/** * @file 3d_frame.cpp */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include <3d_viewer.h> #include <3d_canvas.h> #include #include #include #include <3d_viewer_id.h> #include INFO3D_VISU g_Parm_3D_Visu; // Key to store 3D Viewer config: static const wxChar keyBgColor_Red[] = wxT( "BgColor_Red" ); static const wxChar keyBgColor_Green[] = wxT( "BgColor_Green" ); static const wxChar keyBgColor_Blue[] = wxT( "BgColor_Blue" ); static const wxChar keyShowRealisticMode[] = wxT( "ShowRealisticMode" ); static const wxChar keyShowAxis[] = wxT( "ShowAxis" ); static const wxChar keyShowGrid[] = wxT( "ShowGrid3D" ); static const wxChar keyShowGridSize[] = wxT( "Grid3DSize" ); static const wxChar keyShowZones[] = wxT( "ShowZones" ); static const wxChar keyShowFootprints[] = wxT( "ShowFootprints" ); static const wxChar keyShowCopperThickness[] = wxT( "ShowCopperThickness" ); static const wxChar keyShowAdhesiveLayers[] = wxT( "ShowAdhesiveLayers" ); static const wxChar keyShowSilkScreenLayers[] = wxT( "ShowSilkScreenLayers" ); static const wxChar keyShowSolderMaskLayers[] = wxT( "ShowSolderMasLayers" ); static const wxChar keyShowSolderPasteLayers[] =wxT( "ShowSolderPasteLayers" ); static const wxChar keyShowCommentsLayer[] = wxT( "ShowCommentsLayers" ); static const wxChar keyShowBoardBody[] = wxT( "ShowBoardBody" ); static const wxChar keyShowEcoLayers[] = wxT( "ShowEcoLayers" ); BEGIN_EVENT_TABLE( EDA_3D_FRAME, EDA_BASE_FRAME ) EVT_ACTIVATE( EDA_3D_FRAME::OnActivate ) EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom ) EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D, EDA_3D_FRAME::Process_Special_Functions ) EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_FRAME::Process_Special_Functions ) EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame ) EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions ) EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions ) EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END, EDA_3D_FRAME::On3DGridSelection ) EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow ) END_EVENT_TABLE() EDA_3D_FRAME::EDA_3D_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent, const wxString& aTitle, long style ) : KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition, wxDefaultSize, style, wxT( "Frame3D" ) ) { m_canvas = NULL; m_reloadRequest = false; m_ortho = false; // Give it an icon wxIcon icon; icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) ); SetIcon( icon ); LoadSettings( config() ); SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y ); // Create the status line static const int dims[5] = { -1, 100, 100, 100, 140 }; CreateStatusBar( 5 ); SetStatusWidths( 5, dims ); CreateMenuBar(); ReCreateMainToolbar(); // Make a EDA_3D_CANVAS int attrs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 }; m_canvas = new EDA_3D_CANVAS( this, attrs ); m_auimgr.SetManagedWindow( this ); EDA_PANEINFO horiztb; horiztb.HorizontalToolbarPane(); m_auimgr.AddPane( m_mainToolBar, wxAuiPaneInfo( horiztb ).Name( wxT( "m_mainToolBar" ) ).Top() ); m_auimgr.AddPane( m_canvas, wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() ); m_auimgr.Update(); // Fixes bug in Windows (XP and possibly others) where the canvas requires the focus // in order to receive mouse events. Otherwise, the user has to click somewhere on // the canvas before it will respond to mouse wheel events. m_canvas->SetFocus(); } void EDA_3D_FRAME::Exit3DFrame( wxCommandEvent& event ) { Close( true ); } void EDA_3D_FRAME::OnCloseWindow( wxCloseEvent& Event ) { if( Parent() ) Parent()->m_Draw3DFrame = NULL; Destroy(); } void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg ) { EDA_BASE_FRAME::LoadSettings( aCfg ); INFO3D_VISU& prms = g_Parm_3D_Visu; aCfg->Read( keyBgColor_Red, &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 ); aCfg->Read( keyBgColor_Green, &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 ); aCfg->Read( keyBgColor_Blue, &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 ); bool tmp; aCfg->Read( keyShowRealisticMode, &tmp, false ); prms.SetFlag( FL_USE_REALISTIC_MODE, tmp ); aCfg->Read( keyShowAxis, &tmp, true ); prms.SetFlag( FL_AXIS, tmp ); aCfg->Read( keyShowGrid, &tmp, true ); prms.SetFlag( FL_GRID, tmp ); aCfg->Read( keyShowGridSize, &prms.m_3D_Grid, 10.0 ); prms.SetFlag( FL_MODULE, tmp ); aCfg->Read( keyShowFootprints, &tmp, true ); prms.SetFlag( FL_MODULE, tmp ); aCfg->Read( keyShowCopperThickness, &tmp, false ); prms.SetFlag( FL_USE_COPPER_THICKNESS, tmp ); aCfg->Read( keyShowZones, &tmp, true ); prms.SetFlag( FL_ZONE, tmp ); aCfg->Read( keyShowAdhesiveLayers, &tmp, true ); prms.SetFlag( FL_ADHESIVE, tmp ); aCfg->Read( keyShowSilkScreenLayers, &tmp, true ); prms.SetFlag( FL_SILKSCREEN, tmp ); aCfg->Read( keyShowSolderMaskLayers, &tmp, true ); prms.SetFlag( FL_SOLDERMASK, tmp ); aCfg->Read( keyShowSolderPasteLayers, &tmp, true ); prms.SetFlag( FL_SOLDERPASTE, tmp ); aCfg->Read( keyShowCommentsLayer, &tmp, true ); prms.SetFlag( FL_COMMENTS, tmp ); aCfg->Read( keyShowEcoLayers, &tmp, true ); prms.SetFlag( FL_ECO, tmp ); aCfg->Read( keyShowBoardBody, &tmp, true ); prms.SetFlag( FL_SHOW_BOARD_BODY, tmp ); } void EDA_3D_FRAME::SaveSettings( wxConfigBase* aCfg ) { EDA_BASE_FRAME::SaveSettings( aCfg ); INFO3D_VISU& prms = g_Parm_3D_Visu; aCfg->Write( keyBgColor_Red, g_Parm_3D_Visu.m_BgColor.m_Red ); aCfg->Write( keyBgColor_Green, g_Parm_3D_Visu.m_BgColor.m_Green ); aCfg->Write( keyBgColor_Blue, g_Parm_3D_Visu.m_BgColor.m_Blue ); aCfg->Write( keyShowRealisticMode, prms.GetFlag( FL_USE_REALISTIC_MODE ) ); aCfg->Write( keyShowAxis, prms.GetFlag( FL_AXIS ) ); aCfg->Write( keyShowGrid, prms.GetFlag( FL_GRID ) ); aCfg->Write( keyShowGridSize, prms.m_3D_Grid ); aCfg->Write( keyShowFootprints, prms.GetFlag( FL_MODULE ) ); aCfg->Write( keyShowCopperThickness, prms.GetFlag( FL_USE_COPPER_THICKNESS ) ); aCfg->Write( keyShowZones, prms.GetFlag( FL_ZONE ) ); aCfg->Write( keyShowAdhesiveLayers, prms.GetFlag( FL_ADHESIVE ) ); aCfg->Write( keyShowSilkScreenLayers, prms.GetFlag( FL_SILKSCREEN ) ); aCfg->Write( keyShowSolderMaskLayers, prms.GetFlag( FL_SOLDERMASK ) ); aCfg->Write( keyShowSolderPasteLayers, prms.GetFlag( FL_SOLDERPASTE ) ); aCfg->Write( keyShowCommentsLayer, prms.GetFlag( FL_COMMENTS ) ); aCfg->Write( keyShowEcoLayers, prms.GetFlag( FL_ECO ) ); aCfg->Write( keyShowBoardBody, prms.GetFlag( FL_SHOW_BOARD_BODY ) ); } void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event ) { int ii; switch( event.GetId() ) { case ID_ZOOM_PAGE: for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; g_Parm_3D_Visu.m_Zoom = 1.0; m_canvas->SetOffset( 0.0, 0.0 ); trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case ID_ZOOM_IN: g_Parm_3D_Visu.m_Zoom /= 1.2; if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) g_Parm_3D_Visu.m_Zoom = 0.01; break; case ID_ZOOM_OUT: g_Parm_3D_Visu.m_Zoom *= 1.2; break; case ID_ZOOM_REDRAW: break; default: return; } m_canvas->Refresh( false ); m_canvas->DisplayStatus(); } void EDA_3D_FRAME::OnLeftClick( wxDC* DC, const wxPoint& MousePos ) { } void EDA_3D_FRAME::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) { } double EDA_3D_FRAME::BestZoom() { return 1.0; } void EDA_3D_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg ) { } void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event ) { #define ROT_ANGLE 10.0 int id = event.GetId(); bool isChecked = event.IsChecked(); switch( id ) { case ID_TOOL_SET_VISIBLE_ITEMS: Install_3D_ViewOptionDialog( event ); break; case ID_RELOAD3D_BOARD: NewDisplay(); return; break; case ID_ROTATE3D_X_POS: g_Parm_3D_Visu.m_ROTX += ROT_ANGLE; break; case ID_ROTATE3D_X_NEG: g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE; break; case ID_ROTATE3D_Y_POS: g_Parm_3D_Visu.m_ROTY += ROT_ANGLE; break; case ID_ROTATE3D_Y_NEG: g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE; break; case ID_ROTATE3D_Z_POS: g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE; break; case ID_ROTATE3D_Z_NEG: g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE; break; case ID_MOVE3D_LEFT: m_canvas->SetView3D( WXK_LEFT ); return; case ID_MOVE3D_RIGHT: m_canvas->SetView3D( WXK_RIGHT ); return; case ID_MOVE3D_UP: m_canvas->SetView3D( WXK_UP ); return; case ID_MOVE3D_DOWN: m_canvas->SetView3D( WXK_DOWN ); return; case ID_ORTHO: ToggleOrtho(); return; case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_JPEG: m_canvas->TakeScreenshot( event ); break; case ID_MENU3D_BGCOLOR_SELECTION: Set3DBgColor(); return; case ID_MENU3D_REALISTIC_MODE: g_Parm_3D_Visu.SetFlag( FL_USE_REALISTIC_MODE, isChecked ); NewDisplay(); return; case ID_MENU3D_SHOW_BOARD_BODY: g_Parm_3D_Visu.SetFlag( FL_SHOW_BOARD_BODY, isChecked ); NewDisplay(); return; case ID_MENU3D_AXIS_ONOFF: g_Parm_3D_Visu.SetFlag( FL_AXIS, isChecked ); m_canvas->Refresh(); return; case ID_MENU3D_MODULE_ONOFF: g_Parm_3D_Visu.SetFlag( FL_MODULE, isChecked ); m_canvas->Refresh(); return; case ID_MENU3D_USE_COPPER_THICKNESS: g_Parm_3D_Visu.SetFlag( FL_USE_COPPER_THICKNESS, isChecked ); NewDisplay(GL_ID_BOARD); return; case ID_MENU3D_ZONE_ONOFF: g_Parm_3D_Visu.SetFlag( FL_ZONE, isChecked ); NewDisplay(GL_ID_BOARD); return; case ID_MENU3D_ADHESIVE_ONOFF: g_Parm_3D_Visu.SetFlag( FL_ADHESIVE, isChecked ); NewDisplay(GL_ID_TECH_LAYERS); return; case ID_MENU3D_SILKSCREEN_ONOFF: g_Parm_3D_Visu.SetFlag( FL_SILKSCREEN, isChecked ); NewDisplay(GL_ID_TECH_LAYERS); return; case ID_MENU3D_SOLDER_MASK_ONOFF: g_Parm_3D_Visu.SetFlag( FL_SOLDERMASK, isChecked ); NewDisplay(GL_ID_TECH_LAYERS); return; case ID_MENU3D_SOLDER_PASTE_ONOFF: g_Parm_3D_Visu.SetFlag( FL_SOLDERPASTE, isChecked ); NewDisplay(GL_ID_TECH_LAYERS); return; case ID_MENU3D_COMMENTS_ONOFF: g_Parm_3D_Visu.SetFlag( FL_COMMENTS, isChecked ); NewDisplay(GL_ID_AUX_LAYERS); return; case ID_MENU3D_ECO_ONOFF: g_Parm_3D_Visu.SetFlag( FL_ECO, isChecked ); NewDisplay(GL_ID_AUX_LAYERS); return; default: wxLogMessage( wxT( "EDA_3D_FRAME::Process_Special_Functions() error: unknown command" ) ); return; } m_canvas->Refresh( true ); m_canvas->DisplayStatus(); } void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event ) { int id = event.GetId(); for( int ii = ID_MENU3D_GRID; ii < ID_MENU3D_GRID_END; ii++ ) { if( event.GetId() == ii ) continue; GetMenuBar()->Check( ii, false ); } switch( id ) { case ID_MENU3D_GRID_NOGRID: g_Parm_3D_Visu.SetFlag( FL_GRID, false ); break; case ID_MENU3D_GRID_10_MM: g_Parm_3D_Visu.SetFlag( FL_GRID, true ); g_Parm_3D_Visu.m_3D_Grid = 10.0; break; case ID_MENU3D_GRID_5_MM: g_Parm_3D_Visu.SetFlag( FL_GRID, true ); g_Parm_3D_Visu.m_3D_Grid = 5.0; break; case ID_MENU3D_GRID_2P5_MM: g_Parm_3D_Visu.SetFlag( FL_GRID, true ); g_Parm_3D_Visu.m_3D_Grid = 2.5; break; case ID_MENU3D_GRID_1_MM: g_Parm_3D_Visu.SetFlag( FL_GRID, true ); g_Parm_3D_Visu.m_3D_Grid = 1.0; break; default: wxLogMessage( wxT( "EDA_3D_FRAME::On3DGridSelection() error: unknown command" ) ); return; } NewDisplay( GL_ID_GRID ); } void EDA_3D_FRAME::NewDisplay( GLuint aGlList ) { m_reloadRequest = false; m_canvas->ClearLists( aGlList ); m_canvas->CreateDrawGL_List(); m_canvas->Refresh( true ); m_canvas->DisplayStatus(); } void EDA_3D_FRAME::OnActivate( wxActivateEvent& event ) { // Reload data if 3D frame shows a footprint, // because it can be changed since last frame activation if( m_reloadRequest ) NewDisplay(); event.Skip(); // required under wxMAC } /* called to set the background color of the 3D scene */ void EDA_3D_FRAME::Set3DBgColor() { S3D_COLOR color; wxColour newcolor, oldcolor; oldcolor.Set( KiROUND( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ), KiROUND( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ), KiROUND( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) ); newcolor = wxGetColourFromUser( this, oldcolor ); if( !newcolor.IsOk() ) // Happens on cancel dialog return; if( newcolor != oldcolor ) { g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0; NewDisplay(); } } BOARD* EDA_3D_FRAME::GetBoard() { return Parent()->GetBoard(); }