/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ /** * @file view_group.cpp * @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object. * VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is * to group items and draw them on a single layer (in particular the overlay). */ #include #include #include #include #include #include #include #include using namespace KIGFX; VIEW_GROUP::VIEW_GROUP( VIEW* aView ) : VIEW_ITEM(), m_layer( LAYER_SELECT_OVERLAY ) { } VIEW_GROUP::~VIEW_GROUP() { // VIEW_ITEM destructor removes the object from its parent view } void VIEW_GROUP::Add( VIEW_ITEM* aItem ) { m_groupItems.push_back( aItem ); } void VIEW_GROUP::Remove( VIEW_ITEM* aItem ) { alg::delete_matching( m_groupItems, aItem ); } void VIEW_GROUP::Clear() { m_groupItems.clear(); } unsigned int VIEW_GROUP::GetSize() const { return m_groupItems.size(); } VIEW_ITEM *VIEW_GROUP::GetItem( unsigned int idx ) const { return m_groupItems[idx]; } const BOX2I VIEW_GROUP::ViewBBox() const { BOX2I bb; if( !m_groupItems.size() ) { bb.SetMaximum(); } else { bb = m_groupItems[0]->ViewBBox(); for( VIEW_ITEM* item : m_groupItems ) bb.Merge( item->ViewBBox() ); } return bb; } void VIEW_GROUP::ViewDraw( int aLayer, VIEW* aView ) const { KIGFX::GAL* gal = aView->GetGAL(); PAINTER* painter = aView->GetPainter(); bool isSelection = m_layer == LAYER_SELECT_OVERLAY; const std::vector drawList = updateDrawList(); constexpr double HIDE = std::numeric_limits::max(); std::map> layer_item_map; // Build a list of layers used by the items in the group for( VIEW_ITEM* item : drawList ) { if( aView->IsHiddenOnOverlay( item ) ) continue; int item_layers[VIEW::VIEW_MAX_LAYERS], item_layers_count; item->ViewGetLayers( item_layers, item_layers_count ); for( int i = 0; i < item_layers_count; i++ ) { wxCHECK2_MSG( item_layers[i] <= LAYER_ID_COUNT, continue, wxT( "Invalid item layer" ) ); layer_item_map[ item_layers[i] ].push_back( item ); } } int layers[VIEW::VIEW_MAX_LAYERS] = { 0 }; int layers_count = 0; for( const std::pair>& entry : layer_item_map ) layers[ layers_count++ ] = entry.first; if( layers_count == 0 ) return; aView->SortLayers( layers, layers_count ); // Now draw the layers in sorted order gal->PushDepth(); for( int i = 0; i < layers_count; i++ ) { int layer = layers[i]; if( IsZoneFillLayer( layer ) ) layer = layer - LAYER_ZONE_START; bool draw = aView->IsLayerVisible( layer ); if( isSelection ) { switch( layer ) { case LAYER_PADS_TH: case LAYER_PAD_PLATEDHOLES: case LAYER_PAD_HOLEWALLS: case LAYER_PADS_SMD_FR: case LAYER_PADS_SMD_BK: draw = true; break; default: break; } } if( draw ) { gal->AdvanceDepth(); for( VIEW_ITEM* item : layer_item_map[ layers[i] ] ) { // Ignore LOD scale for selected items, but don't ignore things explicitly // hidden. if( item->ViewGetLOD( layer, aView ) == HIDE ) continue; if( !painter->Draw( item, layers[i] ) ) item->ViewDraw( layers[i], aView ); // Alternative drawing method } } } gal->PopDepth(); } void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const { // Everything is displayed on a single layer aLayers[0] = m_layer; aCount = 1; } void VIEW_GROUP::FreeItems() { for( unsigned int i = 0 ; i < GetSize(); i++ ) delete GetItem( i ); Clear(); } const std::vector VIEW_GROUP::updateDrawList() const { return m_groupItems; } /*void VIEW_GROUP::ItemsSetVisibility( bool aVisible ) { for(unsigned int i = 0 ; i < GetSize(); i++) GetItem(i)->ViewSetVisible( aVisible ); } void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags ) { for(unsigned int i = 0 ; i < GetSize(); i++) GetItem(i)->ViewUpdate( aFlags ); }*/