/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Ian McInerney * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include <3d_canvas/board_adapter.h> #include <3d_viewer/tools/3d_conditions.h> #include using namespace std::placeholders; SELECTION_CONDITION EDA_3D_CONDITIONS::MaterialMode( MATERIAL_MODE aMaterial ) { return std::bind( &EDA_3D_CONDITIONS::materialModeFunction, _1, m_adapter, aMaterial ); } SELECTION_CONDITION EDA_3D_CONDITIONS::Flag( DISPLAY3D_FLG aFlag ) { return std::bind( &EDA_3D_CONDITIONS::flagFunction, _1, m_adapter, aFlag ); } SELECTION_CONDITION EDA_3D_CONDITIONS::GridSize( GRID3D_TYPE aGridSize ) { return std::bind( &EDA_3D_CONDITIONS::gridSizeFunction, _1, m_adapter, aGridSize ); } bool EDA_3D_CONDITIONS::materialModeFunction( const SELECTION& aSelection, BOARD_ADAPTER* aAdapter, MATERIAL_MODE aMaterial ) { return aAdapter->GetMaterialMode() == aMaterial; } bool EDA_3D_CONDITIONS::flagFunction( const SELECTION& aSelection, BOARD_ADAPTER* aAdapter, DISPLAY3D_FLG aFlag ) { return aAdapter->GetFlag( aFlag ); } bool EDA_3D_CONDITIONS::gridSizeFunction( const SELECTION& aSelection, BOARD_ADAPTER* aAdapter, GRID3D_TYPE aGridSize ) { return aAdapter->GetGridType() == aGridSize; }