body style for the schematic * component. * @param pos - Position to place new component. * @param setNewItemFlag - Set the component IS_NEW and IS_MOVED flags. */ SCH_COMPONENT( LIB_PART& aPart, SCH_SHEET_PATH* aSheet, int unit = 0, int convert = 0, const wxPoint& pos = wxPoint( 0, 0 ), bool setNewItemFlag = false ); /** * Clones \a aComponent into a new schematic symbol object. * * All fields are copied as is except for the linked list management pointers * which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set * to the new object. * * @param aComponent is the schematic symbol to clone. */ SCH_COMPONENT( const SCH_COMPONENT& aComponent ); ~SCH_COMPONENT() { } wxString GetClass() const override { return wxT( "SCH_COMPONENT" ); } const wxArrayString& GetPathsAndReferences() const { return m_PathsAndReferences; } /** * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor. * * Usually return true for small items (labels, junctions) and false for items which can * be large (hierarchical sheets, components). * * @return false for a component */ bool IsMovableFromAnchorPoint() override { return false; } void SetLibId( const LIB_ID& aName, PART_LIBS* aLibs=NULL ); void SetLibId( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aSymLibTable, PART_LIB* aCacheLib ); const LIB_ID& GetLibId() const { return m_lib_id; } PART_REF& GetPartRef() { return m_part; } /** * Return information about the aliased parts */ wxString GetAliasDescription() const; /** * Return the documentation text for the given part alias */ wxString GetAliasDocumentation() const; /** * Assigns the current #LIB_PART from \a aLibs which this symbol is based on. * * @param aLibs is the current set of LIB_PARTs to choose from. */ bool Resolve( PART_LIBS* aLibs ); bool Resolve( SYMBOL_LIB_TABLE& aLibTable, PART_LIB* aCacheLib = NULL ); static void ResolveAll( const SCH_COLLECTOR& aComponents, PART_LIBS* aLibs ); static void ResolveAll( const SCH_COLLECTOR& aComponents, SYMBOL_LIB_TABLE& aLibTable, PART_LIB* aCacheLib = NULL ); int GetUnit() const { return m_unit; } /** * Updates the local cache of pin positions */ void UpdatePinCache(); /** * Update the pin cache for all components in \a aComponents * * @param aComponents collector of components in screen */ static void UpdateAllPinCaches( const SCH_COLLECTOR& aComponents ); /** * Change the unit number to \a aUnit * * This has meaning only for symbols made up of multiple units per package. * * @note This also set the modified flag bit * * @param aUnit is the new unit to select. */ void SetUnit( int aUnit ); /** * Change the unit number to \a aUnit without setting any internal flags. * This has meaning only for symbols made up of multiple units per package. * * @note This also set the modified flag bit * * @param aUnit is the new unit to select. */ void UpdateUnit( int aUnit ); int GetConvert() const { return m_convert; } void SetConvert( int aConvert ); wxString GetPrefix() const { return m_prefix; } void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; } TRANSFORM& GetTransform() const { return const_cast< TRANSFORM& >( m_transform ); } void SetTransform( const TRANSFORM& aTransform ); /** * Return the number of units per package of the symbol. * * @return the number of units per package or zero if the library entry cannot be found. */ int GetUnitCount() const; /** * Compute the new transform matrix based on \a aOrientation for the symbol which is * applied to the current transform. * * @param aOrientation is the orientation to apply to the transform. */ void SetOrientation( int aOrientation ); /** * Get the display symbol orientation. * * Because there are different ways to have a given orientation/mirror, * the orientation/mirror is not necessary what the user does. For example: * a mirrorX then a mirrorY returns no mirror but a rotate. This function finds * a rotation and a mirror value #CMP_MIRROR_X because this is the first mirror * option tested. This can differs from the orientation made by an user. A * #CMP_MIRROR_Y is returned as a #CMP_MIRROR_X with an orientation 180 because * they are equivalent. * * @sa COMPONENT_ORIENTATION_T * * @return the orientation and mirror of the symbol. */ int GetOrientation(); /** * Returns the coordinate points relative to the orientation of the symbol to \a aPoint. * * The coordinates are always relative to the anchor position of the component. * * @param aPoint The coordinates to transform. * * @return The transformed point. */ wxPoint GetScreenCoord( const wxPoint& aPoint ); void GetMsgPanelInfo( EDA_UNITS_T aUnits, std::vector< MSG_PANEL_ITEM >& aList ) override; /** * Clear exiting component annotation. * * For example, IC23 would be changed to IC? and unit number would be reset. * * @param aSheetPath is the hierarchical path of the symbol to clear or remove all * annotations for this symbol if NULL. */ void ClearAnnotation( SCH_SHEET_PATH* aSheetPath ); /** * Change the time stamp to \a aNewTimeStamp and updates the reference path. * * @see m_PathsAndReferences * * @param aNewTimeStamp = new time stamp */ void SetTimeStamp( timestamp_t aNewTimeStamp ); const EDA_RECT GetBoundingBox() const override; /** * Return a bounding box for the symbol body but not the fields. */ EDA_RECT GetBodyBoundingBox() const; //---------------------------------------------------------------- /** * Returns a field in this symbol. * * @param aFieldNdx is the index into the array of fields, not a field id. * * @return is the field at \a aFieldNdx or NULL if the field does not exist. */ SCH_FIELD* GetField( int aFieldNdx ) const; /** * Search for a field named \a aFieldName and returns text associated with this field. * * @param aFieldName is the name of the field */ wxString GetFieldText( const wxString& aFieldName, SCH_EDIT_FRAME* aFrame ) const; /** * Populates a std::vector with SCH_FIELDs. * * @param aVector is the vector to populate. * @param aVisibleOnly is used to add only the fields that are visible and contain text. */ void GetFields( std::vector& aVector, bool aVisibleOnly ); /** * Add a field to the symbol. * * @param aField is the field to add to this symbol. * * @return the newly inserted field. */ SCH_FIELD* AddField( const SCH_FIELD& aField ); /** * Search for a #SCH_FIELD with \a aFieldName * * @param aFieldName is the name of the field to find. * @param aIncludeDefaultFields searches the library symbol default fields if true. * * @return the field if found or NULL if the field was not found. */ SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true ); /** * Set multiple schematic fields. * * @param aFields are the fields to set in this symbol. */ void SetFields( const SCH_FIELDS& aFields ) { m_Fields = aFields; // vector copying, length is changed possibly } /** * Restores fields to the original library values. * @param aResetStyle selects whether fields should reset the position and text attribute. * @param aResetRef selects whether the reference field should be restored. */ void UpdateFields( bool aResetStyle, bool aResetRef = false ); /** * Return the number of fields in this symbol. */ int GetFieldCount() const { return (int)m_Fields.size(); } /** * Return whether the fields have been automatically placed. */ AUTOPLACED GetFieldsAutoplaced() const { return m_fieldsAutoplaced; } /** * Set fields automatically placed flag false. */ void ClearFieldsAutoplaced() { m_fieldsAutoplaced = AUTOPLACED_NO; } /** * Automatically orient all the fields in the component. * * @param aScreen is the SCH_SCREEN associated with the current instance of the * component. This can be NULL when aManual is false. * @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey * or a menu item). Some more 'intelligent' routines will be used that would be * annoying if done automatically during moves. */ void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ); /** * Autoplace fields only if correct to do so automatically. * * Fields that have been moved by hand are not automatically placed. * * @param aScreen is the SCH_SCREEN associated with the current instance of the * component. */ void AutoAutoplaceFields( SCH_SCREEN* aScreen ) { if( GetFieldsAutoplaced() ) AutoplaceFields( aScreen, GetFieldsAutoplaced() == AUTOPLACED_MANUAL ); } //--------------------------------------------------------------- /** * Find a symbol pin by number. * * @param number is the number of the pin to find. * * @return Pin object if found, otherwise NULL. */ LIB_PIN* GetPin( const wxString& number ); /** * Populate a vector with all the pins. * * @param aPinsList is the list to populate with all of the pins. */ void GetPins( std::vector& aPinsList ); void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, GR_DRAWMODE aDrawMode, COLOR4D aColor = COLOR4D::UNSPECIFIED ) override { Draw( aPanel, aDC, aOffset, aDrawMode, aColor, true ); } /** * Draw a component with or without pin text * * @param aPanel is the panel to use (can be null) mainly used for clipping purposes. * @param aDC is the device context (can be null) * @param aOffset is the drawing offset (usually wxPoint(0,0), * but can be different when moving an object) * @param aDrawMode is the drawing mode, GR_OR, GR_XOR, ... * @param aColor use COLOR4D::UNSPECIFIED for the normal body item color or use this * color if >= 0 * @param aDrawPinText use true to draw pin texts, false to draw only the pin shape * usually false to draw a component when moving it and true otherwise. */ void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, GR_DRAWMODE aDrawMode, COLOR4D aColor, bool aDrawPinText ); void SwapData( SCH_ITEM* aItem ) override; // returns a unique ID, in the form of a path. wxString GetPath( const SCH_SHEET_PATH* sheet ) const; /** * Tests for an acceptable reference string. * * An acceptable reference string must support unannotation i.e starts by letter * * @param aReferenceString is the reference string to validate * * @return true if reference string is valid. */ static bool IsReferenceStringValid( const wxString& aReferenceString ); void SetCurrentSheetPath( const SCH_SHEET_PATH* aSheetPath ) { m_currentSheetPath = aSheetPath; } /** * Return the reference for the given sheet path. * * @return the reference for the sheet. */ const wxString GetRef( const SCH_SHEET_PATH* aSheet ); /** * Set the reference for the given sheet path for this symbol. * * @param aSheet is the hierarchical path of the reference. * @param aReference is the new reference for the symbol. */ void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference ); /** * Add a full hierarchical reference to this symbol. * * @param aPath is the hierarchical path (/<sheet timestamp>/<component * timestamp> like /05678E50/A23EF560) * @param aRef is the local reference like C45, R56 * @param aMulti is the unit selection used for symbols with multiple units per package. */ void AddHierarchicalReference( const wxString& aPath, const wxString& aRef, int aMulti ); // returns the unit selection, for the given sheet path. int GetUnitSelection( SCH_SHEET_PATH* aSheet ); // Set the unit selection, for the given sheet path. void SetUnitSelection( SCH_SHEET_PATH* aSheet, int aUnitSelection ); // Geometric transforms (used in block operations): void Move( const wxPoint& aMoveVector ) override { if( aMoveVector == wxPoint( 0, 0 ) ) return; m_Pos += aMoveVector; for( int ii = 0; ii < GetFieldCount(); ii++ ) GetField( ii )->Move( aMoveVector ); SetModified(); } void MirrorY( int aYaxis_position ) override; void MirrorX( int aXaxis_position ) override; void Rotate( wxPoint aPosition ) override; bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation ) override; void GetEndPoints( std::vector& aItemList ) override; /** * Test if the component's dangling state has changed for all pins. * * As a side effect, actually update the dangling status for all pins. * * @note This does not test for short circuits. * * @param aItemList is list of all #DANGLING_END_ITEM items to be tested. * * @return true if any pin's state has changed. */ bool IsDanglingStateChanged( std::vector& aItemList ) override; /** * Return whether any pin in this symbol is dangling. * * @note This does not update the internal status. It only checks the existing status. * * @return true if any pins of this symbol are not connect otherwise false. */ bool IsDangling() const override; wxPoint GetPinPhysicalPosition( const LIB_PIN* Pin ) const; bool IsSelectStateChanged( const wxRect& aRect ) override; bool IsConnectable() const override { return true; } bool CanConnect( const SCH_ITEM* aItem ) const override { return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) || ( aItem->Type() == SCH_NO_CONNECT_T ) || ( aItem->Type() == SCH_JUNCTION_T ); } /** * @return true if the component is in netlist * which means this is not a power component, or something * like a component reference starting by # */ bool IsInNetlist() const; void GetConnectionPoints( std::vector& aPoints ) const override; SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override; /** * Return the component library item at \a aPosition that is part of this component. * * @param aPosition is the schematic position of the component library object. * @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT. * * @return is the symbol library object if found otherwise NULL. */ LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT ); wxString GetSelectMenuText( EDA_UNITS_T aUnits ) const override; BITMAP_DEF GetMenuImage() const override; void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems, SCH_SHEET_PATH* aSheetPath ) override; bool operator <( const SCH_ITEM& aItem ) const override; bool operator==( const SCH_COMPONENT& aComponent) const; bool operator!=( const SCH_COMPONENT& aComponent) const; SCH_ITEM& operator=( const SCH_ITEM& aItem ); bool IsReplaceable() const override { return true; } wxPoint GetPosition() const override { return m_Pos; } void SetPosition( const wxPoint& aPosition ) override { Move( aPosition - m_Pos ); } bool HitTest( const wxPoint& aPosition, int aAccuracy ) const override; bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const override; void Plot( PLOTTER* aPlotter ) override; EDA_ITEM* Clone() const override; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif private: bool doIsConnected( const wxPoint& aPosition ) const override; }; #endif /* COMPONENT_CLASS_H */