/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2016 Kicad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef OPENGL_ANTIALIASING_H__ #define OPENGL_ANTIALIASING_H__ #include #include #include namespace KIGFX { class OPENGL_COMPOSITOR; class OPENGL_PRESENTOR { public: virtual ~OPENGL_PRESENTOR() { } virtual bool Init() = 0; virtual unsigned int CreateBuffer() = 0; virtual VECTOR2U GetInternalBufferSize() = 0; virtual void OnLostBuffers() = 0; virtual void Begin() = 0; virtual void DrawBuffer( GLuint aBuffer ) = 0; virtual void Present() = 0; }; class ANTIALIASING_NONE : public OPENGL_PRESENTOR { public: ANTIALIASING_NONE( OPENGL_COMPOSITOR* aCompositor ); bool Init() override; unsigned int CreateBuffer() override; VECTOR2U GetInternalBufferSize() override; void OnLostBuffers() override; void Begin() override; void DrawBuffer( GLuint aBuffer ) override; void Present() override; private: OPENGL_COMPOSITOR* compositor; }; enum class SUPERSAMPLING_MODE { X2, X4 }; class ANTIALIASING_SUPERSAMPLING : public OPENGL_PRESENTOR { public: ANTIALIASING_SUPERSAMPLING( OPENGL_COMPOSITOR* aCompositor, SUPERSAMPLING_MODE aMode ); bool Init() override; unsigned int CreateBuffer() override; VECTOR2U GetInternalBufferSize() override; void OnLostBuffers() override; void Begin() override; void DrawBuffer( GLuint ) override; void Present() override; private: OPENGL_COMPOSITOR* compositor; SUPERSAMPLING_MODE mode; unsigned int ssaaMainBuffer; bool areBuffersCreated; bool areShadersCreated; std::unique_ptr x4_shader; }; enum class SMAA_QUALITY { HIGH, ULTRA }; class ANTIALIASING_SMAA : public OPENGL_PRESENTOR { public: ANTIALIASING_SMAA( OPENGL_COMPOSITOR* aCompositor, SMAA_QUALITY aQuality ); bool Init() override; unsigned int CreateBuffer () override; VECTOR2U GetInternalBufferSize() override; void OnLostBuffers() override; void Begin() override; void DrawBuffer( GLuint buffer ) override; void Present() override; private: void loadShaders(); void updateUniforms(); bool areBuffersInitialized; unsigned int smaaBaseBuffer; // base + overlay temporary unsigned int smaaEdgesBuffer; unsigned int smaaBlendBuffer; // smaa shader lookup textures unsigned int smaaAreaTex; unsigned int smaaSearchTex; bool shadersLoaded; std::unique_ptr pass_1_shader; GLint pass_1_metrics; std::unique_ptr pass_2_shader; GLint pass_2_metrics; std::unique_ptr pass_3_shader; GLint pass_3_metrics; SMAA_QUALITY quality; OPENGL_COMPOSITOR* compositor; }; } #endif