/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2017 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include "plugins/3dapi/ifsg_api.h" #include "plugins/3dapi/sg_version.h" #include "streamwrapper.h" #include "3d_cache/sg/sg_node.h" #include "3d_cache/sg/scenegraph.h" #include "3d_cache/sg/sg_appearance.h" #include "3d_cache/sg/sg_shape.h" #include "3d_cache/sg/sg_helpers.h" #ifdef DEBUG static char BadNode[] = " * [BUG] NULL pointer passed for aNode\n"; #endif // version format of the cache file #define SG_VERSION_TAG "VERSION:2" static void formatMaterial( SMATERIAL& mat, SGAPPEARANCE const* app ) { float v0, v1, v2; app->ambient.GetColor( v0, v1, v2 ); mat.m_Ambient.x = v0; mat.m_Ambient.y = v1; mat.m_Ambient.z = v2; app->diffuse.GetColor( v0, v1, v2 ); mat.m_Diffuse.x = v0; mat.m_Diffuse.y = v1; mat.m_Diffuse.z = v2; mat.m_Ambient.x *= v0; mat.m_Ambient.y *= v1; mat.m_Ambient.z *= v2; app->emissive.GetColor( v0, v1, v2 ); mat.m_Emissive.x = v0; mat.m_Emissive.y = v1; mat.m_Emissive.z = v2; app->specular.GetColor( v0, v1, v2 ); mat.m_Specular.x = v0; mat.m_Specular.y = v1; mat.m_Specular.z = v2; mat.m_Shininess = app->shininess; mat.m_Transparency = app->transparency; return; } bool S3D::WriteVRML( const char* filename, bool overwrite, SGNODE* aTopNode, bool reuse, bool renameNodes ) { if( NULL == filename || filename[0] == 0 ) return false; wxString ofile = wxString::FromUTF8Unchecked( filename ); if( wxFileName::Exists( ofile ) ) { if( !overwrite ) return false; // make sure we make no attempt to write a directory if( !wxFileName::FileExists( ofile ) ) return false; } if( NULL == aTopNode ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] NULL pointer passed for aTopNode"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return false; } if( S3D::SGTYPE_TRANSFORM != aTopNode->GetNodeType() ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] aTopNode is not a SCENEGRAPH object"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return false; } OPEN_OSTREAM( op, filename ); if( op.fail() ) { wxString errmsg; errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; errmsg << " * [INFO] " << "failed to open file" << " '" << filename << "'"; wxLogTrace( MASK_3D_SG, errmsg ); return false; } op.imbue( std::locale( "C" ) ); op << "#VRML V2.0 utf8\n"; if( renameNodes ) { aTopNode->ResetNodeIndex(); aTopNode->ReNameNodes(); } aTopNode->WriteVRML( op, reuse ); if( !op.fail() ) { CLOSE_STREAM( op ); return true; } CLOSE_STREAM( op ); wxString errmsg; errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; errmsg << " * [INFO] " << "problems encountered writing file" << " '" << filename << "'"; wxLogTrace( MASK_3D_SG, errmsg ); return false; } void S3D::ResetNodeIndex( SGNODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << BadNode; wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() ); } while( 0 ); #endif return; } aNode->ResetNodeIndex(); return; } void S3D::RenameNodes( SGNODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << BadNode; wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() ); } while( 0 ); #endif return; } aNode->ReNameNodes(); return; } void S3D::DestroyNode( SGNODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << BadNode; wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() ); } while( 0 ); #endif return; } delete aNode; return; } bool S3D::WriteCache( const char* aFileName, bool overwrite, SGNODE* aNode, const char* aPluginInfo ) { if( NULL == aFileName || aFileName[0] == 0 ) return false; wxString ofile = wxString::FromUTF8Unchecked( aFileName ); if( NULL == aNode ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << BadNode; wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() ); } while( 0 ); #endif return false; } if( wxFileName::Exists( ofile ) ) { if( !overwrite ) { wxString errmsg; errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; errmsg << " * [INFO] " << "file exists; not overwriting" << " '"; errmsg << aFileName << "'"; wxLogTrace( MASK_3D_SG, errmsg ); return false; } // make sure we make no attempt to write a directory if( !wxFileName::FileExists( aFileName ) ) { wxString errmsg; errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; errmsg << " * [INFO] " << "specified path is a directory" << " '"; errmsg << aFileName << "'"; wxLogTrace( MASK_3D_SG, errmsg ); return false; } } OPEN_OSTREAM( output, aFileName ); if( output.fail() ) { wxString errmsg; errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; errmsg << " * [INFO] " << "failed to open file" << " '" << aFileName << "'"; wxLogTrace( MASK_3D_SG, errmsg ); return false; } output << "(" << SG_VERSION_TAG << ")"; if( NULL != aPluginInfo && aPluginInfo[0] != 0 ) output << "(" << aPluginInfo << ")"; else output << "(INTERNAL:0.0.0.0)"; bool rval = aNode->WriteCache( output, NULL ); CLOSE_STREAM( output ); if( !rval ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [INFO] problems encountered writing cache file '"; ostr << aFileName << "'"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif // delete the defective file wxRemoveFile( ofile ); } return rval; } SGNODE* S3D::ReadCache( const char* aFileName, void* aPluginMgr, bool (*aTagCheck)( const char*, void* ) ) { if( NULL == aFileName || aFileName[0] == 0 ) return NULL; wxString ofile = wxString::FromUTF8Unchecked( aFileName ); if( !wxFileName::FileExists( aFileName ) ) { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; wxString errmsg = _( "no such file" ); ostr << " * [INFO] " << errmsg.ToUTF8() << " '"; ostr << aFileName << "'"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); return NULL; } SGNODE* np = new SCENEGRAPH( NULL ); if( NULL == np ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [INFO] failed to instantiate SCENEGRAPH"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return NULL; } OPEN_ISTREAM( file, aFileName ); if( file.fail() ) { delete np; std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; wxString errmsg = _( "failed to open file" ); ostr << " * [INFO] " << errmsg.ToUTF8() << " '"; ostr << aFileName << "'"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); return NULL; } // from SG_VERSION_TAG 1, read the version tag; if it's not the expected tag // then we fail to read the cache file do { std::string name; char schar; file.get( schar ); if( '(' != schar ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [INFO] corrupt data; missing left parenthesis at position "; ostr << file.tellg(); wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif CLOSE_STREAM( file ); return NULL; } file.get( schar ); while( ')' != schar && file.good() ) { name.push_back( schar ); file.get( schar ); } if( name.compare( SG_VERSION_TAG ) ) { CLOSE_STREAM( file ); return NULL; } } while( 0 ); // from SG_VERSION_TAG 2, read the PluginInfo string and check that it matches // version tag; if it's not the expected tag then we fail to read the file do { std::string name; char schar; file.get( schar ); if( '(' != schar ) { #ifdef DEBUG do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [INFO] corrupt data; missing left parenthesis at position "; ostr << file.tellg(); wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif CLOSE_STREAM( file ); return NULL; } file.get( schar ); while( ')' != schar && file.good() ) { name.push_back( schar ); file.get( schar ); } // check the plugin tag if( NULL != aTagCheck && NULL != aPluginMgr && !aTagCheck( name.c_str(), aPluginMgr ) ) { CLOSE_STREAM( file ); return NULL; } } while( 0 ); bool rval = np->ReadCache( file, NULL ); CLOSE_STREAM( file ); if( !rval ) { delete np; std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; wxString errmsg = "problems encountered reading cache file"; ostr << " * [INFO] " << errmsg.ToUTF8() << " '"; ostr << aFileName << "'"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); return NULL; } return np; } S3DMODEL* S3D::GetModel( SCENEGRAPH* aNode ) { if( NULL == aNode ) return NULL; if( aNode->GetNodeType() != S3D::SGTYPE_TRANSFORM ) return NULL; S3D::MATLIST materials; std::vector< SMESH > meshes; // the materials list shall have a default color; although the VRML // default is an opaque black, the default used here shall be a median // gray in hopes that it may help highlight faulty models; this color is // also typical of MCAD applications. When a model has no associated // material color it shall be assigned the index 0. SGAPPEARANCE app( NULL ); app.ambient = SGCOLOR( 0.6f, 0.6f, 0.6f ); app.diffuse = SGCOLOR( 0.6f, 0.6f, 0.6f ); app.specular = app.diffuse; app.shininess = 0.05f; app.transparency = 0.0f; materials.matorder.push_back( &app ); materials.matmap.insert( std::pair< SGAPPEARANCE const*, int >( &app, 0 ) ); if( aNode->Prepare( NULL, materials, meshes ) ) { if( meshes.empty() ) return NULL; S3DMODEL* model = S3D::New3DModel(); // add all the materials size_t j = materials.matorder.size(); SMATERIAL* lmat = new SMATERIAL[j]; for( size_t i = 0; i < j; ++i ) formatMaterial( lmat[i], materials.matorder[i] ); model->m_Materials = lmat; model->m_MaterialsSize = j; // add all the meshes j = meshes.size(); SMESH* lmesh = new SMESH[j]; for( size_t i = 0; i < j; ++i ) lmesh[i] = meshes[i]; model->m_Meshes = lmesh; model->m_MeshesSize = j; return model; } size_t j = meshes.size(); for( size_t i = 0; i < j; ++i ) S3D::Free3DMesh( meshes[i] ); return NULL; } void S3D::Destroy3DModel( S3DMODEL** aModel ) { if( NULL == aModel || NULL == *aModel ) return; S3DMODEL* m = *aModel; S3D::FREE_S3DMODEL( *m ); delete m; *aModel = NULL; return; } void Free3DModel( S3DMODEL& aModel ) { S3D::FREE_S3DMODEL( aModel ); return; } void S3D::Free3DMesh( SMESH& aMesh ) { S3D::FREE_SMESH( aMesh ); return; } S3DMODEL* S3D::New3DModel( void ) { S3DMODEL* mp = new S3DMODEL; S3D::INIT_S3DMODEL( *mp ); return mp; } void S3D::Init3DMaterial( SMATERIAL& aMat ) { S3D::INIT_SMATERIAL( aMat ); return; } void S3D::Init3DMesh( SMESH& aMesh ) { S3D::INIT_SMESH( aMesh ); return; } void S3D::GetLibVersion( unsigned char* Major, unsigned char* Minor, unsigned char* Patch, unsigned char* Revision ) { if( Major ) *Major = KICADSG_VERSION_MAJOR; if( Minor ) *Minor = KICADSG_VERSION_MINOR; if( Revision ) *Revision = KICADSG_VERSION_REVISION; if( Patch ) *Patch = KICADSG_VERSION_PATCH; return; } SGVECTOR S3D::CalcTriNorm( const SGPOINT& p1, const SGPOINT& p2, const SGPOINT& p3 ) { glm::dvec3 tri = glm::dvec3( 0.0, 0.0, 0.0 ); glm::dvec3 pts[3]; pts[0] = glm::dvec3( p1.x, p1.y, p1.z ); pts[1] = glm::dvec3( p2.x, p2.y, p2.z ); pts[2] = glm::dvec3( p3.x, p3.y, p3.z ); // degenerate points are given a default 0, 0, 1 normal if( S3D::degenerate( pts ) ) return SGVECTOR( 0.0, 0.0, 1.0 ); // normal tri = glm::cross( pts[1] - pts[0], pts[2] - pts[0] ); glm::normalize( tri ); return SGVECTOR( tri.x, tri.y, tri.z ); } S3D::SGTYPES S3D::GetSGNodeType( SGNODE* aNode ) { if( NULL == aNode ) return SGTYPE_END; return aNode->GetNodeType(); } SGNODE* S3D::GetSGNodeParent( SGNODE* aNode ) { if( NULL == aNode ) return NULL; return aNode->GetParent(); } bool S3D::AddSGNodeRef( SGNODE* aParent, SGNODE* aChild ) { if( NULL == aParent || NULL == aChild ) return false; return aParent->AddRefNode( aChild ); } bool S3D::AddSGNodeChild( SGNODE* aParent, SGNODE* aChild ) { if( NULL == aParent || NULL == aChild ) return false; return aParent->AddChildNode( aChild ); } void S3D::AssociateSGNodeWrapper( SGNODE* aObject, SGNODE** aRefPtr ) { if( NULL == aObject || NULL == aRefPtr || aObject != *aRefPtr ) return; aObject->AssociateWrapper( aRefPtr ); return; }