/*********************************************************************/ /* base_struct.h : Basic classes for most kicad item descriptions */ /*********************************************************************/ #ifndef BASE_STRUCT_H #define BASE_STRUCT_H #include "colors.h" #if defined(DEBUG) #include // needed for Show() extern std::ostream& operator <<( std::ostream& out, const wxSize& size ); extern std::ostream& operator <<( std::ostream& out, const wxPoint& pt ); #endif /* Id for class identification, at run time */ enum KICAD_T { NOT_USED = -1, // the 3d code uses this value EOT = 0, // search types array terminator (End Of Types) TYPE_NOT_INIT = 0, TYPE_PCB, TYPE_SCREEN, // not really an item, used to identify a screen // Items in pcb TYPE_MODULE, // a footprint TYPE_PAD, // a pad in a footprint TYPE_DRAWSEGMENT, // a segment not on copper layers TYPE_TEXTE, // a text on a layer TYPE_TEXTE_MODULE, // a text in a footprint TYPE_EDGE_MODULE, // a footprint edge TYPE_TRACK, // a track segment (segment on a copper layer) TYPE_VIA, // a via (like atrack segment on a copper layer) TYPE_ZONE, // a segment used to fill a zone area (segment on a // copper layer) TYPE_MARKER_PCB, // a marker used to show something TYPE_DIMENSION, // a dimension (graphic item) TYPE_MIRE, // a target (graphic item) TYPE_ZONE_EDGE_CORNER, // in zone outline: a point to define an outline TYPE_ZONE_CONTAINER, // a zone area TYPE_BOARD_ITEM_LIST, // a list of board items // Draw Items in schematic DRAW_POLYLINE_STRUCT_TYPE, DRAW_JUNCTION_STRUCT_TYPE, TYPE_SCH_TEXT, TYPE_SCH_LABEL, TYPE_SCH_GLOBALLABEL, TYPE_SCH_HIERLABEL, TYPE_SCH_COMPONENT, DRAW_SEGMENT_STRUCT_TYPE, DRAW_BUSENTRY_STRUCT_TYPE, DRAW_SHEET_STRUCT_TYPE, DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE, TYPE_SCH_MARKER, DRAW_NOCONNECT_STRUCT_TYPE, DRAW_PART_TEXT_STRUCT_TYPE, // General SCREEN_STRUCT_TYPE, BLOCK_LOCATE_STRUCT_TYPE, /* * Draw items in library component. * * The order of these items effects the sort order for items inside the * "DRAW/ENDDRAW" section of the component definition in a library file. * If you add a new draw item, type, please make sure you add it so the * sort order is logical. */ LIB_COMPONENT_T, LIB_ALIAS_T, COMPONENT_ARC_DRAW_TYPE, COMPONENT_CIRCLE_DRAW_TYPE, COMPONENT_GRAPHIC_TEXT_DRAW_TYPE, COMPONENT_RECT_DRAW_TYPE, COMPONENT_POLYLINE_DRAW_TYPE, COMPONENT_LINE_DRAW_TYPE, COMPONENT_BEZIER_DRAW_TYPE, COMPONENT_PIN_DRAW_TYPE, /* * Fields are not saved inside the "DRAW/ENDDRAW". Add new draw item * types before this line. */ COMPONENT_FIELD_DRAW_TYPE, /* * For Gerbview: items type: */ TYPE_GERBER_DRAW_ITEM, // End value MAX_STRUCT_TYPE_ID }; enum SEARCH_RESULT { SEARCH_QUIT, SEARCH_CONTINUE }; class EDA_BaseStruct; class WinEDA_DrawFrame; class BOARD; class EDA_Rect; class WinEDA_DrawPanel; /** * Class INSPECTOR * is an abstract class that is used to inspect and possibly collect the * (search) results of Iterating over a list or tree of KICAD_T objects. * Extend from this class and implement the Inspect function and provide for * a way for the extension to collect the results of the search/scan data and * provide them to the caller. */ class INSPECTOR { public: virtual ~INSPECTOR() { } /** * Function Inspect * is the examining function within the INSPECTOR which is passed to the * Iterate function. It is used primarily for searching, but not limited *to * that. It can also collect or modify the scanned objects. * * @param testItem An EDA_BaseStruct to examine. * @param testData is arbitrary data needed by the inspector to determine * if the BOARD_ITEM under test meets its match criteria. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE; */ SEARCH_RESULT virtual Inspect( EDA_BaseStruct* testItem, const void* testData ) = 0; }; /** * Class EDA_Rect * handles the component boundary box. * This class is similar to wxRect, but some wxRect functions are very curious, * so I prefer this suitable class */ class EDA_Rect { public: wxPoint m_Pos; // Rectangle Origin wxSize m_Size; // Rectangle Size public: EDA_Rect() { }; EDA_Rect( const wxPoint& aPos, const wxSize& aSize ) : m_Pos( aPos ), m_Size( aSize ) { } wxPoint Centre() { return wxPoint( m_Pos.x + ( m_Size.x >> 1 ), m_Pos.y + ( m_Size.y >> 1 ) ); } /* Move this by the aMoveVector value (this is a relative move */ void Move( const wxPoint& aMoveVector ); void Normalize(); // Ensure the height and width are >= 0 bool Inside( const wxPoint& point ); // Return TRUE if point is in Rect bool Inside( int x, int y ) { return Inside( wxPoint( x, y ) ); } wxSize GetSize() { return m_Size; } int GetX() const { return m_Pos.x; } int GetY() const { return m_Pos.y; } wxPoint GetOrigin() { return m_Pos; } wxPoint GetPosition() { return m_Pos; } wxPoint GetEnd() const { return wxPoint( GetRight(), GetBottom() ); } int GetWidth() const { return m_Size.x; } int GetHeight() const { return m_Size.y; } int GetRight() const { return m_Pos.x + m_Size.x; } int GetBottom() const { return m_Pos.y + m_Size.y; } void SetOrigin( const wxPoint& pos ) { m_Pos = pos; } void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; } void SetSize( const wxSize& size ) { m_Size = size; } void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; } void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; } void Offset( const wxPoint& offset ) { m_Pos.x += offset.x; m_Pos.y += offset.y; } void SetX( int val ) { m_Pos.x = val; } void SetY( int val ) { m_Pos.y = val; } void SetWidth( int val ) { m_Size.x = val; } void SetHeight( int val ) { m_Size.y = val; } void SetEnd( int x, int y ) { SetEnd( wxPoint( x, y ) ); } void SetEnd( const wxPoint& pos ) { m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y; } /** * Function Intersects * @return bool - true if the argument rectangle intersects this rectangle. */ bool Intersects( const EDA_Rect aRect ) const; /** * Function operator(wxRect) * overloads the cast operator to return a wxRect */ operator wxRect() const { return wxRect( m_Pos, m_Size ); } /** Inflate * Inflate this object: move each horizontal edge by dx and each vertical * edge by dy toward rect outside * if dx and/or dy is negative, move toward rect inside (deflate) * Works for positive and negative rect size */ EDA_Rect& Inflate( wxCoord dx, wxCoord dy ); /** Inflate * Inflate this object: move each horizontal edge and each vertical edge by * aDelta toward rect outside * if aDelta is negative, move toward rect inside (deflate) * Works for positive and negative rect size */ EDA_Rect& Inflate( int aDelta ); /** * Function Merge * Modify Position and Size of this in order to contain the given rect * mainly used to calculate bounding boxes * @param aRect = given rect to merge with this */ void Merge( const EDA_Rect& aRect ); }; /******************************************************/ /* Basic Classes : used classes are derived from them */ /******************************************************/ class DHEAD; /** * Class EDA_BaseStruct * is a base class for most all the kicad significant classes, used in * schematics and boards. */ // These define are used for the .m_Flags and .m_UndoRedoStatus member of the // class EDA_BaseStruct #define IS_CHANGED (1 << 0) #define IS_LINKED (1 << 1) #define IN_EDIT (1 << 2) #define IS_MOVED (1 << 3) #define IS_NEW (1 << 4) #define IS_RESIZED (1 << 5) #define IS_DRAGGED (1 << 6) #define IS_DELETED (1 << 7) #define IS_WIRE_IMAGE (1 << 8) #define STARTPOINT (1 << 9) #define ENDPOINT (1 << 10) #define SELECTED (1 << 11) #define SELECTEDNODE (1 << 12) ///< flag indicating that the structure has already selected #define STRUCT_DELETED (1 << 13) ///< flag indication structures to be erased #define CANDIDATE (1 << 14) ///< flag indicating that the structure is connected #define SKIP_STRUCT (1 << 15) ///< flag indicating that the structure should be ignored #define DO_NOT_DRAW (1 << 16) ///< Used to disable draw function #define IS_CANCELLED (1 << 17) ///< flag set when edit dialogs are canceled when editing a ///< new object class EDA_BaseStruct { private: /** * Run time identification, _keep private_ so it can never be changed after * a constructor sets it. See comment near SetType() regarding virtual *functions. */ KICAD_T m_StructType; protected: EDA_BaseStruct* Pnext; /* Linked list: Link (next struct) */ EDA_BaseStruct* Pback; /* Linked list: Link (previous struct) */ EDA_BaseStruct* m_Parent; /* Linked list: Link (parent struct) */ EDA_BaseStruct* m_Son; /* Linked list: Link (son struct) */ DHEAD* m_List; ///< which DLIST I am on. public: int m_Flags; // flags for editing and other uses. unsigned long m_TimeStamp; // Time stamp used for logical links int m_Selected; /* Used by block commands, and selective * editing */ // member used in undo/redo function EDA_BaseStruct* m_Image; // Link to an image copy to save a copy of // old parameters values private: int m_Status; private: void InitVars(); public: EDA_BaseStruct( EDA_BaseStruct* parent, KICAD_T idType ); EDA_BaseStruct( KICAD_T idType ); EDA_BaseStruct( const EDA_BaseStruct& base ); virtual ~EDA_BaseStruct() { }; /** * Function Type * returns the type of object. This attribute should never be changed * after a constructor sets it, so there is no public "setter" method. * @return KICAD_T - the type of object. */ KICAD_T Type() const { return m_StructType; } EDA_BaseStruct* Next() const { return (EDA_BaseStruct*) Pnext; } EDA_BaseStruct* Back() const { return (EDA_BaseStruct*) Pback; } EDA_BaseStruct* GetParent() const { return m_Parent; } EDA_BaseStruct* GetSon() const { return m_Son; } DHEAD* GetList() const { return m_List; } void SetNext( EDA_BaseStruct* aNext ) { Pnext = aNext; } void SetBack( EDA_BaseStruct* aBack ) { Pback = aBack; } void SetParent( EDA_BaseStruct* aParent ) { m_Parent = aParent; } void SetSon( EDA_BaseStruct* aSon ) { m_Son = aSon; } void SetList( DHEAD* aList ) { m_List = aList; } inline bool IsNew() const { return m_Flags & IS_NEW; } inline bool IsModified() const { return m_Flags & IS_CHANGED; } inline bool IsMoving() const { return m_Flags & IS_MOVED; } inline bool IsDragging() const { return m_Flags & IS_DRAGGED; } inline bool IsSelected() const { return m_Flags & SELECTED; } int GetState( int type ) const { return m_Status & type; } void SetState( int type, int state ) { if( state ) m_Status |= type; // state = ON or OFF else m_Status &= ~type; } int ReturnStatus() const { return m_Status; } void SetStatus( int new_status ) { m_Status = new_status; } void SetFlags( int aFlags ) { m_Flags = aFlags; } int GetFlags() { return m_Flags; } /** * Function DisplayInfo * has knowledge about the frame and how and where to put status * information about this object into the frame's message panel. * @param frame A WinEDA_DrawFrame in which to print status information. */ virtual void DisplayInfo( WinEDA_DrawFrame* frame ) { // derived classes may implement this } /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ virtual bool HitTest( const wxPoint& refPos ) { return false; // derived classes should override this function } /** * Function HitTest (overlaid) * tests if the given EDA_Rect intersect this object. * For now, an ending point must be inside this rect. * @param refArea : the given EDA_Rect * @return bool - true if a hit, else false */ virtual bool HitTest( EDA_Rect& refArea ) { return false; // derived classes should override this function } /** * Function GetBoundingBox * returns the orthogonal, bounding box of this object for display * purposes. * This box should be an enclosing perimeter for visible components of this * object, and the units should be in the pcb or schematic coordinate * system. * It is OK to overestimate the size by a few counts. */ virtual EDA_Rect GetBoundingBox() { #if defined(DEBUG) printf( "Missing GetBoundingBox()\n" ); Show( 0, std::cout ); // tell me which classes still need // GetBoundingBox support #endif // return a zero-sized box per default. derived classes should override // this return EDA_Rect( wxPoint( 0, 0 ), wxSize( 0, 0 ) ); } /** * Function IterateForward * walks through the object tree calling the inspector() on each object * type requested in scanTypes. * * @param listStart The first in a list of EDA_BaseStructs to iterate over. * @param inspector Is an INSPECTOR to call on each object that is one of * the requested scanTypes. * @param testData Is an aid to testFunc, and should be sufficient to * allow it to fully determine if an item meets the match criteria, but it * may also be used to collect output. * @param scanTypes A KICAD_T array that is EOT * terminated, and provides both the order and interest level of of * the types of objects to be iterated over. * @return SEARCH_RESULT - SEARCH_QUIT if the called INSPECTOR returned * SEARCH_QUIT, else SCAN_CONTINUE; */ static SEARCH_RESULT IterateForward( EDA_BaseStruct* listStart, INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function Visit * may be re-implemented for each derived class in order to handle * all the types given by its member data. Implementations should call * inspector->Inspect() on types in scanTypes[], and may use * IterateForward() * to do so on lists of such data. * @param inspector An INSPECTOR instance to use in the inspection. * @param testData Arbitrary data used by the inspector. * @param scanTypes Which KICAD_T types are of interest and the order * is significant too, terminated by EOT. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE, and determined by the inspector. */ virtual SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT( "EDA_BaseStruct" ); } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); /** * Function NestedSpace * outputs nested space for pretty indenting. * @param nestLevel The nest count * @param os The ostream&, where to output * @return std::ostream& - for continuation. **/ static std::ostream& NestedSpace( int nestLevel, std::ostream& os ); #endif }; // Graphic Text justify: // Values -1,0,1 are used in computations, do not change them enum GRTextHorizJustifyType { GR_TEXT_HJUSTIFY_LEFT = -1, GR_TEXT_HJUSTIFY_CENTER = 0, GR_TEXT_HJUSTIFY_RIGHT = 1 }; enum GRTextVertJustifyType { GR_TEXT_VJUSTIFY_TOP = -1, GR_TEXT_VJUSTIFY_CENTER = 0, GR_TEXT_VJUSTIFY_BOTTOM = 1 }; /* Options to show solid segments (segments, texts...) */ enum GRTraceMode { FILAIRE = 0, // segments are drawn as lines FILLED, // normal mode: segments have thickness SKETCH // sketcg mode: segments have thickness, but are not // filled }; /** * Enum FILL_T * is the set of fill types used in plotting or drawing enclosed areas. */ enum FILL_T { NO_FILL, // Poly, Square, Circle, Arc = option No Fill FILLED_SHAPE, /* Poly, Square, Circle, Arc = option Fill * with current color ("Solid shape") */ FILLED_WITH_BG_BODYCOLOR /* Poly, Square, Circle, Arc = option Fill * with background body color, translucent * (texts inside this shape can be seen) * not filled in B&W mode when plotting or * printing */ }; #define DEFAULT_SIZE_TEXT 60 /* default text height (in mils or 1/1000") */ /** * Class EDA_TextStruct * is a basic class to handle texts (labels, texts on components or footprints * ..) not used directly. * The text classes are derived from EDA_BaseStruct and EDA_TextStruct */ class EDA_TextStruct { public: wxString m_Text; /* text! */ wxPoint m_Pos; /* XY position of anchor text. */ wxSize m_Size; /* XY size of text */ int m_Width; /* pen size used to draw this text */ int m_Orient; /* Orient in 0.1 degrees */ bool m_Mirror; /* Display Normal / mirror */ int m_Attributs; /* flags (visible...) */ bool m_Italic; /* true to simulate (or use if exists) * an italic font... */ bool m_Bold; /* true to simulate a bold font ... */ GRTextHorizJustifyType m_HJustify; /* Horiz justification */ GRTextVertJustifyType m_VJustify; /* Vertical justification */ bool m_MultilineAllowed; /* true to use multiline option, false * to use only single line text * Single line is faster in * calculations than multiline */ public: EDA_TextStruct( const wxString& text = wxEmptyString ); virtual ~EDA_TextStruct(); int GetLength() const { return m_Text.Length(); }; /** * Function Draw * @param aPanel = the current DrawPanel * @param aDC = the current Device Context * @param aOffset = draw offset (usually (0,0)) * @param EDA_Colors aColor = text color * @param aDrawMode = GR_OR, GR_XOR.., -1 to use the current mode. * @param GRTraceMode aDisplay_mode = FILAIRE, FILLED or SKETCH * @param EDA_Colors aAnchor_color = anchor color ( UNSPECIFIED_COLOR = do * not draw anchor ). */ void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset, EDA_Colors aColor, int aDrawMode, GRTraceMode aDisplay_mode = FILAIRE, EDA_Colors aAnchor_color = UNSPECIFIED_COLOR ); private: /** * Function DrawOneLineOfText * Draw a single text line. * Used to draw each line of this EDA_TextStruct, that can be multiline * @param aPanel = the current DrawPanel * @param aDC = the current Device Context * @param aOffset = draw offset (usually (0,0)) * @param EDA_Colors aColor = text color * @param aDrawMode = GR_OR, GR_XOR.., -1 to use the current mode. * @param aFillMode = FILAIRE, FILLED or SKETCH * @param EDA_Colors aAnchor_color = anchor color ( UNSPECIFIED_COLOR = do * not draw anchor ). * @param EDA_Colors aText = the single line of text to draw. * @param EDA_Colors aPos = the position of this line ). */ void DrawOneLineOfText( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset, EDA_Colors aColor, int aDrawMode, GRTraceMode aFillMode, EDA_Colors aAnchor_color, wxString& aText, wxPoint aPos ); public: /** * Function TextHitTest * tests if the given wxPoint is within the bounds of this object. * @param ref_pos A wxPoint to test * @return bool - true if a hit, else false */ bool TextHitTest( const wxPoint& ref_pos ); /** * Function TextHitTest (overloaded) * tests if the given EDA_Rect intersect this object. * For now, the anchor must be inside this rect. * @param refArea : the given EDA_Rect * @return bool - true if a hit, else false */ bool TextHitTest( EDA_Rect& refArea ); /** * Function LenSize * @return the text length in internal units * @param aLine : the line of text to consider. * For single line text, this parameter is always m_Text */ int LenSize( const wxString& aLine ) const; /** * Function GetTextBox * useful in multiline texts to calculate the full text or a line area (for * zones filling, locate functions....) * @return the rect containing the line of text (i.e. the position and the * size of one line) * this rectangle is calculated for 0 orient text. if orient is not 0 the * rect must be rotated to match the physical area * @param aLine : the line of text to consider. * for single line text, aLine is unused * If aLine == -1, the full area (considering all lines) is returned */ EDA_Rect GetTextBox( int aLine = -1 ); /** * Function GetInterline * return the distance between 2 text lines * has meaning only for multiline texts */ int GetInterline() { return (( m_Size.y * 14 ) / 10) + m_Width; } }; #endif /* BASE_STRUCT_H */