/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2004-2014 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_eda_rect.h */ #ifndef CLASS_EDA_RECT_H #define CLASS_EDA_RECT_H /** * Class EDA_RECT * handles the component boundary box. * This class is similar to wxRect, but some wxRect functions are very curious, * and are working only if dimensions are >= 0 (not always the case in KiCad) * and also KiCad needs some specific method. * so I prefer this more suitable class */ class EDA_RECT { private: wxPoint m_Pos; // Rectangle Origin wxSize m_Size; // Rectangle Size public: EDA_RECT() { }; EDA_RECT( const wxPoint& aPos, const wxSize& aSize ) : m_Pos( aPos ), m_Size( aSize ) { } wxPoint Centre() const { return wxPoint( m_Pos.x + ( m_Size.x >> 1 ), m_Pos.y + ( m_Size.y >> 1 ) ); } /** * Function Move * moves the rectangle by the \a aMoveVector. * @param aMoveVector A wxPoint that is the value to move this rectangle */ void Move( const wxPoint& aMoveVector ); /** * Function Normalize * ensures that the height ant width are positive. */ void Normalize(); /** * Function Contains * @param aPoint = the wxPoint to test * @return true if aPoint is inside the boundary box. A point on a edge is seen as inside */ bool Contains( const wxPoint& aPoint ) const; /** * Function Contains * @param x = the x coordinate of the point to test * @param y = the x coordinate of the point to test * @return true if point is inside the boundary box. A point on a edge is seen as inside */ bool Contains( int x, int y ) const { return Contains( wxPoint( x, y ) ); } /** * Function Contains * @param aRect = the EDA_RECT to test * @return true if aRect is Contained. A common edge is seen as contained */ bool Contains( const EDA_RECT& aRect ) const; const wxSize& GetSize() const { return m_Size; } int GetX() const { return m_Pos.x; } int GetY() const { return m_Pos.y; } const wxPoint& GetOrigin() const { return m_Pos; } const wxPoint& GetPosition() const { return m_Pos; } const wxPoint GetEnd() const { return wxPoint( m_Pos.x + m_Size.x, m_Pos.y + m_Size.y ); } int GetWidth() const { return m_Size.x; } int GetHeight() const { return m_Size.y; } int GetRight() const { return m_Pos.x + m_Size.x; } int GetLeft() const { return m_Pos.x; } int GetBottom() const { return m_Pos.y + m_Size.y; } // Y axis from top to bottom void SetOrigin( const wxPoint& pos ) { m_Pos = pos; } void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; } void SetSize( const wxSize& size ) { m_Size = size; } void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; } void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; } void Offset( const wxPoint& offset ) { m_Pos.x += offset.x; m_Pos.y += offset.y; } void SetX( int val ) { m_Pos.x = val; } void SetY( int val ) { m_Pos.y = val; } void SetWidth( int val ) { m_Size.x = val; } void SetHeight( int val ) { m_Size.y = val; } void SetEnd( int x, int y ) { SetEnd( wxPoint( x, y ) ); } void SetEnd( const wxPoint& pos ) { m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y; } /** * Function Intersects * tests for a common area between rectangles. * * @param aRect A rectangle to test intersection with. * @return bool - true if the argument rectangle intersects this rectangle. * (i.e. if the 2 rectangles have at least a common point) */ bool Intersects( const EDA_RECT& aRect ) const; /** * Function Intersects * tests for a common area between a segment and this rectangle. * * @param aPoint1 First point of the segment to test intersection with. * @param aPoint2 Second point of the segment to test intersection with. * @return bool - true if the argument segment intersects this rectangle. * (i.e. if the segment and rectangle have at least a common point) */ bool Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) const; /** * Function operator(wxRect) * overloads the cast operator to return a wxRect * wxRect does not accept negative values for size, so ensure the * wxRect size is always >= 0 */ operator wxRect() const { EDA_RECT rect( m_Pos, m_Size ); rect.Normalize(); return wxRect( rect.m_Pos, rect.m_Size ); } /** * Function Inflate * inflates the rectangle horizontally by \a dx and vertically by \a dy. If \a dx * and/or \a dy is negative the rectangle is deflated. */ EDA_RECT& Inflate( wxCoord dx, wxCoord dy ); /** * Function Inflate * inflates the rectangle horizontally and vertically by \a aDelta. If \a aDelta * is negative the rectangle is deflated. */ EDA_RECT& Inflate( int aDelta ); /** * Function Merge * modifies the position and size of the rectangle in order to contain \a aRect. It is * mainly used to calculate bounding boxes. * @param aRect The rectangle to merge with this rectangle. */ void Merge( const EDA_RECT& aRect ); /** * Function Merge * modifies the position and size of the rectangle in order to contain the given point. * @param aPoint The point to merge with the rectangle. */ void Merge( const wxPoint& aPoint ); /** * Function GetArea * returns the area of the rectangle. * @return The area of the rectangle. */ double GetArea() const; /** * Function GetBoundingBoxRotated * @return the bounding box of this, after rotation * @param aAngle = the rotation angle in 0.1 deg. * @param aRotCenter = the rotation point. * useful to calculate bounding box of rotated items, when * rotation if not k*90 degrees */ const EDA_RECT GetBoundingBoxRotated( wxPoint aRotCenter, double aAngle ); }; #endif // CLASS_EDA_RECT_H