/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014-2017 CERN * Copyright (C) 2014-2017 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Włostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef ZONE_FILLER_H #define ZONE_FILLER_H #include #include class PROGRESS_REPORTER; class BOARD; class COMMIT; class SHAPE_POLY_SET; class SHAPE_LINE_CHAIN; class ZONE_FILLER { public: ZONE_FILLER( BOARD* aBoard, COMMIT* aCommit ); ~ZONE_FILLER(); void SetProgressReporter( PROGRESS_REPORTER* aReporter ); PROGRESS_REPORTER* GetProgressReporter() const { return m_progressReporter; } /** * Fills the given list of zones. * * NB: Invalidates connectivity - it is up to the caller to obtain a lock on the connectivity * data before calling Fill to prevent access to stale data by other coroutines (for example, * ratsnest redraw). This will generally be required if a UI-based progress reporter has been * installed. * * Caller is also responsible for re-building connectivity afterwards. */ bool Fill( const std::vector& aZones, bool aCheck = false, wxWindow* aParent = nullptr ); bool IsDebug() const { return m_debugZoneFiller; } private: void addKnockout( PAD* aPad, PCB_LAYER_ID aLayer, int aGap, SHAPE_POLY_SET& aHoles ); void addKnockout( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer, int aGap, bool aIgnoreLineWidth, SHAPE_POLY_SET& aHoles ); void addHoleKnockout( PAD* aPad, int aGap, SHAPE_POLY_SET& aHoles ); void knockoutThermalReliefs( const ZONE* aZone, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aFill, std::vector& aThermalConnectionPads, std::vector& aNoConnectionPads ); void buildCopperItemClearances( const ZONE* aZone, PCB_LAYER_ID aLayer, const std::vector& aNoConnectionPads, SHAPE_POLY_SET& aHoles ); void subtractHigherPriorityZones( const ZONE* aZone, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aRawFill ); /** * Function fillCopperZone * Add non copper areas polygons (pads and tracks with clearance) * to a filled copper area * used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone * Non copper areas are pads and track and their clearance area * The filled copper area must be computed before * BuildFilledSolidAreasPolygons() call this function just after creating the * filled copper area polygon (without clearance areas * @param aPcb: the current board */ bool fillCopperZone( const ZONE* aZone, PCB_LAYER_ID aLayer, PCB_LAYER_ID aDebugLayer, const SHAPE_POLY_SET& aSmoothedOutline, const SHAPE_POLY_SET& aMaxExtents, SHAPE_POLY_SET& aFillPolys ); bool fillNonCopperZone( const ZONE* aZone, PCB_LAYER_ID aLayer, const SHAPE_POLY_SET& aSmoothedOutline, SHAPE_POLY_SET& aFillPolys ); /** * Function buildThermalSpokes * Constructs a list of all thermal spokes for the given zone. */ void buildThermalSpokes( const ZONE* box, PCB_LAYER_ID aLayer, const std::vector& aSpokedPadsList, std::deque& aSpokes ); /** * Build the filled solid areas polygons from zone outlines (stored in m_Poly) * The solid areas can be more than one on copper layers, and do not have holes * ( holes are linked by overlapping segments to the main outline) * in order to have drawable (and plottable) filled polygons. * @return true if OK, false if the solid polygons cannot be built * @param aZone is the zone to fill * @param aFillPolys: A reference to a SHAPE_POLY_SET buffer to store polygons with no holes * (holes are linked to main outline by overlapping segments, and these polygons are shrunk * by aZone->GetMinThickness() / 2 to be drawn with a outline thickness = aZone->GetMinThickness() * aFillPolys are polygons that will be drawn on screen and plotted */ bool fillSingleZone( ZONE* aZone, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aFillPolys ); /** * for zones having the ZONE_FILL_MODE::ZONE_FILL_MODE::HATCH_PATTERN, create a grid pattern * in filled areas of aZone, giving to the filled polygons a fill style like a grid * @param aZone is the zone to modify * @param aFillPolys: A reference to a SHAPE_POLY_SET buffer containing the initial * filled areas, and after adding the grid pattern, the modified filled areas with holes */ bool addHatchFillTypeOnZone( const ZONE* aZone, PCB_LAYER_ID aLayer, PCB_LAYER_ID aDebugLayer, SHAPE_POLY_SET& aFillPolys ); BOARD* m_board; SHAPE_POLY_SET m_boardOutline; // the board outlines, if exists bool m_brdOutlinesValid; // true if m_boardOutline is well-formed COMMIT* m_commit; PROGRESS_REPORTER* m_progressReporter; int m_maxError; int m_worstClearance; bool m_debugZoneFiller; }; #endif