/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Brian Piccioni brian@documenteddesigns.com * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * @author Brian Piccioni * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include BOARD_REANNOTATE_TOOL::BOARD_REANNOTATE_TOOL() : PCB_TOOL_BASE( "pcbnew.ReannotateTool" ), m_selectionTool( nullptr ), m_frame( nullptr ) { } bool BOARD_REANNOTATE_TOOL::Init() { // Find the selection tool, so they can cooperate m_selectionTool = m_toolMgr->GetTool(); return true; } void BOARD_REANNOTATE_TOOL::Reset( RESET_REASON aReason ) { m_frame = getEditFrame(); } int BOARD_REANNOTATE_TOOL::ShowReannotateDialog( const TOOL_EVENT& aEvent ) { DIALOG_BOARD_REANNOTATE dialog( m_frame ); dialog.ShowModal(); return 0; } int BOARD_REANNOTATE_TOOL::ReannotateDuplicatesInSelection() { PCB_SELECTION& selection = m_selectionTool->GetSelection(); if( selection.Empty() ) return 0; return ReannotateDuplicates( selection, std::vector() ); } int BOARD_REANNOTATE_TOOL::ReannotateDuplicates( const PCB_SELECTION& aSelectionToReannotate, const std::vector& aAdditionalFootprints ) { if( aSelectionToReannotate.Empty() ) return 0; // 1. Build list of designators on the board & the additional footprints FOOTPRINTS fpOnBoard = m_frame->GetBoard()->Footprints(); std::multimap usedDesignatorsMap; for( EDA_ITEM* item : aAdditionalFootprints ) { if( item->Type() == PCB_FOOTPRINT_T ) fpOnBoard.push_back( static_cast( item ) ); } for( FOOTPRINT* fp : fpOnBoard ) usedDesignatorsMap.insert( { fp->GetReference(), fp->m_Uuid } ); // 2. Get a sorted list of footprints from the selection FOOTPRINTS fpInSelection; for( EDA_ITEM* item : aSelectionToReannotate ) { if( item->Type() == PCB_FOOTPRINT_T ) fpInSelection.push_back( static_cast( item ) ); } std::sort( fpInSelection.begin(), fpInSelection.end(), []( const FOOTPRINT* aA, const FOOTPRINT* aB ) -> bool { int ii = StrNumCmp( aA->GetReference(), aB->GetReference(), true ); if( ii == 0 ) { // Sort by position: x, then y if( aA->GetPosition().y == aB->GetPosition().y ) { if( aA->GetPosition().x == aB->GetPosition().x ) return aA->m_Uuid < aB->m_Uuid; // ensure a deterministic sort else return aA->GetPosition().x < aB->GetPosition().x; } else { return aA->GetPosition().y > aB->GetPosition().y; } } return ii < 0; } ); // 3. Iterate through the sorted list of footprints for( FOOTPRINT* fp : fpInSelection ) { wxString stem = UTIL::GetRefDesPrefix( fp->GetReference() ); int value = UTIL::GetRefDesNumber( fp->GetReference() ); bool duplicate = false; while( usedDesignatorsMap.find( fp->GetReference() ) != usedDesignatorsMap.end() ) { auto result = usedDesignatorsMap.equal_range( fp->GetReference() ); for( auto& it = result.first; it != result.second; it++ ) { if( it->second != fp->m_Uuid ) { duplicate = true; break; } } if( !duplicate ) break; // The only designator in the board with this reference is the selected one if( value < 0 ) value = 1; else ++value; fp->SetReference( stem + std::to_string( value ) ); } if( duplicate ) usedDesignatorsMap.insert( { fp->GetReference(), fp->m_Uuid } ); } return 0; } void BOARD_REANNOTATE_TOOL::setTransitions() { Go( &BOARD_REANNOTATE_TOOL::ShowReannotateDialog, PCB_ACTIONS::boardReannotate.MakeEvent() ); }