/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cring2d.h * @brief */ #ifndef _CRING2D_H_ #define _CRING2D_H_ #include "cobject2d.h" class CRING2D : public COBJECT2D { public: CRING2D( const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius, const BOARD_ITEM &aBoardItem ); // Imported from COBJECT2D bool Overlaps( const CBBOX2D &aBBox ) const override; bool Intersects( const CBBOX2D &aBBox ) const override; bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const override; bool IsPointInside( const SFVEC2F &aPoint ) const override; const SFVEC2F &GetCenter() const { return m_center; } float GetInnerRadius() const { return m_inner_radius; } float GetOuterRadius() const { return m_outer_radius; } float GetInnerRadiusSquared() const { return m_inner_radius_squared; } float GetOuterRadiusSquared() const { return m_outer_radius_squared; } private: SFVEC2F m_center; float m_inner_radius; float m_outer_radius; float m_inner_radius_squared; float m_outer_radius_squared; }; #endif // _CRING2D_H_