/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * Copyright (C) 2018-2024 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include using namespace std::placeholders; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include struct LAYER_OPACITY_ITEM { PCB_LAYER_ID m_Layer; double m_Opacity; const BOARD_ITEM* m_Item;; }; class SELECT_MENU : public ACTION_MENU { public: SELECT_MENU() : ACTION_MENU( true ) { SetTitle( _( "Select" ) ); Add( PCB_ACTIONS::filterSelection ); AppendSeparator(); Add( PCB_ACTIONS::selectConnection ); Add( PCB_ACTIONS::selectNet ); // This could be enabled if we have better logic for picking the target net with the mouse // Add( PCB_ACTIONS::deselectNet ); Add( PCB_ACTIONS::selectSameSheet ); Add( PCB_ACTIONS::selectOnSchematic ); Add( PCB_ACTIONS::selectUnconnected ); Add( PCB_ACTIONS::grabUnconnected ); } private: ACTION_MENU* create() const override { return new SELECT_MENU(); } }; /** * Private implementation of firewalled private data. */ class PCB_SELECTION_TOOL::PRIV { public: DIALOG_FILTER_SELECTION::OPTIONS m_filterOpts; }; PCB_SELECTION_TOOL::PCB_SELECTION_TOOL() : SELECTION_TOOL( "pcbnew.InteractiveSelection" ), m_frame( nullptr ), m_isFootprintEditor( false ), m_nonModifiedCursor( KICURSOR::ARROW ), m_enteredGroup( nullptr ), m_priv( std::make_unique() ) { m_filter.lockedItems = false; m_filter.footprints = true; m_filter.text = true; m_filter.tracks = true; m_filter.vias = true; m_filter.pads = true; m_filter.graphics = true; m_filter.zones = true; m_filter.keepouts = true; m_filter.dimensions = true; m_filter.otherItems = true; } PCB_SELECTION_TOOL::~PCB_SELECTION_TOOL() { getView()->Remove( &m_selection ); getView()->Remove( &m_enteredGroupOverlay ); Disconnect( wxEVT_TIMER, wxTimerEventHandler( PCB_SELECTION_TOOL::onDisambiguationExpire ), nullptr, this ); } bool PCB_SELECTION_TOOL::Init() { PCB_BASE_FRAME* frame = getEditFrame(); if( frame && frame->IsType( FRAME_FOOTPRINT_VIEWER ) ) { frame->AddStandardSubMenus( m_menu ); return true; } std::shared_ptr selectMenu = std::make_shared(); selectMenu->SetTool( this ); m_menu.RegisterSubMenu( selectMenu ); auto& menu = m_menu.GetMenu(); auto activeToolCondition = [ frame ] ( const SELECTION& aSel ) { return !frame->ToolStackIsEmpty(); }; auto haveHighlight = [&]( const SELECTION& sel ) { KIGFX::RENDER_SETTINGS* cfg = m_toolMgr->GetView()->GetPainter()->GetSettings(); return !cfg->GetHighlightNetCodes().empty(); }; auto groupEnterCondition = SELECTION_CONDITIONS::Count( 1 ) && SELECTION_CONDITIONS::HasType( PCB_GROUP_T ); auto inGroupCondition = [this] ( const SELECTION& ) { return m_enteredGroup != nullptr; }; if( frame && frame->IsType( FRAME_PCB_EDITOR ) ) { menu.AddMenu( selectMenu.get(), SELECTION_CONDITIONS::NotEmpty ); menu.AddSeparator( 1000 ); } // "Cancel" goes at the top of the context menu when a tool is active menu.AddItem( ACTIONS::cancelInteractive, activeToolCondition, 1 ); menu.AddItem( PCB_ACTIONS::groupEnter, groupEnterCondition, 1 ); menu.AddItem( PCB_ACTIONS::groupLeave, inGroupCondition, 1 ); menu.AddItem( PCB_ACTIONS::clearHighlight, haveHighlight, 1 ); menu.AddSeparator( 1 ); if( frame ) frame->AddStandardSubMenus( m_menu ); m_disambiguateTimer.SetOwner( this ); Connect( wxEVT_TIMER, wxTimerEventHandler( PCB_SELECTION_TOOL::onDisambiguationExpire ), nullptr, this ); return true; } void PCB_SELECTION_TOOL::Reset( RESET_REASON aReason ) { m_frame = getEditFrame(); m_isFootprintEditor = m_frame->IsType( FRAME_FOOTPRINT_EDITOR ); if( aReason != TOOL_BASE::REDRAW ) { if( m_enteredGroup ) ExitGroup(); // Deselect any item being currently in edit, to avoid unexpected behavior and remove // pointers to the selected items from containers. ClearSelection( true ); } if( aReason == TOOL_BASE::MODEL_RELOAD ) getView()->GetPainter()->GetSettings()->SetHighlight( false ); // Reinsert the VIEW_GROUP, in case it was removed from the VIEW view()->Remove( &m_selection ); view()->Add( &m_selection ); view()->Remove( &m_enteredGroupOverlay ); view()->Add( &m_enteredGroupOverlay ); } void PCB_SELECTION_TOOL::OnIdle( wxIdleEvent& aEvent ) { if( m_frame->ToolStackIsEmpty() && !m_multiple ) { wxMouseState keyboardState = wxGetMouseState(); setModifiersState( keyboardState.ShiftDown(), keyboardState.ControlDown(), keyboardState.AltDown() ); if( m_additive ) m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD ); else if( m_subtractive ) m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT ); else if( m_exclusive_or ) m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR ); else m_frame->GetCanvas()->SetCurrentCursor( m_nonModifiedCursor ); } } int PCB_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent ) { // Main loop: keep receiving events while( TOOL_EVENT* evt = Wait() ) { MOUSE_DRAG_ACTION dragAction = m_frame->GetDragAction(); TRACK_DRAG_ACTION trackDragAction = TRACK_DRAG_ACTION::MOVE; try { trackDragAction = m_frame->GetPcbNewSettings()->m_TrackDragAction; } catch( const std::runtime_error& e ) { wxFAIL_MSG( e.what() ); } // on left click, a selection is made, depending on modifiers ALT, SHIFT, CTRL: setModifiersState( evt->Modifier( MD_SHIFT ), evt->Modifier( MD_CTRL ), evt->Modifier( MD_ALT ) ); PCB_BASE_FRAME* frame = getEditFrame(); bool brd_editor = frame && frame->IsType( FRAME_PCB_EDITOR ); ROUTER_TOOL* router = m_toolMgr->GetTool(); // If the router tool is active, don't override if( router && router->IsToolActive() && router->RoutingInProgress() ) { evt->SetPassEvent(); } else if( evt->IsMouseDown( BUT_LEFT ) ) { // Avoid triggering when running under other tools PCB_POINT_EDITOR *pt_tool = m_toolMgr->GetTool(); if( m_frame->ToolStackIsEmpty() && pt_tool && !pt_tool->HasPoint() ) { m_originalCursor = m_toolMgr->GetMousePosition(); m_disambiguateTimer.StartOnce( ADVANCED_CFG::GetCfg().m_DisambiguationMenuDelay ); } } else if( evt->IsClick( BUT_LEFT ) ) { // If there is no disambiguation, this routine is still running and will // register a `click` event when released if( m_disambiguateTimer.IsRunning() ) { m_disambiguateTimer.Stop(); // Single click? Select single object if( m_highlight_modifier && brd_editor ) { m_toolMgr->RunAction( PCB_ACTIONS::highlightNet ); } else { m_frame->FocusOnItem( nullptr ); selectPoint( evt->Position() ); } } m_canceledMenu = false; } else if( evt->IsClick( BUT_RIGHT ) ) { m_disambiguateTimer.Stop(); // Right click? if there is any object - show the context menu bool selectionCancelled = false; if( m_selection.Empty() ) { selectPoint( evt->Position(), false, &selectionCancelled ); m_selection.SetIsHover( true ); } // Show selection before opening menu m_frame->GetCanvas()->ForceRefresh(); if( !selectionCancelled ) { m_toolMgr->VetoContextMenuMouseWarp(); m_menu.ShowContextMenu( m_selection ); } } else if( evt->IsDblClick( BUT_LEFT ) ) { m_disambiguateTimer.Stop(); // Double clicks make no sense in the footprint viewer if( frame && frame->IsType( FRAME_FOOTPRINT_VIEWER ) ) { evt->SetPassEvent(); continue; } // Double click? Display the properties window m_frame->FocusOnItem( nullptr ); if( m_selection.Empty() ) selectPoint( evt->Position() ); if( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T ) EnterGroup(); else m_toolMgr->RunAction( PCB_ACTIONS::properties ); } else if( evt->IsDblClick( BUT_MIDDLE ) ) { // Middle double click? Do zoom to fit or zoom to objects if( evt->Modifier( MD_CTRL ) ) // Is CTRL key down? m_toolMgr->RunAction( ACTIONS::zoomFitObjects ); else m_toolMgr->RunAction( ACTIONS::zoomFitScreen ); } else if( evt->IsDrag( BUT_LEFT ) ) { m_disambiguateTimer.Stop(); // Is another tool already moving a new object? Don't allow a drag start if( !m_selection.Empty() && m_selection[0]->HasFlag( IS_NEW | IS_MOVING ) ) { evt->SetPassEvent(); continue; } // Drag with LMB? Select multiple objects (or at least draw a selection box) // or drag them m_frame->FocusOnItem( nullptr ); m_toolMgr->ProcessEvent( EVENTS::InhibitSelectionEditing ); if( hasModifier() || dragAction == MOUSE_DRAG_ACTION::SELECT ) { selectMultiple(); } else if( m_selection.Empty() && dragAction != MOUSE_DRAG_ACTION::DRAG_ANY ) { selectMultiple(); } else { // Don't allow starting a drag from a zone filled area that isn't already selected auto zoneFilledAreaFilter = []( const VECTOR2I& aWhere, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* aTool ) { int accuracy = aCollector.GetGuide()->Accuracy(); std::set remove; for( EDA_ITEM* item : aCollector ) { if( item->Type() == PCB_ZONE_T ) { ZONE* zone = static_cast( item ); if( !zone->HitTestForCorner( aWhere, accuracy * 2 ) && !zone->HitTestForEdge( aWhere, accuracy ) ) { remove.insert( zone ); } } } for( EDA_ITEM* item : remove ) aCollector.Remove( item ); }; // See if we can drag before falling back to selectMultiple() bool doDrag = false; if( evt->HasPosition() ) { if( m_selection.Empty() && selectPoint( evt->DragOrigin(), false, nullptr, zoneFilledAreaFilter ) ) { m_selection.SetIsHover( true ); doDrag = true; } // Check if dragging has started within any of selected items bounding box. else if( selectionContains( evt->DragOrigin() ) ) { doDrag = true; } } if( doDrag ) { bool haveTrack = m_selection.GetSize() == 1 && dynamic_cast( m_selection.GetItem( 0 ) ); if( haveTrack && trackDragAction == TRACK_DRAG_ACTION::DRAG ) m_toolMgr->RunAction( PCB_ACTIONS::drag45Degree ); else if( haveTrack && trackDragAction == TRACK_DRAG_ACTION::DRAG_FREE_ANGLE ) m_toolMgr->RunAction( PCB_ACTIONS::dragFreeAngle ); else m_toolMgr->RunAction( PCB_ACTIONS::move ); } else { // Otherwise drag a selection box selectMultiple(); } } } else if( evt->IsCancel() ) { m_disambiguateTimer.Stop(); m_frame->FocusOnItem( nullptr ); if( !GetSelection().Empty() ) { ClearSelection(); } else if( evt->FirstResponder() == this && evt->GetCommandId() == (int) WXK_ESCAPE ) { if( m_enteredGroup ) { ExitGroup(); } else { BOARD_INSPECTION_TOOL* controller = m_toolMgr->GetTool(); try { if( controller && m_frame->GetPcbNewSettings()->m_ESCClearsNetHighlight ) controller->ClearHighlight( *evt ); } catch( const std::runtime_error& e ) { wxCHECK_MSG( false, 0, e.what() ); } } } } else { evt->SetPassEvent(); } if( m_frame->ToolStackIsEmpty() ) { // move cursor prediction if( !hasModifier() && dragAction == MOUSE_DRAG_ACTION::DRAG_SELECTED && !m_selection.Empty() && evt->HasPosition() && selectionContains( evt->Position() ) ) { m_nonModifiedCursor = KICURSOR::MOVING; } else { m_nonModifiedCursor = KICURSOR::ARROW; } } } // Shutting down; clear the selection m_selection.Clear(); m_disambiguateTimer.Stop(); return 0; } void PCB_SELECTION_TOOL::EnterGroup() { wxCHECK_RET( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T, wxT( "EnterGroup called when selection is not a single group" ) ); PCB_GROUP* aGroup = static_cast( m_selection[0] ); if( m_enteredGroup != nullptr ) ExitGroup(); ClearSelection(); m_enteredGroup = aGroup; m_enteredGroup->SetFlags( ENTERED ); m_enteredGroup->RunOnChildren( [&]( BOARD_ITEM* titem ) { select( titem ); } ); m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); view()->Hide( m_enteredGroup, true ); m_enteredGroupOverlay.Add( m_enteredGroup ); view()->Update( &m_enteredGroupOverlay ); } void PCB_SELECTION_TOOL::ExitGroup( bool aSelectGroup ) { // Only continue if there is a group entered if( m_enteredGroup == nullptr ) return; m_enteredGroup->ClearFlags( ENTERED ); view()->Hide( m_enteredGroup, false ); ClearSelection(); if( aSelectGroup ) { select( m_enteredGroup ); m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); } m_enteredGroupOverlay.Clear(); m_enteredGroup = nullptr; view()->Update( &m_enteredGroupOverlay ); } PCB_SELECTION& PCB_SELECTION_TOOL::GetSelection() { return m_selection; } PCB_SELECTION& PCB_SELECTION_TOOL::RequestSelection( CLIENT_SELECTION_FILTER aClientFilter, bool aConfirmLockedItems ) { bool selectionEmpty = m_selection.Empty(); m_selection.SetIsHover( selectionEmpty ); if( selectionEmpty ) { m_toolMgr->RunAction( PCB_ACTIONS::selectionCursor, aClientFilter ); m_selection.ClearReferencePoint(); } if( aClientFilter ) { enum DISPOSITION { BEFORE = 1, AFTER, BOTH }; std::map itemDispositions; GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide(); GENERAL_COLLECTOR collector; collector.SetGuide( &guide ); for( EDA_ITEM* item : m_selection ) { collector.Append( item ); itemDispositions[ item ] = BEFORE; } aClientFilter( VECTOR2I(), collector, this ); for( EDA_ITEM* item : collector ) { if( itemDispositions.count( item ) ) itemDispositions[ item ] = BOTH; else itemDispositions[ item ] = AFTER; } // Unhighlight the BEFORE items before highlighting the AFTER items. // This is so that in the case of groups, if aClientFilter replaces a selection // with the enclosing group, the unhighlight of the element doesn't undo the // recursive highlighting of that element by the group. for( std::pair itemDisposition : itemDispositions ) { EDA_ITEM* item = itemDisposition.first; DISPOSITION disposition = itemDisposition.second; if( disposition == BEFORE ) unhighlight( item, SELECTED, &m_selection ); } for( std::pair itemDisposition : itemDispositions ) { EDA_ITEM* item = itemDisposition.first; DISPOSITION disposition = itemDisposition.second; // Note that we must re-highlight even previously-highlighted items // (ie: disposition BOTH) in case we removed any of their children. if( disposition == AFTER || disposition == BOTH ) highlight( item, SELECTED, &m_selection ); } m_frame->GetCanvas()->ForceRefresh(); } if( aConfirmLockedItems ) { std::vector lockedItems; for( EDA_ITEM* item : m_selection ) { BOARD_ITEM* boardItem = static_cast( item ); bool lockedDescendant = false; boardItem->RunOnDescendants( [&]( BOARD_ITEM* curr_item ) { if( curr_item->IsLocked() ) lockedDescendant = true; } ); if( boardItem->IsLocked() || lockedDescendant ) lockedItems.push_back( boardItem ); } if( !lockedItems.empty() ) { DIALOG_LOCKED_ITEMS_QUERY dlg( frame(), (int) lockedItems.size() ); switch( dlg.ShowModal() ) { case wxID_OK: // remove locked items from selection for( BOARD_ITEM* item : lockedItems ) unselect( item ); break; case wxID_CANCEL: // cancel operation ClearSelection(); break; case wxID_APPLY: // continue with operation with current selection break; } } } return m_selection; } const GENERAL_COLLECTORS_GUIDE PCB_SELECTION_TOOL::getCollectorsGuide() const { GENERAL_COLLECTORS_GUIDE guide( board()->GetVisibleLayers(), (PCB_LAYER_ID) view()->GetTopLayer(), view() ); bool padsDisabled = !board()->IsElementVisible( LAYER_PADS ); // account for the globals guide.SetIgnoreMTextsMarkedNoShow( ! board()->IsElementVisible( LAYER_HIDDEN_TEXT ) ); guide.SetIgnoreMTextsOnBack( ! board()->IsElementVisible( LAYER_FP_TEXT ) ); guide.SetIgnoreMTextsOnFront( ! board()->IsElementVisible( LAYER_FP_TEXT ) ); guide.SetIgnoreModulesOnBack( ! board()->IsElementVisible( LAYER_FOOTPRINTS_BK ) ); guide.SetIgnoreModulesOnFront( ! board()->IsElementVisible( LAYER_FOOTPRINTS_FR ) ); guide.SetIgnorePadsOnBack( padsDisabled || ! board()->IsElementVisible( LAYER_PADS_SMD_BK ) ); guide.SetIgnorePadsOnFront( padsDisabled || ! board()->IsElementVisible( LAYER_PADS_SMD_FR ) ); guide.SetIgnoreThroughHolePads( padsDisabled || ! board()->IsElementVisible( LAYER_PADS_TH ) ); guide.SetIgnoreModulesVals( ! board()->IsElementVisible( LAYER_FP_VALUES ) ); guide.SetIgnoreModulesRefs( ! board()->IsElementVisible( LAYER_FP_REFERENCES ) ); guide.SetIgnoreThroughVias( ! board()->IsElementVisible( LAYER_VIAS ) ); guide.SetIgnoreBlindBuriedVias( ! board()->IsElementVisible( LAYER_VIAS ) ); guide.SetIgnoreMicroVias( ! board()->IsElementVisible( LAYER_VIAS ) ); guide.SetIgnoreTracks( ! board()->IsElementVisible( LAYER_TRACKS ) ); return guide; } bool PCB_SELECTION_TOOL::ctrlClickHighlights() { return m_frame && m_frame->GetPcbNewSettings()->m_CtrlClickHighlight && !m_isFootprintEditor; } bool PCB_SELECTION_TOOL::selectPoint( const VECTOR2I& aWhere, bool aOnDrag, bool* aSelectionCancelledFlag, CLIENT_SELECTION_FILTER aClientFilter ) { GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide(); GENERAL_COLLECTOR collector; const PCB_DISPLAY_OPTIONS& displayOpts = m_frame->GetDisplayOptions(); guide.SetIgnoreZoneFills( displayOpts.m_ZoneDisplayMode != ZONE_DISPLAY_MODE::SHOW_FILLED ); if( m_enteredGroup && !m_enteredGroup->GetBoundingBox().Contains( aWhere ) ) ExitGroup(); collector.Collect( board(), m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems : GENERAL_COLLECTOR::AllBoardItems, aWhere, guide ); // Remove unselectable items for( int i = collector.GetCount() - 1; i >= 0; --i ) { if( !Selectable( collector[ i ] ) || ( aOnDrag && collector[i]->IsLocked() ) ) collector.Remove( i ); } m_selection.ClearReferencePoint(); // Apply the stateful filter (remove items disabled by the Selection Filter) FilterCollectedItems( collector, false ); // Allow the client to do tool- or action-specific filtering to see if we can get down // to a single item if( aClientFilter ) aClientFilter( aWhere, collector, this ); FilterCollectorForHierarchy( collector, false ); FilterCollectorForFootprints( collector, aWhere ); // For subtracting, we only want items that are selected if( m_subtractive ) { for( int i = collector.GetCount() - 1; i >= 0; --i ) { if( !collector[i]->IsSelected() ) collector.Remove( i ); } } // Apply some ugly heuristics to avoid disambiguation menus whenever possible if( collector.GetCount() > 1 && !m_skip_heuristics ) { try { GuessSelectionCandidates( collector, aWhere ); } catch( const std::exception& exc ) { wxLogWarning( wxS( "Exception \"%s\" occurred attempting to guess selection " "candidates." ), exc.what() ); return false; } } // If still more than one item we're going to have to ask the user. if( collector.GetCount() > 1 ) { if( aOnDrag ) Wait( TOOL_EVENT( TC_ANY, TA_MOUSE_UP, BUT_LEFT ) ); if( !doSelectionMenu( &collector ) ) { if( aSelectionCancelledFlag ) *aSelectionCancelledFlag = true; return false; } } int addedCount = 0; bool anySubtracted = false; if( !m_additive && !m_subtractive && !m_exclusive_or ) { if( m_selection.GetSize() > 0 ) { ClearSelection( true /*quiet mode*/ ); anySubtracted = true; } } if( collector.GetCount() > 0 ) { for( int i = 0; i < collector.GetCount(); ++i ) { if( m_subtractive || ( m_exclusive_or && collector[i]->IsSelected() ) ) { unselect( collector[i] ); anySubtracted = true; } else { select( collector[i] ); addedCount++; } } } if( addedCount == 1 ) { m_toolMgr->ProcessEvent( EVENTS::PointSelectedEvent ); return true; } else if( addedCount > 1 ) { m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); return true; } else if( anySubtracted ) { m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); return true; } return false; } bool PCB_SELECTION_TOOL::selectCursor( bool aForceSelect, CLIENT_SELECTION_FILTER aClientFilter ) { if( aForceSelect || m_selection.Empty() ) { ClearSelection( true /*quiet mode*/ ); selectPoint( getViewControls()->GetCursorPosition( false ), false, nullptr, aClientFilter ); } return !m_selection.Empty(); } // Some navigation actions are allowed in selectMultiple const TOOL_ACTION* allowedActions[] = { &ACTIONS::panUp, &ACTIONS::panDown, &ACTIONS::panLeft, &ACTIONS::panRight, &ACTIONS::cursorUp, &ACTIONS::cursorDown, &ACTIONS::cursorLeft, &ACTIONS::cursorRight, &ACTIONS::cursorUpFast, &ACTIONS::cursorDownFast, &ACTIONS::cursorLeftFast, &ACTIONS::cursorRightFast, &ACTIONS::zoomIn, &ACTIONS::zoomOut, &ACTIONS::zoomInCenter, &ACTIONS::zoomOutCenter, &ACTIONS::zoomCenter, &ACTIONS::zoomFitScreen, &ACTIONS::zoomFitObjects, nullptr }; bool PCB_SELECTION_TOOL::selectMultiple() { bool cancelled = false; // Was the tool canceled while it was running? m_multiple = true; // Multiple selection mode is active KIGFX::VIEW* view = getView(); KIGFX::PREVIEW::SELECTION_AREA area; view->Add( &area ); bool anyAdded = false; bool anySubtracted = false; while( TOOL_EVENT* evt = Wait() ) { int width = area.GetEnd().x - area.GetOrigin().x; /* Selection mode depends on direction of drag-selection: * Left > Right : Select objects that are fully enclosed by selection * Right > Left : Select objects that are crossed by selection */ bool greedySelection = width >= 0 ? false : true; if( view->IsMirroredX() ) greedySelection = !greedySelection; m_frame->GetCanvas()->SetCurrentCursor( !greedySelection ? KICURSOR::SELECT_WINDOW : KICURSOR::SELECT_LASSO ); if( evt->IsCancelInteractive() || evt->IsActivate() ) { cancelled = true; break; } if( evt->IsDrag( BUT_LEFT ) ) { if( !m_drag_additive && !m_drag_subtractive ) { if( m_selection.GetSize() > 0 ) { anySubtracted = true; ClearSelection( true /*quiet mode*/ ); } } // Start drawing a selection box area.SetOrigin( evt->DragOrigin() ); area.SetEnd( evt->Position() ); area.SetAdditive( m_drag_additive ); area.SetSubtractive( m_drag_subtractive ); area.SetExclusiveOr( false ); view->SetVisible( &area, true ); view->Update( &area ); getViewControls()->SetAutoPan( true ); } if( evt->IsMouseUp( BUT_LEFT ) ) { getViewControls()->SetAutoPan( false ); // End drawing the selection box view->SetVisible( &area, false ); std::vector candidates; BOX2I selectionBox = area.ViewBBox(); view->Query( selectionBox, candidates ); // Get the list of nearby items int height = area.GetEnd().y - area.GetOrigin().y; // Construct a BOX2I to determine BOARD_ITEM selection BOX2I selectionRect( area.GetOrigin(), VECTOR2I( width, height ) ); selectionRect.Normalize(); GENERAL_COLLECTOR collector; GENERAL_COLLECTOR padsCollector; std::set group_items; for( PCB_GROUP* group : board()->Groups() ) { // The currently entered group does not get limited if( m_enteredGroup == group ) continue; std::unordered_set& newset = group->GetItems(); // If we are not greedy and have selected the whole group, add just one item // to allow it to be promoted to the group later if( !greedySelection && selectionRect.Contains( group->GetBoundingBox() ) && newset.size() ) { for( BOARD_ITEM* group_item : newset ) { if( Selectable( group_item ) ) collector.Append( *newset.begin() ); } } for( BOARD_ITEM* group_item : newset ) group_items.emplace( group_item ); } for( const KIGFX::VIEW::LAYER_ITEM_PAIR& candidate : candidates ) { BOARD_ITEM* item = static_cast( candidate.first ); if( item && Selectable( item ) && item->HitTest( selectionRect, !greedySelection ) && ( greedySelection || !group_items.count( item ) ) ) { if( item->Type() == PCB_PAD_T && !m_isFootprintEditor ) padsCollector.Append( item ); else collector.Append( item ); } } // Apply the stateful filter FilterCollectedItems( collector, true ); FilterCollectorForHierarchy( collector, true ); // If we selected nothing but pads, allow them to be selected if( collector.GetCount() == 0 ) { collector = padsCollector; FilterCollectedItems( collector, true ); FilterCollectorForHierarchy( collector, true ); } for( EDA_ITEM* i : collector ) { BOARD_ITEM* item = static_cast( i ); if( m_subtractive || ( m_exclusive_or && item->IsSelected() ) ) { unselect( item ); anySubtracted = true; } else { select( item ); anyAdded = true; } } m_selection.SetIsHover( false ); // Inform other potentially interested tools if( anyAdded ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); else if( anySubtracted ) m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); break; // Stop waiting for events } // Allow some actions for navigation for( int i = 0; allowedActions[i]; ++i ) { if( evt->IsAction( allowedActions[i] ) ) { evt->SetPassEvent(); break; } } } getViewControls()->SetAutoPan( false ); // Stop drawing the selection box view->Remove( &area ); m_multiple = false; // Multiple selection mode is inactive if( !cancelled ) m_selection.ClearReferencePoint(); m_toolMgr->ProcessEvent( EVENTS::UninhibitSelectionEditing ); return cancelled; } int PCB_SELECTION_TOOL::disambiguateCursor( const TOOL_EVENT& aEvent ) { wxMouseState keyboardState = wxGetMouseState(); setModifiersState( keyboardState.ShiftDown(), keyboardState.ControlDown(), keyboardState.AltDown() ); m_skip_heuristics = true; selectPoint( m_originalCursor, false, &m_canceledMenu ); m_skip_heuristics = false; return 0; } int PCB_SELECTION_TOOL::CursorSelection( const TOOL_EVENT& aEvent ) { CLIENT_SELECTION_FILTER aClientFilter = aEvent.Parameter(); selectCursor( false, aClientFilter ); return 0; } int PCB_SELECTION_TOOL::ClearSelection( const TOOL_EVENT& aEvent ) { ClearSelection(); return 0; } int PCB_SELECTION_TOOL::SelectAll( const TOOL_EVENT& aEvent ) { KIGFX::VIEW* view = getView(); // hold all visible items std::vector selectedItems; // Filter the view items based on the selection box BOX2I selectionBox; // Intermediate step to allow filtering against hierarchy GENERAL_COLLECTOR collection; selectionBox.SetMaximum(); view->Query( selectionBox, selectedItems ); // Get the list of selected items for( const KIGFX::VIEW::LAYER_ITEM_PAIR& item_pair : selectedItems ) { BOARD_ITEM* item = static_cast( item_pair.first ); if( !item || !Selectable( item ) || !itemPassesFilter( item, true ) ) continue; collection.Append( item ); } FilterCollectorForHierarchy( collection, true ); for( EDA_ITEM* item : collection ) select( item ); m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); m_frame->GetCanvas()->ForceRefresh(); return 0; } int PCB_SELECTION_TOOL::UnselectAll( const TOOL_EVENT& aEvent ) { KIGFX::VIEW* view = getView(); // hold all visible items std::vector selectedItems; // Filter the view items based on the selection box BOX2I selectionBox; selectionBox.SetMaximum(); view->Query( selectionBox, selectedItems ); // Get the list of selected items for( const KIGFX::VIEW::LAYER_ITEM_PAIR& item_pair : selectedItems ) { BOARD_ITEM* item = static_cast( item_pair.first ); if( !item || !Selectable( item ) ) continue; unselect( item ); } m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); m_frame->GetCanvas()->ForceRefresh(); return 0; } void connectedItemFilter( const VECTOR2I&, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { // Narrow the collection down to a single BOARD_CONNECTED_ITEM for each represented net. // All other items types are removed. std::set representedNets; for( int i = aCollector.GetCount() - 1; i >= 0; i-- ) { BOARD_CONNECTED_ITEM* item = dynamic_cast( aCollector[i] ); if( !item ) aCollector.Remove( i ); else if ( representedNets.count( item->GetNetCode() ) ) aCollector.Remove( i ); else representedNets.insert( item->GetNetCode() ); } } int PCB_SELECTION_TOOL::unrouteSelected( const TOOL_EVENT& aEvent ) { std::deque selectedItems = m_selection.GetItems(); // Get all footprints and pads std::vector toUnroute; for( EDA_ITEM* item : selectedItems ) { if( item->Type() == PCB_FOOTPRINT_T ) { for( PAD* pad : static_cast( item )->Pads() ) toUnroute.push_back( pad ); } else if( BOARD_CONNECTED_ITEM::ClassOf( item ) ) { toUnroute.push_back( static_cast( item ) ); } } // Clear selection so we don't delete our footprints/pads ClearSelection( true ); // Get the tracks on our list of pads, then delete them selectAllConnectedTracks( toUnroute, STOP_CONDITION::STOP_AT_PAD ); m_toolMgr->RunAction( ACTIONS::doDelete ); // Reselect our footprint/pads as they were in our original selection for( EDA_ITEM* item : selectedItems ) { if( item->Type() == PCB_FOOTPRINT_T || item->Type() == PCB_PAD_T ) select( item ); } return 0; } int PCB_SELECTION_TOOL::expandConnection( const TOOL_EVENT& aEvent ) { // expandConnection will get called no matter whether the user selected a connected item or a // non-connected shape (graphic on a non-copper layer). The algorithm for expanding to connected // items is different from graphics, so they need to be handled separately. unsigned initialCount = 0; for( const EDA_ITEM* item : m_selection.GetItems() ) { if( item->Type() == PCB_FOOTPRINT_T || item->Type() == PCB_GENERATOR_T || ( static_cast( item )->IsConnected() ) ) { initialCount++; } } if( initialCount == 0 ) { // First, process any graphic shapes we have std::vector startShapes; for( EDA_ITEM* item : m_selection.GetItems() ) { if( isExpandableGraphicShape( item ) ) startShapes.push_back( static_cast( item ) ); } // If no non-copper shapes; fall back to looking for connected items if( !startShapes.empty() ) selectAllConnectedShapes( startShapes ); else selectCursor( true, connectedItemFilter ); } m_frame->SetStatusText( _( "Select/Expand Connection..." ) ); for( STOP_CONDITION stopCondition : { STOP_AT_JUNCTION, STOP_AT_PAD, STOP_NEVER } ) { std::deque selectedItems = m_selection.GetItems(); for( EDA_ITEM* item : selectedItems ) item->ClearTempFlags(); std::vector startItems; for( EDA_ITEM* item : selectedItems ) { if( item->Type() == PCB_FOOTPRINT_T ) { FOOTPRINT* footprint = static_cast( item ); for( PAD* pad : footprint->Pads() ) startItems.push_back( pad ); } else if( item->Type() == PCB_GENERATOR_T ) { for( BOARD_ITEM* generatedItem : static_cast( item )->GetItems() ) { if( BOARD_CONNECTED_ITEM::ClassOf( generatedItem ) ) startItems.push_back( static_cast( generatedItem ) ); } } else if( BOARD_CONNECTED_ITEM::ClassOf( item ) ) { startItems.push_back( static_cast( item ) ); } } selectAllConnectedTracks( startItems, stopCondition ); if( m_selection.GetItems().size() > initialCount ) break; } m_frame->SetStatusText( wxEmptyString ); // Inform other potentially interested tools m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); return 0; } void PCB_SELECTION_TOOL::selectAllConnectedTracks( const std::vector& aStartItems, STOP_CONDITION aStopCondition ) { const LSET allCuMask = LSET::AllCuMask(); PROF_TIMER refreshTimer; double refreshIntervalMs = 500; // Refresh display with this interval to indicate progress int lastSelectionSize = (int) m_selection.GetSize(); auto connectivity = board()->GetConnectivity(); std::map> trackMap; std::map viaMap; std::map padMap; std::map> shapeMap; std::set startPadSet; std::vector cleanupItems; std::vector> activePts; for( BOARD_CONNECTED_ITEM* startItem : aStartItems ) { // Track starting pads if( startItem->Type() == PCB_PAD_T ) startPadSet.insert( static_cast( startItem ) ); } for( BOARD_CONNECTED_ITEM* startItem : aStartItems ) { if( startItem->HasFlag( SKIP_STRUCT ) ) // Skip already visited items continue; auto connectedItems = connectivity->GetConnectedItems( startItem, { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, PCB_PAD_T, PCB_SHAPE_T }, true ); // Build maps of connected items for( BOARD_CONNECTED_ITEM* item : connectedItems ) { switch( item->Type() ) { case PCB_ARC_T: case PCB_TRACE_T: { PCB_TRACK* track = static_cast( item ); trackMap[track->GetStart()].push_back( track ); trackMap[track->GetEnd()].push_back( track ); break; } case PCB_VIA_T: { PCB_VIA* via = static_cast( item ); viaMap[via->GetStart()] = via; break; } case PCB_PAD_T: { PAD* pad = static_cast( item ); padMap[pad->GetPosition()] = pad; break; } case PCB_SHAPE_T: { PCB_SHAPE* shape = static_cast( item ); for( const auto& point : shape->GetConnectionPoints() ) shapeMap[point].push_back( shape ); break; } default: break; } } // Set up the initial active points switch( startItem->Type() ) { case PCB_ARC_T: case PCB_TRACE_T: { PCB_TRACK* track = static_cast( startItem ); activePts.push_back( { track->GetStart(), track->GetLayerSet() } ); activePts.push_back( { track->GetEnd(), track->GetLayerSet() } ); break; } case PCB_VIA_T: activePts.push_back( { startItem->GetPosition(), startItem->GetLayerSet() } ); break; case PCB_PAD_T: activePts.push_back( { startItem->GetPosition(), startItem->GetLayerSet() } ); break; case PCB_SHAPE_T: { PCB_SHAPE* shape = static_cast( startItem ); for( const auto& point : shape->GetConnectionPoints() ) activePts.push_back( { point, startItem->GetLayerSet() } ); break; } default: break; } bool expand = true; int failSafe = 0; // Iterative push from all active points while( expand && failSafe++ < 100000 ) { expand = false; for( int i = (int) activePts.size() - 1; i >= 0; --i ) { VECTOR2I pt = activePts[i].first; LSET layerSetCu = activePts[i].second & allCuMask; auto viaIt = viaMap.find( pt ); auto padIt = padMap.find( pt ); bool gotVia = ( viaIt != viaMap.end() ) && ( layerSetCu & ( viaIt->second->GetLayerSet() ) ).any(); bool gotPad = ( padIt != padMap.end() ) && ( layerSetCu & ( padIt->second->GetLayerSet() ) ).any(); bool gotNonStartPad = gotPad && ( startPadSet.find( padIt->second ) == startPadSet.end() ); if( aStopCondition == STOP_AT_JUNCTION ) { size_t pt_count = 0; for( PCB_TRACK* track : trackMap[pt] ) { if( track->GetStart() != track->GetEnd() && layerSetCu.Contains( track->GetLayer() ) ) { pt_count++; } } if( pt_count > 2 || gotVia || gotNonStartPad ) { activePts.erase( activePts.begin() + i ); continue; } } else if( aStopCondition == STOP_AT_PAD ) { if( gotNonStartPad ) { activePts.erase( activePts.begin() + i ); continue; } } if( gotPad ) { PAD* pad = padIt->second; if( !pad->HasFlag( SKIP_STRUCT ) ) { pad->SetFlags( SKIP_STRUCT ); cleanupItems.push_back( pad ); activePts.push_back( { pad->GetPosition(), pad->GetLayerSet() } ); expand = true; } } for( PCB_TRACK* track : trackMap[pt] ) { if( !layerSetCu.Contains( track->GetLayer() ) ) continue; if( !track->IsSelected() ) select( track ); if( !track->HasFlag( SKIP_STRUCT ) ) { track->SetFlags( SKIP_STRUCT ); cleanupItems.push_back( track ); if( track->GetStart() == pt ) activePts.push_back( { track->GetEnd(), track->GetLayerSet() } ); else activePts.push_back( { track->GetStart(), track->GetLayerSet() } ); expand = true; } } for( PCB_SHAPE* shape : shapeMap[pt] ) { if( !layerSetCu.Contains( shape->GetLayer() ) ) continue; if( !shape->IsSelected() ) select( shape ); if( !shape->HasFlag( SKIP_STRUCT ) ) { shape->SetFlags( SKIP_STRUCT ); cleanupItems.push_back( shape ); for( const VECTOR2I& newPoint : shape->GetConnectionPoints() ) { if( newPoint == pt ) continue; activePts.push_back( { newPoint, shape->GetLayerSet() } ); } expand = true; } } if( viaMap.count( pt ) ) { PCB_VIA* via = viaMap[pt]; if( !via->IsSelected() ) select( via ); if( !via->HasFlag( SKIP_STRUCT ) ) { via->SetFlags( SKIP_STRUCT ); cleanupItems.push_back( via ); activePts.push_back( { via->GetPosition(), via->GetLayerSet() } ); expand = true; } } activePts.erase( activePts.begin() + i ); } // Refresh display for the feel of progress if( refreshTimer.msecs() >= refreshIntervalMs ) { if( m_selection.Size() != lastSelectionSize ) { m_frame->GetCanvas()->ForceRefresh(); lastSelectionSize = m_selection.Size(); } refreshTimer.Start(); } } } for( BOARD_CONNECTED_ITEM* item : cleanupItems ) item->ClearFlags( SKIP_STRUCT ); } bool PCB_SELECTION_TOOL::isExpandableGraphicShape( const EDA_ITEM* aItem ) const { if( aItem->Type() == PCB_SHAPE_T ) { const PCB_SHAPE* shape = static_cast( aItem ); switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: case SHAPE_T::ARC: case SHAPE_T::BEZIER: return !shape->IsOnCopperLayer(); case SHAPE_T::POLY: return !shape->IsOnCopperLayer() && !shape->IsClosed(); default: return false; } } return false; } void PCB_SELECTION_TOOL::selectAllConnectedShapes( const std::vector& aStartItems ) { std::stack toSearch; std::set toCleanup; for( PCB_SHAPE* startItem : aStartItems ) toSearch.push( startItem ); GENERAL_COLLECTOR collector; GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide(); auto searchPoint = [&]( const VECTOR2I& aWhere ) { collector.Collect( board(), { PCB_SHAPE_T }, aWhere, guide ); for( EDA_ITEM* item : collector ) { if( isExpandableGraphicShape( item ) ) toSearch.push( static_cast( item ) ); } }; while( !toSearch.empty() ) { PCB_SHAPE* shape = toSearch.top(); toSearch.pop(); if( shape->HasFlag( SKIP_STRUCT ) ) continue; select( shape ); shape->SetFlags( SKIP_STRUCT ); toCleanup.insert( shape ); guide.SetLayerVisibleBits( shape->GetLayerSet() ); searchPoint( shape->GetStart() ); searchPoint( shape->GetEnd() ); } for( PCB_SHAPE* shape : toCleanup ) shape->ClearFlags( SKIP_STRUCT ); } int PCB_SELECTION_TOOL::selectUnconnected( const TOOL_EVENT& aEvent ) { // Get all pads std::vector pads; for( EDA_ITEM* item : m_selection.GetItems() ) { if( item->Type() == PCB_FOOTPRINT_T ) { for( PAD* pad : static_cast( item )->Pads() ) pads.push_back( pad ); } else if( item->Type() == PCB_PAD_T ) { pads.push_back( static_cast( item ) ); } } // Select every footprint on the end of the ratsnest for each pad in our selection std::shared_ptr conn = board()->GetConnectivity(); for( PAD* pad : pads ) { for( const CN_EDGE& edge : conn->GetRatsnestForPad( pad ) ) { wxCHECK2( edge.GetSourceNode() && !edge.GetSourceNode()->Dirty(), continue ); wxCHECK2( edge.GetTargetNode() && !edge.GetTargetNode()->Dirty(), continue ); BOARD_CONNECTED_ITEM* sourceParent = edge.GetSourceNode()->Parent(); BOARD_CONNECTED_ITEM* targetParent = edge.GetTargetNode()->Parent(); if( sourceParent == pad ) { if( targetParent->Type() == PCB_PAD_T ) select( static_cast( targetParent )->GetParent() ); } else if( targetParent == pad ) { if( sourceParent->Type() == PCB_PAD_T ) select( static_cast( sourceParent )->GetParent() ); } } } return 0; } int PCB_SELECTION_TOOL::grabUnconnected( const TOOL_EVENT& aEvent ) { PCB_SELECTION originalSelection = m_selection; // Get all pads std::vector pads; for( EDA_ITEM* item : m_selection.GetItems() ) { if( item->Type() == PCB_FOOTPRINT_T ) { for( PAD* pad : static_cast( item )->Pads() ) pads.push_back( pad ); } else if( item->Type() == PCB_PAD_T ) { pads.push_back( static_cast( item ) ); } } ClearSelection(); // Select every footprint on the end of the ratsnest for each pad in our selection std::shared_ptr conn = board()->GetConnectivity(); for( PAD* pad : pads ) { const std::vector edges = conn->GetRatsnestForPad( pad ); // Need to have something unconnected to grab if( edges.size() == 0 ) continue; double currentDistance = DBL_MAX; FOOTPRINT* nearest = nullptr; // Check every ratsnest line for the nearest one for( const CN_EDGE& edge : edges ) { // Figure out if we are the source or the target node on the ratnest const CN_ANCHOR* other = edge.GetSourceNode()->Parent() == pad ? edge.GetTargetNode().get() : edge.GetSourceNode().get(); wxCHECK2( other && !other->Dirty(), continue ); // We only want to grab footprints, so the ratnest has to point to a pad if( other->Parent()->Type() != PCB_PAD_T ) continue; if( edge.GetLength() < currentDistance ) { currentDistance = edge.GetLength(); nearest = other->Parent()->GetParentFootprint(); } } if( nearest != nullptr ) select( nearest ); } m_toolMgr->RunAction( PCB_ACTIONS::moveIndividually ); return 0; } void PCB_SELECTION_TOOL::SelectAllItemsOnNet( int aNetCode, bool aSelect ) { std::shared_ptr conn = board()->GetConnectivity(); for( BOARD_ITEM* item : conn->GetNetItems( aNetCode, { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T } ) ) { if( itemPassesFilter( item, true ) ) aSelect ? select( item ) : unselect( item ); } } int PCB_SELECTION_TOOL::selectNet( const TOOL_EVENT& aEvent ) { bool select = aEvent.IsAction( &PCB_ACTIONS::selectNet ); // If we've been passed an argument, just select that netcode1 int netcode = aEvent.Parameter(); if( netcode > 0 ) { SelectAllItemsOnNet( netcode, select ); // Inform other potentially interested tools if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); else m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); return 0; } if( !selectCursor() ) return 0; // copy the selection, since we're going to iterate and modify auto selection = m_selection.GetItems(); for( EDA_ITEM* i : selection ) { BOARD_CONNECTED_ITEM* connItem = dynamic_cast( i ); if( connItem ) SelectAllItemsOnNet( connItem->GetNetCode(), select ); } // Inform other potentially interested tools if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); else m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); return 0; } void PCB_SELECTION_TOOL::selectAllItemsOnSheet( wxString& aSheetPath ) { std::vector footprints; // store all footprints that are on that sheet path for( FOOTPRINT* footprint : board()->Footprints() ) { if( footprint == nullptr ) continue; wxString footprint_path = footprint->GetPath().AsString().BeforeLast( '/' ); if( footprint_path.IsEmpty() ) footprint_path += '/'; if( footprint_path == aSheetPath ) footprints.push_back( footprint ); } for( BOARD_ITEM* i : footprints ) { if( i != nullptr ) select( i ); } selectConnections( footprints ); } void PCB_SELECTION_TOOL::selectConnections( const std::vector& aItems ) { // Generate a list of all pads, and of all nets they belong to. std::list netcodeList; std::vector padList; for( BOARD_ITEM* item : aItems ) { switch( item->Type() ) { case PCB_FOOTPRINT_T: { for( PAD* pad : static_cast( item )->Pads() ) { if( pad->IsConnected() ) { netcodeList.push_back( pad->GetNetCode() ); padList.push_back( pad ); } } break; } case PCB_PAD_T: { PAD* pad = static_cast( item ); if( pad->IsConnected() ) { netcodeList.push_back( pad->GetNetCode() ); padList.push_back( pad ); } break; } default: break; } } // Sort for binary search std::sort( padList.begin(), padList.end() ); // remove all duplicates netcodeList.sort(); netcodeList.unique(); selectAllConnectedTracks( padList, STOP_AT_PAD ); // now we need to find all footprints that are connected to each of these nets then we need // to determine if these footprints are in the list of footprints std::vector removeCodeList; std::shared_ptr conn = board()->GetConnectivity(); for( int netCode : netcodeList ) { for( BOARD_CONNECTED_ITEM* pad : conn->GetNetItems( netCode, { PCB_PAD_T } ) ) { if( !std::binary_search( padList.begin(), padList.end(), pad ) ) { // if we cannot find the pad in the padList then we can assume that that pad // should not be used, therefore invalidate this netcode. removeCodeList.push_back( netCode ); break; } } } for( int removeCode : removeCodeList ) netcodeList.remove( removeCode ); std::unordered_set localConnectionList; for( int netCode : netcodeList ) { for( BOARD_ITEM* item : conn->GetNetItems( netCode, { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T } ) ) localConnectionList.insert( item ); } for( BOARD_ITEM* item : localConnectionList ) select( item ); } int PCB_SELECTION_TOOL::syncSelection( const TOOL_EVENT& aEvent ) { std::vector* items = aEvent.Parameter*>(); if( items ) doSyncSelection( *items, false ); return 0; } int PCB_SELECTION_TOOL::syncSelectionWithNets( const TOOL_EVENT& aEvent ) { std::vector* items = aEvent.Parameter*>(); if( items ) doSyncSelection( *items, true ); return 0; } void PCB_SELECTION_TOOL::doSyncSelection( const std::vector& aItems, bool aWithNets ) { ClearSelection( true /*quiet mode*/ ); // Perform individual selection of each item before processing the event. for( BOARD_ITEM* item : aItems ) select( item ); if( aWithNets ) selectConnections( aItems ); BOX2I bbox = m_selection.GetBoundingBox(); if( bbox.GetWidth() != 0 && bbox.GetHeight() != 0 ) { if( m_frame->GetPcbNewSettings()->m_CrossProbing.center_on_items ) { if( m_frame->GetPcbNewSettings()->m_CrossProbing.zoom_to_fit ) ZoomFitCrossProbeBBox( bbox ); m_frame->FocusOnLocation( bbox.Centre() ); } } view()->UpdateAllLayersColor(); m_frame->GetCanvas()->ForceRefresh(); if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); } int PCB_SELECTION_TOOL::selectSheetContents( const TOOL_EVENT& aEvent ) { ClearSelection( true /*quiet mode*/ ); wxString sheetPath = *aEvent.Parameter(); selectAllItemsOnSheet( sheetPath ); zoomFitSelection(); if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); return 0; } int PCB_SELECTION_TOOL::selectSameSheet( const TOOL_EVENT& aEvent ) { // this function currently only supports footprints since they are only on one sheet. EDA_ITEM* item = m_selection.Front(); if( !item ) return 0; if( item->Type() != PCB_FOOTPRINT_T ) return 0; FOOTPRINT* footprint = dynamic_cast( item ); if( !footprint || footprint->GetPath().empty() ) return 0; ClearSelection( true /*quiet mode*/ ); // get the sheet path only. wxString sheetPath = footprint->GetPath().AsString().BeforeLast( '/' ); if( sheetPath.IsEmpty() ) sheetPath += '/'; selectAllItemsOnSheet( sheetPath ); // Inform other potentially interested tools if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); return 0; } void PCB_SELECTION_TOOL::zoomFitSelection() { // Should recalculate the view to zoom in on the selection. BOX2I selectionBox = m_selection.GetBoundingBox(); KIGFX::VIEW* view = getView(); VECTOR2D screenSize = view->ToWorld( ToVECTOR2D( m_frame->GetCanvas()->GetClientSize() ), false ); screenSize.x = std::max( 10.0, screenSize.x ); screenSize.y = std::max( 10.0, screenSize.y ); if( selectionBox.GetWidth() != 0 || selectionBox.GetHeight() != 0 ) { VECTOR2D vsize = selectionBox.GetSize(); double scale = view->GetScale() / std::max( fabs( vsize.x / screenSize.x ), fabs( vsize.y / screenSize.y ) ); view->SetScale( scale ); view->SetCenter( selectionBox.Centre() ); view->Add( &m_selection ); } m_frame->GetCanvas()->ForceRefresh(); } void PCB_SELECTION_TOOL::ZoomFitCrossProbeBBox( const BOX2I& aBBox ) { // Should recalculate the view to zoom in on the bbox. KIGFX::VIEW* view = getView(); if( aBBox.GetWidth() == 0 ) return; BOX2I bbox = aBBox; bbox.Normalize(); //#define DEFAULT_PCBNEW_CODE // Un-comment for normal full zoom KiCad algorithm #ifdef DEFAULT_PCBNEW_CODE auto bbSize = bbox.Inflate( bbox.GetWidth() * 0.2f ).GetSize(); auto screenSize = view->ToWorld( GetCanvas()->GetClientSize(), false ); // The "fabs" on x ensures the right answer when the view is flipped screenSize.x = std::max( 10.0, fabs( screenSize.x ) ); screenSize.y = std::max( 10.0, screenSize.y ); double ratio = std::max( fabs( bbSize.x / screenSize.x ), fabs( bbSize.y / screenSize.y ) ); // Try not to zoom on every cross-probe; it gets very noisy if( crossProbingSettings.zoom_to_fit && ( ratio < 0.5 || ratio > 1.0 ) ) view->SetScale( view->GetScale() / ratio ); #endif // DEFAULT_PCBNEW_CODE #ifndef DEFAULT_PCBNEW_CODE // Do the scaled zoom auto bbSize = bbox.Inflate( KiROUND( bbox.GetWidth() * 0.2 ) ).GetSize(); VECTOR2D screenSize = view->ToWorld( ToVECTOR2D( m_frame->GetCanvas()->GetClientSize() ), false ); // This code tries to come up with a zoom factor that doesn't simply zoom in // to the cross probed component, but instead shows a reasonable amount of the // circuit around it to provide context. This reduces or eliminates the need // to manually change the zoom because it's too close. // Using the default text height as a constant to compare against, use the // height of the bounding box of visible items for a footprint to figure out // if this is a big footprint (like a processor) or a small footprint (like a resistor). // This ratio is not useful by itself as a scaling factor. It must be "bent" to // provide good scaling at varying component sizes. Bigger components need less // scaling than small ones. double currTextHeight = pcbIUScale.mmToIU( DEFAULT_TEXT_SIZE ); double compRatio = bbSize.y / currTextHeight; // Ratio of component to text height // This will end up as the scaling factor we apply to "ratio". double compRatioBent = 1.0; // This is similar to the original KiCad code that scaled the zoom to make sure // components were visible on screen. It's simply a ratio of screen size to // component size, and its job is to zoom in to make the component fullscreen. // Earlier in the code the component BBox is given a 20% margin to add some // breathing room. We compare the height of this enlarged component bbox to the // default text height. If a component will end up with the sides clipped, we // adjust later to make sure it fits on screen. // // The "fabs" on x ensures the right answer when the view is flipped screenSize.x = std::max( 10.0, fabs( screenSize.x ) ); screenSize.y = std::max( 10.0, screenSize.y ); double ratio = std::max( -1.0, fabs( bbSize.y / screenSize.y ) ); // Original KiCad code for how much to scale the zoom double kicadRatio = std::max( fabs( bbSize.x / screenSize.x ), fabs( bbSize.y / screenSize.y ) ); // LUT to scale zoom ratio to provide reasonable schematic context. Must work // with footprints of varying sizes (e.g. 0402 package and 200 pin BGA). // "first" is used as the input and "second" as the output // // "first" = compRatio (footprint height / default text height) // "second" = Amount to scale ratio by std::vector> lut{ { 1, 8 }, { 1.5, 5 }, { 3, 3 }, { 4.5, 2.5 }, { 8, 2.0 }, { 12, 1.7 }, { 16, 1.5 }, { 24, 1.3 }, { 32, 1.0 }, }; std::vector>::iterator it; compRatioBent = lut.back().second; // Large component default if( compRatio >= lut.front().first ) { // Use LUT to do linear interpolation of "compRatio" within "first", then // use that result to linearly interpolate "second" which gives the scaling // factor needed. for( it = lut.begin(); it < lut.end() - 1; it++ ) { if( it->first <= compRatio && next( it )->first >= compRatio ) { double diffx = compRatio - it->first; double diffn = next( it )->first - it->first; compRatioBent = it->second + ( next( it )->second - it->second ) * diffx / diffn; break; // We have our interpolated value } } } else { compRatioBent = lut.front().second; // Small component default } // If the width of the part we're probing is bigger than what the screen width will be // after the zoom, then punt and use the KiCad zoom algorithm since it guarantees the // part's width will be encompassed within the screen. This will apply to parts that // are much wider than they are tall. if( bbSize.x > screenSize.x * ratio * compRatioBent ) { // Use standard KiCad zoom algorithm for parts too wide to fit screen/ ratio = kicadRatio; compRatioBent = 1.0; // Reset so we don't modify the "KiCad" ratio wxLogTrace( "CROSS_PROBE_SCALE", "Part TOO WIDE for screen. Using normal KiCad zoom ratio: %1.5f", ratio ); } // Now that "compRatioBent" holds our final scaling factor we apply it to the original // fullscreen zoom ratio to arrive at the final ratio itself. ratio *= compRatioBent; bool alwaysZoom = false; // DEBUG - allows us to minimize zooming or not // Try not to zoom on every cross-probe; it gets very noisy if( ( ratio < 0.5 || ratio > 1.0 ) || alwaysZoom ) view->SetScale( view->GetScale() / ratio ); #endif // ifndef DEFAULT_PCBNEW_CODE } void PCB_SELECTION_TOOL::FindItem( BOARD_ITEM* aItem ) { bool cleared = false; if( m_selection.GetSize() > 0 ) { // Don't fire an event now; most of the time it will be redundant as we're about to // fire a SelectedEvent. cleared = true; ClearSelection( true /*quiet mode*/ ); } if( aItem ) { switch( aItem->Type() ) { case PCB_NETINFO_T: { int netCode = static_cast( aItem )->GetNetCode(); if( netCode > 0 ) { SelectAllItemsOnNet( netCode, true ); m_frame->FocusOnLocation( aItem->GetCenter() ); } break; } default: select( aItem ); m_frame->FocusOnLocation( aItem->GetPosition() ); } // If the item has a bounding box, then zoom out if needed if( aItem->GetBoundingBox().GetHeight() > 0 && aItem->GetBoundingBox().GetWidth() > 0 ) { // This adds some margin double marginFactor = 2; KIGFX::PCB_VIEW* pcbView = canvas()->GetView(); BOX2D screenBox = pcbView->GetViewport(); VECTOR2I screenSize = screenBox.GetSize(); BOX2I screenRect( screenBox.GetOrigin(), screenSize / marginFactor ); if( !screenRect.Contains( aItem->GetBoundingBox() ) ) { double scaleX = screenSize.x / static_cast( aItem->GetBoundingBox().GetWidth() ); double scaleY = screenSize.y / static_cast( aItem->GetBoundingBox().GetHeight() ); scaleX /= marginFactor; scaleY /= marginFactor; double scale = scaleX > scaleY ? scaleY : scaleX; if( scale < 1 ) // Don't zoom in, only zoom out { pcbView->SetScale( pcbView->GetScale() * ( scale ) ); //Let's refocus because there is an algorithm to avoid dialogs in there. m_frame->FocusOnLocation( aItem->GetCenter() ); } } } // Inform other potentially interested tools m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); } else if( cleared ) { m_toolMgr->ProcessEvent( EVENTS::ClearedEvent ); } m_frame->GetCanvas()->ForceRefresh(); } /** * Determine if an item is included by the filter specified. * * @return true if aItem should be selected by this filter (i..e not filtered out) */ static bool itemIsIncludedByFilter( const BOARD_ITEM& aItem, const BOARD& aBoard, const DIALOG_FILTER_SELECTION::OPTIONS& aFilterOptions ) { switch( aItem.Type() ) { case PCB_FOOTPRINT_T: { const FOOTPRINT& footprint = static_cast( aItem ); return aFilterOptions.includeModules && ( aFilterOptions.includeLockedModules || !footprint.IsLocked() ); } case PCB_TRACE_T: case PCB_ARC_T: return aFilterOptions.includeTracks; case PCB_VIA_T: return aFilterOptions.includeVias; case PCB_ZONE_T: return aFilterOptions.includeZones; case PCB_SHAPE_T: case PCB_TARGET_T: case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_RADIAL_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_LEADER_T: if( aItem.GetLayer() == Edge_Cuts ) return aFilterOptions.includeBoardOutlineLayer; else return aFilterOptions.includeItemsOnTechLayers; case PCB_FIELD_T: case PCB_TEXT_T: case PCB_TEXTBOX_T: return aFilterOptions.includePcbTexts; default: // Filter dialog is inclusive, not exclusive. If it's not included, then it doesn't // get selected. return false; } } int PCB_SELECTION_TOOL::filterSelection( const TOOL_EVENT& aEvent ) { const BOARD& board = *getModel(); DIALOG_FILTER_SELECTION::OPTIONS& opts = m_priv->m_filterOpts; DIALOG_FILTER_SELECTION dlg( m_frame, opts ); const int cmd = dlg.ShowModal(); if( cmd != wxID_OK ) return 0; // copy current selection std::deque selection = m_selection.GetItems(); ClearSelection( true /*quiet mode*/ ); // re-select items from the saved selection according to the dialog options for( EDA_ITEM* i : selection ) { BOARD_ITEM* item = static_cast( i ); bool include = itemIsIncludedByFilter( *item, board, opts ); if( include ) select( item ); } m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); return 0; } void PCB_SELECTION_TOOL::FilterCollectedItems( GENERAL_COLLECTOR& aCollector, bool aMultiSelect ) { if( aCollector.GetCount() == 0 ) return; std::set rejected; for( EDA_ITEM* i : aCollector ) { BOARD_ITEM* item = static_cast( i ); if( !itemPassesFilter( item, aMultiSelect ) ) rejected.insert( item ); } for( BOARD_ITEM* item : rejected ) aCollector.Remove( item ); } bool PCB_SELECTION_TOOL::itemPassesFilter( BOARD_ITEM* aItem, bool aMultiSelect ) { if( !m_filter.lockedItems ) { if( aItem->IsLocked() || ( aItem->GetParent() && aItem->GetParent()->IsLocked() ) ) { if( aItem->Type() == PCB_PAD_T && !aMultiSelect ) { // allow a single pad to be selected -- there are a lot of operations that // require this so we allow this one inconsistency } else { return false; } } } if( !aItem ) return false; KICAD_T itemType = aItem->Type(); if( itemType == PCB_GENERATOR_T ) { if( static_cast( aItem )->GetItems().empty() ) { if( !m_filter.otherItems ) return false; } else { itemType = ( *static_cast( aItem )->GetItems().begin() )->Type(); } } switch( itemType ) { case PCB_FOOTPRINT_T: if( !m_filter.footprints ) return false; break; case PCB_PAD_T: if( !m_filter.pads ) return false; break; case PCB_TRACE_T: case PCB_ARC_T: if( !m_filter.tracks ) return false; break; case PCB_VIA_T: if( !m_filter.vias ) return false; break; case PCB_ZONE_T: { ZONE* zone = static_cast( aItem ); if( ( !m_filter.zones && !zone->GetIsRuleArea() ) || ( !m_filter.keepouts && zone->GetIsRuleArea() ) ) { return false; } // m_SolderMaskBridges zone is a special zone, only used to showsolder mask briges // after running DRC. it is not really a board item. // Never select it or delete by a Commit. if( zone == m_frame->GetBoard()->m_SolderMaskBridges ) return false; break; } case PCB_SHAPE_T: case PCB_TARGET_T: if( !m_filter.graphics ) return false; break; case PCB_REFERENCE_IMAGE_T: if( !m_filter.graphics ) return false; // a reference image living in a footprint must not be selected inside the board editor if( !m_isFootprintEditor && aItem->GetParentFootprint() ) return false; break; case PCB_FIELD_T: case PCB_TEXT_T: case PCB_TEXTBOX_T: if( !m_filter.text ) return false; break; case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_RADIAL_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_LEADER_T: if( !m_filter.dimensions ) return false; break; default: if( !m_filter.otherItems ) return false; } return true; } void PCB_SELECTION_TOOL::ClearSelection( bool aQuietMode ) { if( m_selection.Empty() ) return; while( m_selection.GetSize() ) unhighlight( m_selection.Front(), SELECTED, &m_selection ); view()->Update( &m_selection ); m_selection.SetIsHover( false ); m_selection.ClearReferencePoint(); // Inform other potentially interested tools if( !aQuietMode ) { m_toolMgr->ProcessEvent( EVENTS::ClearedEvent ); m_toolMgr->RunAction( PCB_ACTIONS::hideLocalRatsnest ); } } void PCB_SELECTION_TOOL::RebuildSelection() { m_selection.Clear(); bool enteredGroupFound = false; INSPECTOR_FUNC inspector = [&]( EDA_ITEM* item, void* testData ) { if( item->IsSelected() ) { EDA_ITEM* parent = item->GetParent(); // Let selected parents handle their children. if( parent && parent->IsSelected() ) return INSPECT_RESULT::CONTINUE; highlight( item, SELECTED, &m_selection ); } if( item->Type() == PCB_GROUP_T ) { if( item == m_enteredGroup ) { item->SetFlags( ENTERED ); enteredGroupFound = true; } else { item->ClearFlags( ENTERED ); } } return INSPECT_RESULT::CONTINUE; }; board()->Visit( inspector, nullptr, m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems : GENERAL_COLLECTOR::AllBoardItems ); if( !enteredGroupFound ) { m_enteredGroupOverlay.Clear(); m_enteredGroup = nullptr; } } bool PCB_SELECTION_TOOL::Selectable( const BOARD_ITEM* aItem, bool checkVisibilityOnly ) const { const RENDER_SETTINGS* settings = getView()->GetPainter()->GetSettings(); const PCB_DISPLAY_OPTIONS& options = frame()->GetDisplayOptions(); auto visibleLayers = [&]() { if( m_isFootprintEditor ) { LSET set; for( PCB_LAYER_ID layer : LSET::AllLayersMask().Seq() ) set.set( layer, view()->IsLayerVisible( layer ) ); return set; } else { return board()->GetVisibleLayers(); } }; if( settings->GetHighContrast() ) { const std::set activeLayers = settings->GetHighContrastLayers(); bool onActiveLayer = false; for( int layer : activeLayers ) { // NOTE: Only checking the regular layers (not GAL meta-layers) if( layer < PCB_LAYER_ID_COUNT && aItem->IsOnLayer( ToLAYER_ID( layer ) ) ) { onActiveLayer = true; break; } } if( !onActiveLayer ) // We do not want to select items that are in the background return false; } if( aItem->Type() == PCB_FOOTPRINT_T ) { const FOOTPRINT* footprint = static_cast( aItem ); // In footprint editor, we do not want to select the footprint itself. if( m_isFootprintEditor ) return false; // Allow selection of footprints if some part of the footprint is visible. if( footprint->GetSide() != UNDEFINED_LAYER && !m_skip_heuristics ) { LSET boardSide = footprint->IsFlipped() ? LSET::BackMask() : LSET::FrontMask(); if( !( visibleLayers() & boardSide ).any() ) return false; } // If the footprint has no items except the reference and value fields, include the // footprint in the selections. if( footprint->GraphicalItems().empty() && footprint->Pads().empty() && footprint->Zones().empty() ) { return true; } for( const BOARD_ITEM* item : footprint->GraphicalItems() ) { if( Selectable( item, true ) ) return true; } for( const PAD* pad : footprint->Pads() ) { if( Selectable( pad, true ) ) return true; } for( const ZONE* zone : footprint->Zones() ) { if( Selectable( zone, true ) ) return true; } return false; } else if( aItem->Type() == PCB_GROUP_T ) { PCB_GROUP* group = const_cast( static_cast( aItem ) ); // Similar to logic for footprint, a group is selectable if any of its members are. // (This recurses.) for( BOARD_ITEM* item : group->GetItems() ) { if( Selectable( item, true ) ) return true; } return false; } if( aItem->GetParentGroup() && aItem->GetParentGroup()->Type() == PCB_GENERATOR_T ) return false; const ZONE* zone = nullptr; const PCB_VIA* via = nullptr; const PAD* pad = nullptr; const PCB_TEXT* text = nullptr; const PCB_FIELD* field = nullptr; switch( aItem->Type() ) { case PCB_ZONE_T: if( !board()->IsElementVisible( LAYER_ZONES ) || ( options.m_ZoneOpacity == 0.00 ) ) return false; zone = static_cast( aItem ); // A teardrop is modelled as a property of a via, pad or the board (for track-to-track // teardrops). The underlying zone is only an implementation detail. if( zone->IsTeardropArea() && !board()->LegacyTeardrops() ) return false; // A footprint zone is only selectable within the footprint editor if( zone->GetParent() && zone->GetParent()->Type() == PCB_FOOTPRINT_T && !m_isFootprintEditor && !checkVisibilityOnly ) { return false; } // zones can exist on multiple layers! if( !( zone->GetLayerSet() & visibleLayers() ).any() ) return false; break; case PCB_TRACE_T: case PCB_ARC_T: if( !board()->IsElementVisible( LAYER_TRACKS ) || ( options.m_TrackOpacity == 0.00 ) ) return false; if( m_isFootprintEditor ) { if( !view()->IsLayerVisible( aItem->GetLayer() ) ) return false; } else { if( !board()->IsLayerVisible( aItem->GetLayer() ) ) return false; } break; case PCB_VIA_T: if( !board()->IsElementVisible( LAYER_VIAS ) || ( options.m_ViaOpacity == 0.00 ) ) return false; via = static_cast( aItem ); // For vias it is enough if only one of its layers is visible if( !( visibleLayers() & via->GetLayerSet() ).any() ) return false; break; case PCB_FIELD_T: field = static_cast( aItem ); if( field->IsReference() && !view()->IsLayerVisible( LAYER_FP_REFERENCES ) ) return false; if( field->IsValue() && !view()->IsLayerVisible( LAYER_FP_VALUES ) ) return false; // Handle all other fields with normal text visibility controls KI_FALLTHROUGH; case PCB_TEXT_T: text = static_cast( aItem ); if( m_isFootprintEditor ) { if( !text->IsVisible() && !view()->IsLayerVisible( LAYER_HIDDEN_TEXT ) ) return false; if( !view()->IsLayerVisible( text->GetLayer() ) ) return false; } else if( aItem->GetParentFootprint() ) { // Footprint text selections are only allowed in footprint editor mode. // Careful, though: we also get here through the PCB_FIELD_T case. if( aItem->Type() == PCB_TEXT_T && !checkVisibilityOnly ) return false; if( !view()->IsVisible( text ) ) return false; if( !board()->IsLayerVisible( text->GetLayer() ) ) return false; int controlLayer = LAYER_FP_TEXT; if( text->GetText() == wxT( "${REFERENCE}" ) ) controlLayer = LAYER_FP_REFERENCES; else if( text->GetText() == wxT( "${VALUE}" ) ) controlLayer = LAYER_FP_VALUES; if( !view()->IsLayerVisible( controlLayer ) ) return false; } break; case PCB_REFERENCE_IMAGE_T: if( options.m_ImageOpacity == 0.00 ) return false; // Bitmap images on board are hidden if LAYER_DRAW_BITMAPS is not visible if( !view()->IsLayerVisible( LAYER_DRAW_BITMAPS ) ) return false; KI_FALLTHROUGH; case PCB_SHAPE_T: case PCB_TEXTBOX_T: if( m_isFootprintEditor ) { if( !view()->IsLayerVisible( aItem->GetLayer() ) ) return false; } else if( aItem->GetParentFootprint() ) { // Footprint shape selections are only allowed in footprint editor mode. if( !checkVisibilityOnly ) return false; if( !board()->IsLayerVisible( aItem->GetLayer() ) ) return false; } break; case PCB_DIM_ALIGNED_T: case PCB_DIM_LEADER_T: case PCB_DIM_CENTER_T: case PCB_DIM_RADIAL_T: case PCB_DIM_ORTHOGONAL_T: if( m_isFootprintEditor ) { if( !view()->IsLayerVisible( aItem->GetLayer() ) ) return false; } else if( aItem->GetParentFootprint() ) { // Footprint dimension selections are only allowed in footprint editor mode. if( !checkVisibilityOnly ) return false; if( !board()->IsLayerVisible( aItem->GetLayer() ) ) return false; } break; case PCB_PAD_T: if( options.m_PadOpacity == 0.00 ) return false; pad = static_cast( aItem ); if( pad->GetAttribute() == PAD_ATTRIB::PTH || pad->GetAttribute() == PAD_ATTRIB::NPTH ) { // Check render mode (from the Items tab) first if( !board()->IsElementVisible( LAYER_PADS_TH ) ) return false; // A pad's hole is visible on every layer the pad is visible on plus many layers the // pad is not visible on -- so we only need to check for any visible hole layers. if( !( visibleLayers() & LSET::PhysicalLayersMask() ).any() ) return false; } else { // Check render mode (from the Items tab) first if( pad->IsOnLayer( F_Cu ) && !board()->IsElementVisible( LAYER_PADS_SMD_FR ) ) return false; else if( pad->IsOnLayer( B_Cu ) && !board()->IsElementVisible( LAYER_PADS_SMD_BK ) ) return false; if( !( pad->GetLayerSet() & visibleLayers() ).any() ) return false; } break; // These are not selectable case PCB_NETINFO_T: case NOT_USED: case TYPE_NOT_INIT: return false; default: // Suppress warnings break; } return true; } void PCB_SELECTION_TOOL::select( EDA_ITEM* aItem ) { if( aItem->IsSelected() ) return; if( aItem->Type() == PCB_PAD_T ) { FOOTPRINT* footprint = static_cast( aItem->GetParent() ); if( m_selection.Contains( footprint ) ) return; } if( m_enteredGroup && !PCB_GROUP::WithinScope( static_cast( aItem ), m_enteredGroup, m_isFootprintEditor ) ) { ExitGroup(); } highlight( aItem, SELECTED, &m_selection ); } void PCB_SELECTION_TOOL::unselect( EDA_ITEM* aItem ) { unhighlight( aItem, SELECTED, &m_selection ); } void PCB_SELECTION_TOOL::highlight( EDA_ITEM* aItem, int aMode, SELECTION* aGroup ) { if( aGroup ) aGroup->Add( aItem ); highlightInternal( aItem, aMode, aGroup != nullptr ); view()->Update( aItem, KIGFX::REPAINT ); // Many selections are very temporal and updating the display each time just // creates noise. if( aMode == BRIGHTENED ) getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY ); } void PCB_SELECTION_TOOL::highlightInternal( EDA_ITEM* aItem, int aMode, bool aUsingOverlay ) { if( aMode == SELECTED ) aItem->SetSelected(); else if( aMode == BRIGHTENED ) aItem->SetBrightened(); if( aUsingOverlay && aMode != BRIGHTENED ) view()->Hide( aItem, true ); // Hide the original item, so it is shown only on overlay if( BOARD_ITEM* boardItem = dynamic_cast( aItem ) ) { boardItem->RunOnDescendants( std::bind( &PCB_SELECTION_TOOL::highlightInternal, this, _1, aMode, aUsingOverlay ) ); } } void PCB_SELECTION_TOOL::unhighlight( EDA_ITEM* aItem, int aMode, SELECTION* aGroup ) { if( aGroup ) aGroup->Remove( aItem ); unhighlightInternal( aItem, aMode, aGroup != nullptr ); view()->Update( aItem, KIGFX::REPAINT ); // Many selections are very temporal and updating the display each time just creates noise. if( aMode == BRIGHTENED ) getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY ); } void PCB_SELECTION_TOOL::unhighlightInternal( EDA_ITEM* aItem, int aMode, bool aUsingOverlay ) { if( aMode == SELECTED ) aItem->ClearSelected(); else if( aMode == BRIGHTENED ) aItem->ClearBrightened(); if( aUsingOverlay && aMode != BRIGHTENED ) { view()->Hide( aItem, false ); // Restore original item visibility... view()->Update( aItem ); // ... and make sure it's redrawn un-selected } if( BOARD_ITEM* boardItem = dynamic_cast( aItem ) ) { boardItem->RunOnDescendants( std::bind( &PCB_SELECTION_TOOL::unhighlightInternal, this, _1, aMode, aUsingOverlay ) ); } } bool PCB_SELECTION_TOOL::selectionContains( const VECTOR2I& aPoint ) const { const unsigned GRIP_MARGIN = 20; int margin = KiROUND( getView()->ToWorld( GRIP_MARGIN ) ); // Check if the point is located close to any of the currently selected items for( EDA_ITEM* item : m_selection ) { BOX2I itemBox = item->ViewBBox(); itemBox.Inflate( margin ); // Give some margin for gripping an item if( itemBox.Contains( aPoint ) ) { if( item->HitTest( aPoint, margin ) ) return true; bool found = false; if( PCB_GROUP* group = dynamic_cast( item ) ) { group->RunOnDescendants( [&]( BOARD_ITEM* aItem ) { if( aItem->HitTest( aPoint, margin ) ) found = true; } ); } if( found ) return true; } } return false; } int PCB_SELECTION_TOOL::hitTestDistance( const VECTOR2I& aWhere, BOARD_ITEM* aItem, int aMaxDistance ) const { BOX2D viewportD = getView()->GetViewport(); BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) ); int distance = INT_MAX; SEG loc( aWhere, aWhere ); switch( aItem->Type() ) { case PCB_FIELD_T: case PCB_TEXT_T: { PCB_TEXT* text = static_cast( aItem ); // Add a bit of slop to text-shapes if( text->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance ) ) distance = std::clamp( distance - ( aMaxDistance / 2 ), 0, distance ); break; } case PCB_TEXTBOX_T: { PCB_TEXTBOX* textbox = static_cast( aItem ); // Add a bit of slop to text-shapes if( textbox->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance ) ) distance = std::clamp( distance - ( aMaxDistance / 2 ), 0, distance ); break; } case PCB_ZONE_T: { ZONE* zone = static_cast( aItem ); // Zone borders are very specific if( zone->HitTestForEdge( aWhere, aMaxDistance / 2 ) ) distance = 0; else if( zone->HitTestForEdge( aWhere, aMaxDistance ) ) distance = aMaxDistance / 2; else aItem->GetEffectiveShape()->Collide( loc, aMaxDistance, &distance ); break; } case PCB_FOOTPRINT_T: { FOOTPRINT* footprint = static_cast( aItem ); BOX2I bbox = footprint->GetBoundingBox( false, false ); try { footprint->GetBoundingHull().Collide( loc, aMaxDistance, &distance ); } catch( const std::exception& exc ) { // This may be overkill and could be an assertion but we are more likely to find // any clipper errors this way. wxLogError( wxT( "Clipper library exception '%s' occurred." ), exc.what() ); } // Consider footprints larger than the viewport only as a last resort if( bbox.GetHeight() > viewport.GetHeight() || bbox.GetWidth() > viewport.GetWidth() ) distance = INT_MAX / 2; break; } case PCB_MARKER_T: { PCB_MARKER* marker = static_cast( aItem ); SHAPE_LINE_CHAIN polygon; marker->ShapeToPolygon( polygon ); polygon.Move( marker->GetPos() ); polygon.Collide( loc, aMaxDistance, &distance ); break; } case PCB_GROUP_T: case PCB_GENERATOR_T: { PCB_GROUP* group = static_cast( aItem ); for( BOARD_ITEM* member : group->GetItems() ) distance = std::min( distance, hitTestDistance( aWhere, member, aMaxDistance ) ); break; } default: aItem->GetEffectiveShape()->Collide( loc, aMaxDistance, &distance ); break; } return distance; } void PCB_SELECTION_TOOL::pruneObscuredSelectionCandidates( GENERAL_COLLECTOR& aCollector ) const { wxCHECK( m_frame, /* void */ ); if( aCollector.GetCount() < 2 ) return; const RENDER_SETTINGS* settings = getView()->GetPainter()->GetSettings(); wxCHECK( settings, /* void */ ); PCB_LAYER_ID activeLayer = m_frame->GetActiveLayer(); LSET visibleLayers = m_frame->GetBoard()->GetVisibleLayers(); LSET enabledLayers = m_frame->GetBoard()->GetEnabledLayers(); LSEQ enabledLayerStack = enabledLayers.SeqStackupTop2Bottom( activeLayer ); wxCHECK( !enabledLayerStack.empty(), /* void */ ); auto isCopperPourKeepoutZone = []( const BOARD_ITEM* aItem ) -> bool { if( aItem->Type() == PCB_ZONE_T ) { const ZONE* zone = static_cast( aItem ); wxCHECK( zone, false ); if( zone->GetIsRuleArea() && zone->GetDoNotAllowCopperPour() ) return true; } return false; }; std::vector opacityStackup; for( int i = 0; i < aCollector.GetCount(); i++ ) { const BOARD_ITEM* item = aCollector[i]; LSET itemLayers = item->GetLayerSet() & enabledLayers & visibleLayers; LSEQ itemLayerSeq = itemLayers.Seq( enabledLayerStack ); for( PCB_LAYER_ID layer : itemLayerSeq ) { COLOR4D color = settings->GetColor( item, layer ); if( color.a == 0 ) continue; LAYER_OPACITY_ITEM opacityItem; opacityItem.m_Layer = layer; opacityItem.m_Opacity = color.a; opacityItem.m_Item = item; if( isCopperPourKeepoutZone( item ) ) opacityItem.m_Opacity = 0.0; opacityStackup.emplace_back( opacityItem ); } } std::sort( opacityStackup.begin(), opacityStackup.end(), [&]( const LAYER_OPACITY_ITEM& aLhs, const LAYER_OPACITY_ITEM& aRhs ) -> bool { int retv = enabledLayerStack.TestLayers( aLhs.m_Layer, aRhs.m_Layer ); if( retv ) return retv > 0; return aLhs.m_Opacity > aRhs.m_Opacity; } ); std::set visibleItems; std::set itemsToRemove; double minAlphaLimit = ADVANCED_CFG::GetCfg().m_PcbSelectionVisibilityRatio; double currentStackupOpacity = 0.0; PCB_LAYER_ID lastVisibleLayer = PCB_LAYER_ID::UNDEFINED_LAYER; for( const LAYER_OPACITY_ITEM& opacityItem : opacityStackup ) { if( lastVisibleLayer == PCB_LAYER_ID::UNDEFINED_LAYER ) { currentStackupOpacity = opacityItem.m_Opacity; lastVisibleLayer = opacityItem.m_Layer; visibleItems.emplace( opacityItem.m_Item ); continue; } // Objects to ignore and fallback to the old selection behavior. auto ignoreItem = [&]() { const BOARD_ITEM* item = opacityItem.m_Item; wxCHECK( item, false ); // Check items that span multiple layers for visibility. if( visibleItems.count( item ) ) return true; // Don't prune child items of a footprint that is already visible. if( item->GetParent() && ( item->GetParent()->Type() == PCB_FOOTPRINT_T ) && visibleItems.count( item->GetParent() ) ) return true; // Keepout zones are transparent but for some reason, // PCB_PAINTER::GetColor() returns the color of the zone it // prevents from filling. if( isCopperPourKeepoutZone( item ) ) return true; return false; }; // Everything on the currently selected layer is visible; if( opacityItem.m_Layer == enabledLayerStack[0] ) { visibleItems.emplace( opacityItem.m_Item ); } else { double itemVisibility = opacityItem.m_Opacity * ( 1.0 - currentStackupOpacity ); if( ( itemVisibility <= minAlphaLimit ) && !ignoreItem() ) itemsToRemove.emplace( opacityItem.m_Item ); else visibleItems.emplace( opacityItem.m_Item ); } if( opacityItem.m_Layer != lastVisibleLayer ) { currentStackupOpacity += opacityItem.m_Opacity * ( 1.0 - currentStackupOpacity ); currentStackupOpacity = std::min( currentStackupOpacity, 1.0 ); lastVisibleLayer = opacityItem.m_Layer; } } for( const BOARD_ITEM* itemToRemove : itemsToRemove ) { wxCHECK( aCollector.GetCount() > 1, /* void */ ); aCollector.Remove( itemToRemove ); } } // The general idea here is that if the user clicks directly on a small item inside a larger // one, then they want the small item. The quintessential case of this is clicking on a pad // within a footprint, but we also apply it for text within a footprint, footprints within // larger footprints, and vias within either larger pads or longer tracks. // // These "guesses" presume there is area within the larger item to click in to select it. If // an item is mostly covered by smaller items within it, then the guesses are inappropriate as // there might not be any area left to click to select the larger item. In this case we must // leave the items in the collector and bring up a Selection Clarification menu. // // We currently check for pads and text mostly covering a footprint, but we don't check for // smaller footprints mostly covering a larger footprint. // void PCB_SELECTION_TOOL::GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector, const VECTOR2I& aWhere ) const { static const LSET silkLayers( 2, B_SilkS, F_SilkS ); static const LSET courtyardLayers( 2, B_CrtYd, F_CrtYd ); static std::vector singleLayerSilkTypes = { PCB_FIELD_T, PCB_TEXT_T, PCB_TEXTBOX_T, PCB_SHAPE_T }; if( ADVANCED_CFG::GetCfg().m_PcbSelectionVisibilityRatio != 1.0 ) pruneObscuredSelectionCandidates( aCollector ); if( aCollector.GetCount() == 1 ) return; std::set preferred; std::set rejected; VECTOR2I where( aWhere.x, aWhere.y ); const RENDER_SETTINGS* settings = getView()->GetPainter()->GetSettings(); PCB_LAYER_ID activeLayer = m_frame->GetActiveLayer(); // If a silk layer is in front, we assume the user is working with silk and give preferential // treatment to single-layer items on *either* silk layer. if( silkLayers[activeLayer] ) { for( int i = 0; i < aCollector.GetCount(); ++i ) { BOARD_ITEM* item = aCollector[i]; if( item->IsType( singleLayerSilkTypes ) && silkLayers[ item->GetLayer() ] ) preferred.insert( item ); } } // Similarly, if a courtyard layer is in front, we assume the user is positioning footprints // and give preferential treatment to footprints on *both* top and bottom. else if( courtyardLayers[activeLayer] && settings->GetHighContrast() ) { for( int i = 0; i < aCollector.GetCount(); ++i ) { BOARD_ITEM* item = aCollector[i]; if( item->Type() == PCB_FOOTPRINT_T ) preferred.insert( item ); } } if( preferred.size() > 0 ) { aCollector.Empty(); for( BOARD_ITEM* item : preferred ) aCollector.Append( item ); return; } // Prefer exact hits to sloppy ones constexpr int MAX_SLOP = 5; int singlePixel = KiROUND( aCollector.GetGuide()->OnePixelInIU() ); int maxSlop = KiROUND( MAX_SLOP * aCollector.GetGuide()->OnePixelInIU() ); int minSlop = INT_MAX; std::map itemsBySloppiness; for( int i = 0; i < aCollector.GetCount(); ++i ) { BOARD_ITEM* item = aCollector[i]; int itemSlop = hitTestDistance( where, item, maxSlop ); itemsBySloppiness[ item ] = itemSlop; if( itemSlop < minSlop ) minSlop = itemSlop; } // Prune sloppier items if( minSlop < INT_MAX ) { for( std::pair pair : itemsBySloppiness ) { if( pair.second > minSlop + singlePixel ) aCollector.Transfer( pair.first ); } } // If the user clicked on a small item within a much larger one then it's pretty clear // they're trying to select the smaller one. constexpr double sizeRatio = 1.5; std::vector> itemsByArea; for( int i = 0; i < aCollector.GetCount(); ++i ) { BOARD_ITEM* item = aCollector[i]; double area = 0.0; if( item->Type() == PCB_ZONE_T && static_cast( item )->HitTestForEdge( where, maxSlop / 2 ) ) { // Zone borders are very specific, so make them "small" area = (double) SEG::Square( singlePixel ) * MAX_SLOP; } else if( item->Type() == PCB_VIA_T ) { // Vias rarely hide other things, and we don't want them deferring to short track // segments underneath them -- so artificially reduce their size from πr² to r². area = (double) SEG::Square( static_cast( item )->GetDrill() / 2 ); } else if( item->Type() == PCB_REFERENCE_IMAGE_T ) { VECTOR2D size = static_cast( item )->GetSize(); area = size.x * size.y; } else { try { area = FOOTPRINT::GetCoverageArea( item, aCollector ); } catch( const std::exception& e ) { wxLogError( wxT( "A clipper exception %s was detected." ), e.what() ); } } itemsByArea.emplace_back( item, area ); } std::sort( itemsByArea.begin(), itemsByArea.end(), []( const std::pair& lhs, const std::pair& rhs ) -> bool { return lhs.second < rhs.second; } ); bool rejecting = false; for( int i = 1; i < (int) itemsByArea.size(); ++i ) { if( itemsByArea[i].second > itemsByArea[i-1].second * sizeRatio ) rejecting = true; if( rejecting ) rejected.insert( itemsByArea[i].first ); } // Special case: if a footprint is completely covered with other features then there's no // way to select it -- so we need to leave it in the list for user disambiguation. constexpr double maxCoverRatio = 0.70; for( int i = 0; i < aCollector.GetCount(); ++i ) { if( FOOTPRINT* footprint = dynamic_cast( aCollector[i] ) ) { if( footprint->CoverageRatio( aCollector ) > maxCoverRatio ) rejected.erase( footprint ); } } // Hopefully we've now got what the user wanted. if( (unsigned) aCollector.GetCount() > rejected.size() ) // do not remove everything { for( BOARD_ITEM* item : rejected ) aCollector.Transfer( item ); } // Finally, what we are left with is a set of items of similar coverage area. We now reject // any that are not on the active layer, to reduce the number of disambiguation menus shown. // If the user wants to force-disambiguate, they can either switch layers or use the modifier // key to force the menu. if( aCollector.GetCount() > 1 ) { bool haveItemOnActive = false; rejected.clear(); for( int i = 0; i < aCollector.GetCount(); ++i ) { if( !aCollector[i]->IsOnLayer( activeLayer ) ) rejected.insert( aCollector[i] ); else haveItemOnActive = true; } if( haveItemOnActive ) for( BOARD_ITEM* item : rejected ) aCollector.Transfer( item ); } } void PCB_SELECTION_TOOL::FilterCollectorForHierarchy( GENERAL_COLLECTOR& aCollector, bool aMultiselect ) const { std::unordered_set toAdd; // Set CANDIDATE on all parents which are included in the GENERAL_COLLECTOR. This // algorithm is O(3n), whereas checking for the parent inclusion could potentially be O(n^2). for( int j = 0; j < aCollector.GetCount(); j++ ) { if( aCollector[j]->GetParent() ) aCollector[j]->GetParent()->ClearFlags( CANDIDATE ); } if( aMultiselect ) { for( int j = 0; j < aCollector.GetCount(); j++ ) aCollector[j]->SetFlags( CANDIDATE ); } for( int j = 0; j < aCollector.GetCount(); ) { BOARD_ITEM* item = aCollector[j]; BOARD_ITEM* parent = item->GetParent(); BOARD_ITEM* start = item; if( !m_isFootprintEditor && parent && parent->Type() == PCB_FOOTPRINT_T ) start = parent; // If a group is entered, disallow selections of objects outside the group. if( m_enteredGroup && !PCB_GROUP::WithinScope( item, m_enteredGroup, m_isFootprintEditor ) ) { aCollector.Remove( item ); continue; } // If any element is a member of a group, replace those elements with the top containing // group. if( PCB_GROUP* top = PCB_GROUP::TopLevelGroup( start, m_enteredGroup, m_isFootprintEditor ) ) { if( top != item ) { toAdd.insert( top ); top->SetFlags(CANDIDATE ); aCollector.Remove( item ); continue; } } // Footprints are a bit easier as they can't be nested. if( parent && ( parent->GetFlags() & CANDIDATE ) ) { // Remove children of selected items aCollector.Remove( item ); continue; } ++j; } for( BOARD_ITEM* item : toAdd ) { if( !aCollector.HasItem( item ) ) aCollector.Append( item ); } } void PCB_SELECTION_TOOL::FilterCollectorForFreePads( GENERAL_COLLECTOR& aCollector, bool aForcePromotion ) const { std::set to_add; // Iterate from the back so we don't have to worry about removals. for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( !m_isFootprintEditor && item->Type() == PCB_PAD_T && ( !frame()->GetPcbNewSettings()->m_AllowFreePads || aForcePromotion ) ) { if( !aCollector.HasItem( item->GetParent() ) ) to_add.insert( item->GetParent() ); aCollector.Remove( item ); } } for( BOARD_ITEM* item : to_add ) aCollector.Append( item ); } void PCB_SELECTION_TOOL::FilterCollectorForMarkers( GENERAL_COLLECTOR& aCollector ) const { // Iterate from the back so we don't have to worry about removals. for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( item->Type() == PCB_MARKER_T ) aCollector.Remove( item ); } } void PCB_SELECTION_TOOL::FilterCollectorForFootprints( GENERAL_COLLECTOR& aCollector, const VECTOR2I& aWhere ) const { const RENDER_SETTINGS* settings = getView()->GetPainter()->GetSettings(); BOX2D viewport = getView()->GetViewport(); BOX2I extents( viewport.GetPosition(), viewport.GetSize() ); bool need_direct_hit = false; FOOTPRINT* single_fp = nullptr; // If the designer is not modifying the existing selection AND we already have // a selection, then we only want to select items that are directly under the cursor. // This prevents us from being unable to clear the selection when zoomed into a footprint if( !m_additive && !m_subtractive && !m_exclusive_or && m_selection.GetSize() > 0 ) { need_direct_hit = true; for( EDA_ITEM* item : m_selection ) { FOOTPRINT* fp = nullptr; if( item->Type() != PCB_FOOTPRINT_T ) fp = static_cast( item )->GetParentFootprint(); else fp = static_cast( item ); // If the selection contains items that are not footprints, then don't restrict // whether we deselect the item or not. if( !fp ) { single_fp = nullptr; break; } else if( !single_fp ) { single_fp = fp; } // If the selection contains items from multiple footprints, then don't restrict // whether we deselect the item or not. else if( single_fp != fp ) { single_fp = nullptr; break; } } } auto visibleLayers = [&]() { if( m_isFootprintEditor ) { LSET set; for( PCB_LAYER_ID layer : LSET::AllLayersMask().Seq() ) set.set( layer, view()->IsLayerVisible( layer ) ); return set; } else { return board()->GetVisibleLayers(); } }; LSET layers = visibleLayers(); if( settings->GetHighContrast() ) { layers.reset(); const std::set activeLayers = settings->GetHighContrastLayers(); for( int layer : activeLayers ) { if( layer >= 0 && layer < PCB_LAYER_ID_COUNT ) layers.set( layer ); } } // Iterate from the back so we don't have to worry about removals. for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; FOOTPRINT* fp = dyn_cast( item ); if( !fp ) continue; // Make footprints not difficult to select in high-contrast modes. if( layers[fp->GetLayer()] ) continue; BOX2I bbox = fp->GetLayerBoundingBox( layers ); // If the point clicked is not inside the visible bounding box, we can also remove it. if( !bbox.Contains( aWhere) ) aCollector.Remove( item ); bool has_hit = false; for( PCB_LAYER_ID layer : layers.Seq() ) { if( fp->HitTestOnLayer( extents, false, layer ) ) { has_hit = true; break; } } // If the point is outside of the visible bounding box, we can remove it. if( !has_hit ) { aCollector.Remove( item ); } // Do not require a direct hit on this fp if the existing selection only contains // this fp's items. This allows you to have a selection of pads from a single // footprint and still click in the center of the footprint to select it. else if( single_fp ) { if( fp == single_fp ) continue; } else if( need_direct_hit ) { has_hit = false; for( PCB_LAYER_ID layer : layers.Seq() ) { if( fp->HitTestOnLayer( aWhere, layer ) ) { has_hit = true; break; } } if( !has_hit ) aCollector.Remove( item ); } } } int PCB_SELECTION_TOOL::updateSelection( const TOOL_EVENT& aEvent ) { getView()->Update( &m_selection ); getView()->Update( &m_enteredGroupOverlay ); return 0; } void PCB_SELECTION_TOOL::setTransitions() { Go( &PCB_SELECTION_TOOL::UpdateMenu, ACTIONS::updateMenu.MakeEvent() ); Go( &PCB_SELECTION_TOOL::Main, PCB_ACTIONS::selectionActivate.MakeEvent() ); Go( &PCB_SELECTION_TOOL::CursorSelection, PCB_ACTIONS::selectionCursor.MakeEvent() ); Go( &PCB_SELECTION_TOOL::ClearSelection, PCB_ACTIONS::selectionClear.MakeEvent() ); Go( &PCB_SELECTION_TOOL::AddItemToSel, PCB_ACTIONS::selectItem.MakeEvent() ); Go( &PCB_SELECTION_TOOL::AddItemsToSel, PCB_ACTIONS::selectItems.MakeEvent() ); Go( &PCB_SELECTION_TOOL::RemoveItemFromSel, PCB_ACTIONS::unselectItem.MakeEvent() ); Go( &PCB_SELECTION_TOOL::RemoveItemsFromSel, PCB_ACTIONS::unselectItems.MakeEvent() ); Go( &PCB_SELECTION_TOOL::ReselectItem, PCB_ACTIONS::reselectItem.MakeEvent() ); Go( &PCB_SELECTION_TOOL::SelectionMenu, PCB_ACTIONS::selectionMenu.MakeEvent() ); Go( &PCB_SELECTION_TOOL::filterSelection, PCB_ACTIONS::filterSelection.MakeEvent() ); Go( &PCB_SELECTION_TOOL::expandConnection, PCB_ACTIONS::selectConnection.MakeEvent() ); Go( &PCB_SELECTION_TOOL::unrouteSelected, PCB_ACTIONS::unrouteSelected.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectNet, PCB_ACTIONS::selectNet.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectNet, PCB_ACTIONS::deselectNet.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectUnconnected, PCB_ACTIONS::selectUnconnected.MakeEvent() ); Go( &PCB_SELECTION_TOOL::grabUnconnected, PCB_ACTIONS::grabUnconnected.MakeEvent() ); Go( &PCB_SELECTION_TOOL::syncSelection, PCB_ACTIONS::syncSelection.MakeEvent() ); Go( &PCB_SELECTION_TOOL::syncSelectionWithNets, PCB_ACTIONS::syncSelectionWithNets.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectSameSheet, PCB_ACTIONS::selectSameSheet.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectSheetContents, PCB_ACTIONS::selectOnSheetFromEeschema.MakeEvent() ); Go( &PCB_SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsModified ); Go( &PCB_SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsMoved ); Go( &PCB_SELECTION_TOOL::SelectAll, ACTIONS::selectAll.MakeEvent() ); Go( &PCB_SELECTION_TOOL::UnselectAll, ACTIONS::unselectAll.MakeEvent() ); Go( &PCB_SELECTION_TOOL::disambiguateCursor, EVENTS::DisambiguatePoint ); }