/********************************************/ /* Definitions for the EESchema program: */ /********************************************/ #ifndef PROGRAM_H #define PROGRAM_H #include "wxEeschemaStruct.h" #include "macros.h" #include "base_struct.h" #include "sch_item_struct.h" #include "component_class.h" #include "class_sch_screen.h" #include "class_drawsheet.h" #include "class_drawsheetpath.h" #include "class_text-label.h" #include "class_schematic_items.h" #define HIGHLIGHT_COLOR WHITE #define TEXT_NO_VISIBLE 1 /* Rotation, mirror of graphic items in components bodies are handled by a * transform matrix. The default matix is useful to draw lib entries with * a defualt matix ( no rotation, no mirror but Y axis is bottom to top, and * Y draw axis is to to bottom so we must have a default matix that reverses * the Y coordinate and keeps the X coordiate * DefaultTransformMatrix[0][0] = 1; DefaultTransformMatrix[1][1] = -1; * DefaultTransformMatrix[1][0] = DefaultTransformMatrix[0][1] = 0; */ extern int DefaultTransformMatrix[2][2]; #define MIN_BUSLINES_THICKNESS 12 // min bus lines and entries thickness #define MAX_LAYERS 44 class LayerStruct { public: char LayerNames[MAX_LAYERS + 1][8]; int LayerColor[MAX_LAYERS + 1]; char LayerStatus[MAX_LAYERS + 1]; int NumberOfLayers; int CurrentLayer; int CurrentWidth; int CommonColor; int Flags; }; #endif /* PROGRAM_H */