#include "common.h" #include "pcbnew.h" #include "wxPcbStruct.h" #include "class_board_design_settings.h" #include "colors_selection.h" #include "bitmaps.h" #include "pcbnew_id.h" #include "hotkeys.h" #include "help_common_strings.h" #include #include #include #include #include "class_layerchoicebox.h" /* class to display a layer list. * */ WinEDALayerChoiceBox::WinEDALayerChoiceBox( WinEDA_Toolbar* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, int n, const wxString choices[] ) : wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY ) { m_layerorder = true; m_layerhotkeys = true; m_hotkeys = NULL; if( choices != NULL ) ResyncBitmapOnly(); } WinEDALayerChoiceBox::WinEDALayerChoiceBox( WinEDA_Toolbar* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices ) : wxBitmapComboBox( parent, id, wxEmptyString, pos, size, choices, wxCB_READONLY ) { m_layerorder = true; m_layerhotkeys = true; m_hotkeys = NULL; if( !choices.IsEmpty() ) ResyncBitmapOnly(); } bool WinEDALayerChoiceBox::SetLayersOrdered( bool value ) { m_layerorder = value; return m_layerorder; } bool WinEDALayerChoiceBox::SetLayersHotkeys( bool value ) { m_layerhotkeys = value; return m_layerhotkeys; } // Get Current Item # int WinEDALayerChoiceBox::GetChoice() { return GetSelection(); } // Get Current Layer int WinEDALayerChoiceBox::GetLayerSelection() { return (long) GetClientData( GetSelection() ); } // Set Layer # int WinEDALayerChoiceBox::SetLayerSelection( int layer ) { int elements = GetCount(); for( int i = 0; i < elements; i++ ) { if( GetClientData( i ) == (void*) layer ) { if( GetSelection() != i ) // Element (i) is not selected { SetSelection( i ); return i; } else return i; //If element already selected; do nothing } } // Not Found SetSelection( -1 ); return -1; } // Reload the Layers void WinEDALayerChoiceBox::Resync() { WinEDA_BasePcbFrame* pcbFrame = (WinEDA_BasePcbFrame*) GetParent()->GetParent(); BOARD* board = pcbFrame->GetBoard(); wxASSERT( board != NULL ); Clear(); static DECLARE_LAYERS_ORDER_LIST( layertranscode ); static DECLARE_LAYERS_HOTKEY( layerhk ); for( int i = 0; i < LAYER_COUNT; i++ ) { wxBitmap layerbmp( 14, 14 ); wxMemoryDC bmpDC; wxBrush brush; wxString layername; int layerid = i; if( m_layerorder ) layerid = layertranscode[i]; if( !board->IsLayerEnabled( layerid ) ) continue; // Prepare Bitmap bmpDC.SelectObject( layerbmp ); brush.SetColour( MakeColour( board->GetLayerColor( layerid ) ) ); brush.SetStyle( wxSOLID ); bmpDC.SetBrush( brush ); bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() ); bmpDC.SetBrush( *wxTRANSPARENT_BRUSH ); bmpDC.SetPen( *wxBLACK_PEN ); bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() ); layername = board->GetLayerName( layerid ); if( m_layerhotkeys && m_hotkeys != NULL ) layername = AddHotkeyName( layername, m_hotkeys, layerhk[layerid], false ); Append( layername, layerbmp, (void*) layerid ); } } void WinEDALayerChoiceBox::ResyncBitmapOnly() { WinEDA_BasePcbFrame* pcbFrame = (WinEDA_BasePcbFrame*) GetParent()->GetParent(); BOARD* board = pcbFrame->GetBoard(); int elements = GetCount(); for( int i = 0; i < elements; i++ ) { wxBitmap layerbmp( 14, 14 ); wxMemoryDC bmpDC; wxBrush brush; wxString layername; int layerid = i; // Prepare Bitmap bmpDC.SelectObject( layerbmp ); brush.SetColour( MakeColour( board->GetLayerColor( layerid ) ) ); brush.SetStyle( wxSOLID ); bmpDC.SetBrush( brush ); bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() ); bmpDC.SetBrush( *wxTRANSPARENT_BRUSH ); bmpDC.SetPen( *wxBLACK_PEN ); bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() ); SetItemBitmap(i, layerbmp); } }