/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2017 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sg_appearance.h * defines the generic material appearance of a scenegraph object */ #ifndef SG_APPEARANCE_H #define SG_APPEARANCE_H #include "3d_cache/sg/sg_node.h" class SGAPPEARANCE : public SGNODE { public: float shininess; // default 0.2 float transparency; // default 0.0 SGCOLOR ambient; // default 0.05317 0.17879 0.01804 SGCOLOR diffuse; // default 0.8 0.8 0.8 SGCOLOR emissive; // default 0.0 0.0 0.0 SGCOLOR specular; // default 0.0 0.0 0.0 void unlinkChildNode( const SGNODE* aNode ) override; void unlinkRefNode( const SGNODE* aNode ) override; public: SGAPPEARANCE( SGNODE* aParent ); virtual ~SGAPPEARANCE(); virtual bool SetParent( SGNODE* aParent, bool notify = true ) override; bool SetEmissive( float aRVal, float aGVal, float aBVal ); bool SetEmissive( const SGCOLOR* aRGBColor ); bool SetEmissive( const SGCOLOR& aRGBColor ); bool SetDiffuse( float aRVal, float aGVal, float aBVal ); bool SetDiffuse( const SGCOLOR* aRGBColor ); bool SetDiffuse( const SGCOLOR& aRGBColor ); bool SetSpecular( float aRVal, float aGVal, float aBVal ); bool SetSpecular( const SGCOLOR* aRGBColor ); bool SetSpecular( const SGCOLOR& aRGBColor ); bool SetAmbient( float aRVal, float aGVal, float aBVal ); bool SetAmbient( const SGCOLOR* aRGBColor ); bool SetAmbient( const SGCOLOR& aRGBColor ); SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override; bool AddRefNode( SGNODE* aNode ) override; bool AddChildNode( SGNODE* aNode ) override; void ReNameNodes( void ) override; bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override; bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override; bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override; }; #endif // SG_APPEARANCE_H