/*****************************/ /* DIMENSION class definition */ /*****************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "pcbnew.h" #include "trigo.h" #include "wxstruct.h" #include "class_board_design_settings.h" #include "class_drawpanel.h" #include "colors_selection.h" #include "kicad_string.h" #include "protos.h" DIMENSION::DIMENSION( BOARD_ITEM* aParent ) : BOARD_ITEM( aParent, TYPE_DIMENSION ) { m_Layer = DRAW_LAYER; m_Width = 50; m_Value = 0; m_Shape = 0; m_Unit = INCHES; m_Text = new TEXTE_PCB( this ); } DIMENSION::~DIMENSION() { delete m_Text; } /* Setup the dimension text */ void DIMENSION::SetText( const wxString& NewText ) { m_Text->m_Text = NewText; } /* Return the dimension text */ wxString DIMENSION::GetText( void ) { return m_Text->m_Text; } /** * Function SetLayer * sets the layer this item is on. * @param aLayer The layer number. */ void DIMENSION::SetLayer( int aLayer ) { m_Layer = aLayer; m_Text->SetLayer( aLayer); } void DIMENSION::Copy( DIMENSION* source ) { m_Value = source->m_Value; SetLayer( source->GetLayer() ); m_Width = source->m_Width; m_Pos = source->m_Pos; m_Shape = source->m_Shape; m_Unit = source->m_Unit; m_TimeStamp = GetTimeStamp(); m_Text->Copy( source->m_Text ); Barre_ox = source->Barre_ox; Barre_oy = source->Barre_oy; Barre_fx = source->Barre_fx; Barre_fy = source->Barre_fy; TraitG_ox = source->TraitG_ox; TraitG_oy = source->TraitG_oy; TraitG_fx = source->TraitG_fx; TraitG_fy = source->TraitG_fy; TraitD_ox = source->TraitD_ox; TraitD_oy = source->TraitD_oy; TraitD_fx = source->TraitD_fx; TraitD_fy = source->TraitD_fy; FlecheD1_ox = source->FlecheD1_ox; FlecheD1_oy = source->FlecheD1_oy; FlecheD1_fx = source->FlecheD1_fx; FlecheD1_fy = source->FlecheD1_fy; FlecheD2_ox = source->FlecheD2_ox; FlecheD2_oy = source->FlecheD2_oy; FlecheD2_fx = source->FlecheD2_fx; FlecheD2_fy = source->FlecheD2_fy; FlecheG1_ox = source->FlecheG1_ox; FlecheG1_oy = source->FlecheG1_oy; FlecheG1_fx = source->FlecheG1_fx; FlecheG1_fy = source->FlecheG1_fy; FlecheG2_ox = source->FlecheG2_ox; FlecheG2_oy = source->FlecheG2_oy; FlecheG2_fx = source->FlecheG2_fx; FlecheG2_fy = source->FlecheG2_fy; } bool DIMENSION::ReadDimensionDescr( FILE* File, int* LineNum ) { char Line[2048], Text[2048]; while( GetLine( File, Line, LineNum ) != NULL ) { if( strnicmp( Line, "$EndDIMENSION", 4 ) == 0 ) return TRUE; if( Line[0] == 'V' ) { sscanf( Line + 2, " %d", &m_Value ); continue; } if( Line[0] == 'G' ) { int layer; sscanf( Line + 2, " %d %d %lX", &m_Shape, &layer, &m_TimeStamp ); if( layer < FIRST_NO_COPPER_LAYER ) layer = FIRST_NO_COPPER_LAYER; if( layer > LAST_NO_COPPER_LAYER ) layer = LAST_NO_COPPER_LAYER; SetLayer( layer ); m_Text->SetLayer( layer ); continue; } if( Line[0] == 'T' ) { ReadDelimitedText( Text, Line + 2, sizeof(Text) ); m_Text->m_Text = CONV_FROM_UTF8( Text ); continue; } if( Line[0] == 'P' ) { int normal_display = 1; sscanf( Line + 2, " %d %d %d %d %d %d %d", &m_Text->m_Pos.x, &m_Text->m_Pos.y, &m_Text->m_Size.x, &m_Text->m_Size.y, &m_Text->m_Width, &m_Text->m_Orient, &normal_display ); m_Text->m_Mirror = normal_display ? false : true; m_Pos = m_Text->m_Pos; continue; } if( Line[0] == 'S' ) { switch( Line[1] ) { int Dummy; case 'b': sscanf( Line + 2, " %d %d %d %d %d %d", &Dummy, &Barre_ox, &Barre_oy, &Barre_fx, &Barre_fy, &m_Width ); break; case 'd': sscanf( Line + 2, " %d %d %d %d %d %d", &Dummy, &TraitD_ox, &TraitD_oy, &TraitD_fx, &TraitD_fy, &Dummy ); break; case 'g': sscanf( Line + 2, " %d %d %d %d %d %d", &Dummy, &TraitG_ox, &TraitG_oy, &TraitG_fx, &TraitG_fy, &Dummy ); break; case '1': sscanf( Line + 2, " %d %d %d %d %d %d", &Dummy, &FlecheD1_ox, &FlecheD1_oy, &FlecheD1_fx, &FlecheD1_fy, &Dummy ); break; case '2': sscanf( Line + 2, " %d %d %d %d %d %d", &Dummy, &FlecheD2_ox, &FlecheD2_oy, &FlecheD2_fx, &FlecheD2_fy, &Dummy ); break; case '3': sscanf( Line + 2, " %d %d %d %d %d %d\n", &Dummy, &FlecheG1_ox, &FlecheG1_oy, &FlecheG1_fx, &FlecheG1_fy, &Dummy ); break; case '4': sscanf( Line + 2, " %d %d %d %d %d %d", &Dummy, &FlecheG2_ox, &FlecheG2_oy, &FlecheG2_fx, &FlecheG2_fy, &Dummy ); break; } continue; } } return FALSE; } /** * Function Move * @param offset : moving vector */ void DIMENSION::Move(const wxPoint& offset) { m_Pos += offset; m_Text->m_Pos += offset; Barre_ox += offset.x; Barre_oy += offset.y; Barre_fx += offset.x; Barre_fy += offset.y; TraitG_ox += offset.x; TraitG_oy += offset.y; TraitG_fx += offset.x; TraitG_fy += offset.y; TraitD_ox += offset.x; TraitD_oy += offset.y; TraitD_fx += offset.x; TraitD_fy += offset.y; FlecheG1_ox += offset.x; FlecheG1_oy += offset.y; FlecheG1_fx += offset.x; FlecheG1_fy += offset.y; FlecheG2_ox += offset.x; FlecheG2_oy += offset.y; FlecheG2_fx += offset.x; FlecheG2_fy += offset.y; FlecheD1_ox += offset.x; FlecheD1_oy += offset.y; FlecheD1_fx += offset.x; FlecheD1_fy += offset.y; FlecheD2_ox += offset.x; FlecheD2_oy += offset.y; FlecheD2_fx += offset.x; FlecheD2_fy += offset.y; } /** * Function Rotate * @param center : Rotation point * @param angle : Rotation angle in 0.1 degrees */ void DIMENSION::Rotate(const wxPoint& centre, int angle) { RotatePoint( &m_Pos, centre, angle ); RotatePoint( &m_Text->m_Pos, centre, angle ); m_Text->m_Orient += angle; if( m_Text->m_Orient >= 3600 ) m_Text->m_Orient -= 3600; if( ( m_Text->m_Orient > 900 ) && ( m_Text->m_Orient <2700 ) ) m_Text->m_Orient -= 1800; RotatePoint( &Barre_ox, &Barre_oy, centre.x, centre.y, angle ); RotatePoint( &Barre_fx, &Barre_fy, centre.x, centre.y, angle ); RotatePoint( &TraitG_ox, &TraitG_oy, centre.x, centre.y, angle ); RotatePoint( &TraitG_fx, &TraitG_fy, centre.x, centre.y, angle ); RotatePoint( &TraitD_ox, &TraitD_oy, centre.x, centre.y, angle ); RotatePoint( &TraitD_fx, &TraitD_fy, centre.x, centre.y, angle ); RotatePoint( &FlecheG1_ox, &FlecheG1_oy, centre.x, centre.y, angle ); RotatePoint( &FlecheG1_fx, &FlecheG1_fy, centre.x, centre.y, angle ); RotatePoint( &FlecheG2_ox, &FlecheG2_oy, centre.x, centre.y, angle ); RotatePoint( &FlecheG2_fx, &FlecheG2_fy, centre.x, centre.y, angle ); RotatePoint( &FlecheD1_ox, &FlecheD1_oy, centre.x, centre.y, angle ); RotatePoint( &FlecheD1_fx, &FlecheD1_fy, centre.x, centre.y, angle ); RotatePoint( &FlecheD2_ox, &FlecheD2_oy, centre.x, centre.y, angle ); RotatePoint( &FlecheD2_fx, &FlecheD2_fy, centre.x, centre.y, angle ); } /** * Function Flip * Flip this object, i.e. change the board side for this object * @param const wxPoint& aCentre - the rotation point. */ void DIMENSION::Flip(const wxPoint& aCentre ) { Mirror( aCentre ); SetLayer( ChangeSideNumLayer( GetLayer() ) ); } /** * Function Mirror * Mirror the Dimension , relative to a given horizontal axis * the text is not mirrored. only its position (and angle) is mirrored * the layer is not changed * @param axis_pos : vertical axis position */ void DIMENSION::Mirror(const wxPoint& axis_pos) { #define INVERT( pos ) (pos) = axis_pos.y - ( (pos) - axis_pos.y ) #define INVERT_ANGLE( phi ) (phi) = -(phi) INVERT( m_Pos.y ); INVERT( m_Text->m_Pos.y ); INVERT_ANGLE( m_Text->m_Orient ); if( m_Text->m_Orient >= 3600 ) m_Text->m_Orient -= 3600; if( ( m_Text->m_Orient > 900 ) && ( m_Text->m_Orient < 2700 ) ) m_Text->m_Orient -= 1800; INVERT( Barre_oy ); INVERT( Barre_fy ); INVERT( TraitG_oy ); INVERT( TraitG_fy ); INVERT( TraitD_oy ); INVERT( TraitD_fy ); INVERT( FlecheG1_oy ); INVERT( FlecheG1_fy ); INVERT( FlecheG2_oy ); INVERT( FlecheG2_fy ); INVERT( FlecheD1_oy ); INVERT( FlecheD1_fy ); INVERT( FlecheD2_oy ); INVERT( FlecheD2_fy ); } bool DIMENSION::Save( FILE* aFile ) const { if( GetState( DELETED ) ) return true; bool rc = false; // note: COTATION was the previous name of DIMENSION // this old keyword is used here for compatibility const char keyWordLine[] = "$COTATION\n"; const char keyWordLineEnd[] = "$endCOTATION\n"; if( fputs( keyWordLine, aFile ) == EOF ) goto out; fprintf( aFile, "Ge %d %d %lX\n", m_Shape, m_Layer, m_TimeStamp ); fprintf( aFile, "Va %d\n", m_Value ); if( !m_Text->m_Text.IsEmpty() ) fprintf( aFile, "Te \"%s\"\n", CONV_TO_UTF8( m_Text->m_Text ) ); else fprintf( aFile, "Te \"?\"\n" ); fprintf( aFile, "Po %d %d %d %d %d %d %d\n", m_Text->m_Pos.x, m_Text->m_Pos.y, m_Text->m_Size.x, m_Text->m_Size.y, m_Text->m_Width, m_Text->m_Orient, m_Text->m_Mirror ? 0 : 1 ); fprintf( aFile, "Sb %d %d %d %d %d %d\n", S_SEGMENT, Barre_ox, Barre_oy, Barre_fx, Barre_fy, m_Width ); fprintf( aFile, "Sd %d %d %d %d %d %d\n", S_SEGMENT, TraitD_ox, TraitD_oy, TraitD_fx, TraitD_fy, m_Width ); fprintf( aFile, "Sg %d %d %d %d %d %d\n", S_SEGMENT, TraitG_ox, TraitG_oy, TraitG_fx, TraitG_fy, m_Width ); fprintf( aFile, "S1 %d %d %d %d %d %d\n", S_SEGMENT, FlecheD1_ox, FlecheD1_oy, FlecheD1_fx, FlecheD1_fy, m_Width ); fprintf( aFile, "S2 %d %d %d %d %d %d\n", S_SEGMENT, FlecheD2_ox, FlecheD2_oy, FlecheD2_fx, FlecheD2_fy, m_Width ); fprintf( aFile, "S3 %d %d %d %d %d %d\n", S_SEGMENT, FlecheG1_ox, FlecheG1_oy, FlecheG1_fx, FlecheG1_fy, m_Width ); fprintf( aFile, "S4 %d %d %d %d %d %d\n", S_SEGMENT, FlecheG2_ox, FlecheG2_oy, FlecheG2_fx, FlecheG2_fy, m_Width ); if( fputs( keyWordLineEnd, aFile ) == EOF ) goto out; rc = true; out: return rc; } /** function AdjustDimensionDetails * Calculate coordinates of segments used to draw the dimension. * @param aDoNotChangeText (bool) if false, the dimension text is initialized */ void DIMENSION::AdjustDimensionDetails( bool aDoNotChangeText ) { #define ARROW_SIZE 500 //size of arrows int ii; int mesure, deltax, deltay; /* valeur de la mesure sur les axes X et Y */ int fleche_up_X = 0, fleche_up_Y = 0; /* coord des fleches : barre / */ int fleche_dw_X = 0, fleche_dw_Y = 0; /* coord des fleches : barre \ */ int hx, hy; /* coord des traits de rappel de cote */ float angle, angle_f; wxString msg; /* Init layer : */ m_Text->SetLayer( GetLayer() ); /* calculate the size of the cdimension * (text + line above the text) */ ii = m_Text->m_Size.y + m_Text->m_Width + (m_Width * 3); deltax = TraitD_ox - TraitG_ox; deltay = TraitD_oy - TraitG_oy; /* Calculate dimension value */ mesure = wxRound(hypot( (double) deltax, (double) deltay ) ); if( deltax || deltay ) angle = atan2( (double) deltay, (double) deltax ); else angle = 0.0; /* Calcul des parametre dimensions X et Y des fleches et traits de cotes */ hx = hy = ii; /* On tient compte de l'inclinaison de la cote */ if( mesure ) { hx = (abs) ( (int) ( ( (double) deltay * hx ) / mesure ) ); hy = (abs) ( (int) ( ( (double) deltax * hy ) / mesure ) ); if( TraitG_ox > Barre_ox ) hx = -hx; if( TraitG_ox == Barre_ox ) hx = 0; if( TraitG_oy > Barre_oy ) hy = -hy; if( TraitG_oy == Barre_oy ) hy = 0; angle_f = angle + (M_PI * 27.5 / 180); fleche_up_X = (int) ( ARROW_SIZE * cos( angle_f ) ); fleche_up_Y = (int) ( ARROW_SIZE * sin( angle_f ) ); angle_f = angle - (M_PI * 27.5 / 180); fleche_dw_X = (int) ( ARROW_SIZE * cos( angle_f ) ); fleche_dw_Y = (int) ( ARROW_SIZE * sin( angle_f ) ); } FlecheG1_ox = Barre_ox; FlecheG1_oy = Barre_oy; FlecheG1_fx = Barre_ox + fleche_up_X; FlecheG1_fy = Barre_oy + fleche_up_Y; FlecheG2_ox = Barre_ox; FlecheG2_oy = Barre_oy; FlecheG2_fx = Barre_ox + fleche_dw_X; FlecheG2_fy = Barre_oy + fleche_dw_Y; /*la fleche de droite est symetrique a celle de gauche: * / = -\ et \ = -/ */ FlecheD1_ox = Barre_fx; FlecheD1_oy = Barre_fy; FlecheD1_fx = Barre_fx - fleche_dw_X; FlecheD1_fy = Barre_fy - fleche_dw_Y; FlecheD2_ox = Barre_fx; FlecheD2_oy = Barre_fy; FlecheD2_fx = Barre_fx - fleche_up_X; FlecheD2_fy = Barre_fy - fleche_up_Y; TraitG_fx = Barre_ox + hx; TraitG_fy = Barre_oy + hy; TraitD_fx = Barre_fx + hx; TraitD_fy = Barre_fy + hy; /* Calculate the better text position and orientation: */ m_Pos.x = m_Text->m_Pos.x = (Barre_fx + TraitG_fx) / 2; m_Pos.y = m_Text->m_Pos.y = (Barre_fy + TraitG_fy) / 2; m_Text->m_Orient = -(int) (angle * 1800 / M_PI); if( m_Text->m_Orient < 0 ) m_Text->m_Orient += 3600; if( m_Text->m_Orient >= 3600 ) m_Text->m_Orient -= 3600; if( (m_Text->m_Orient > 900) && (m_Text->m_Orient <2700) ) m_Text->m_Orient -= 1800; if( !aDoNotChangeText ) { m_Value = mesure; valeur_param( m_Value, msg ); SetText( msg ); } } /* Print 1 dimension: segments and text */ void DIMENSION::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int mode_color, const wxPoint& offset ) { int ox, oy, typeaff, width, gcolor; ox = -offset.x; oy = -offset.y; m_Text->Draw( panel, DC, mode_color, offset ); BOARD * brd = GetBoard( ); if( brd->IsLayerVisible( m_Layer ) == false ) return; gcolor = brd->GetLayerColor(m_Layer); GRSetDrawMode( DC, mode_color ); typeaff = DisplayOpt.DisplayDrawItems; width = m_Width; #ifdef USE_WX_ZOOM if( DC->LogicalToDeviceXRel( width ) < 2 ) #else if( panel->GetScreen()->Scale( width ) < 2 ) #endif typeaff = FILAIRE; switch( typeaff ) { case FILAIRE: width = 0; case FILLED: GRLine( &panel->m_ClipBox, DC, Barre_ox - ox, Barre_oy - oy, Barre_fx - ox, Barre_fy - oy, width, gcolor ); GRLine( &panel->m_ClipBox, DC, TraitG_ox - ox, TraitG_oy - oy, TraitG_fx - ox, TraitG_fy - oy, width, gcolor ); GRLine( &panel->m_ClipBox, DC, TraitD_ox - ox, TraitD_oy - oy, TraitD_fx - ox, TraitD_fy - oy, width, gcolor ); GRLine( &panel->m_ClipBox, DC, FlecheD1_ox - ox, FlecheD1_oy - oy, FlecheD1_fx - ox, FlecheD1_fy - oy, width, gcolor ); GRLine( &panel->m_ClipBox, DC, FlecheD2_ox - ox, FlecheD2_oy - oy, FlecheD2_fx - ox, FlecheD2_fy - oy, width, gcolor ); GRLine( &panel->m_ClipBox, DC, FlecheG1_ox - ox, FlecheG1_oy - oy, FlecheG1_fx - ox, FlecheG1_fy - oy, width, gcolor ); GRLine( &panel->m_ClipBox, DC, FlecheG2_ox - ox, FlecheG2_oy - oy, FlecheG2_fx - ox, FlecheG2_fy - oy, width, gcolor ); break; case SKETCH: GRCSegm( &panel->m_ClipBox, DC, Barre_ox - ox, Barre_oy - oy, Barre_fx - ox, Barre_fy - oy, width, gcolor ); GRCSegm( &panel->m_ClipBox, DC, TraitG_ox - ox, TraitG_oy - oy, TraitG_fx - ox, TraitG_fy - oy, width, gcolor ); GRCSegm( &panel->m_ClipBox, DC, TraitD_ox - ox, TraitD_oy - oy, TraitD_fx - ox, TraitD_fy - oy, width, gcolor ); GRCSegm( &panel->m_ClipBox, DC, FlecheD1_ox - ox, FlecheD1_oy - oy, FlecheD1_fx - ox, FlecheD1_fy - oy, width, gcolor ); GRCSegm( &panel->m_ClipBox, DC, FlecheD2_ox - ox, FlecheD2_oy - oy, FlecheD2_fx - ox, FlecheD2_fy - oy, width, gcolor ); GRCSegm( &panel->m_ClipBox, DC, FlecheG1_ox - ox, FlecheG1_oy - oy, FlecheG1_fx - ox, FlecheG1_fy - oy, width, gcolor ); GRCSegm( &panel->m_ClipBox, DC, FlecheG2_ox - ox, FlecheG2_oy - oy, FlecheG2_fx - ox, FlecheG2_fy - oy, width, gcolor ); break; } } // see class_cotation.h void DIMENSION::DisplayInfo( WinEDA_DrawFrame* frame ) { // for now, display only the text within the DIMENSION using class TEXTE_PCB. m_Text->DisplayInfo( frame ); } /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param ref_pos A wxPoint to test * @return bool - true if a hit, else false */ bool DIMENSION::HitTest( const wxPoint& ref_pos ) { int ux0, uy0; int dx, dy, spot_cX, spot_cY; if( m_Text && m_Text->TextHitTest( ref_pos ) ) return true; /* Locate SEGMENTS? */ ux0 = Barre_ox; uy0 = Barre_oy; /* Recalculate coordinates with ux0, uy0 = origin. */ dx = Barre_fx - ux0; dy = Barre_fy - uy0; spot_cX = ref_pos.x - ux0; spot_cY = ref_pos.y - uy0; if( DistanceTest( m_Width / 2, dx, dy, spot_cX, spot_cY ) ) return true; ux0 = TraitG_ox; uy0 = TraitG_oy; dx = TraitG_fx - ux0; dy = TraitG_fy - uy0; spot_cX = ref_pos.x - ux0; spot_cY = ref_pos.y - uy0; if( DistanceTest( m_Width / 2, dx, dy, spot_cX, spot_cY ) ) return true; ux0 = TraitD_ox; uy0 = TraitD_oy; dx = TraitD_fx - ux0; dy = TraitD_fy - uy0; spot_cX = ref_pos.x - ux0; spot_cY = ref_pos.y - uy0; if( DistanceTest( m_Width / 2, dx, dy, spot_cX, spot_cY ) ) return true; ux0 = FlecheD1_ox; uy0 = FlecheD1_oy; dx = FlecheD1_fx - ux0; dy = FlecheD1_fy - uy0; spot_cX = ref_pos.x - ux0; spot_cY = ref_pos.y - uy0; if( DistanceTest( m_Width / 2, dx, dy, spot_cX, spot_cY ) ) return true; ux0 = FlecheD2_ox; uy0 = FlecheD2_oy; dx = FlecheD2_fx - ux0; dy = FlecheD2_fy - uy0; spot_cX = ref_pos.x - ux0; spot_cY = ref_pos.y - uy0; if( DistanceTest( m_Width / 2, dx, dy, spot_cX, spot_cY ) ) return true; ux0 = FlecheG1_ox; uy0 = FlecheG1_oy; dx = FlecheG1_fx - ux0; dy = FlecheG1_fy - uy0; spot_cX = ref_pos.x - ux0; spot_cY = ref_pos.y - uy0; if( DistanceTest( m_Width / 2, dx, dy, spot_cX, spot_cY ) ) return true; ux0 = FlecheG2_ox; uy0 = FlecheG2_oy; dx = FlecheG2_fx - ux0; dy = FlecheG2_fy - uy0; spot_cX = ref_pos.x - ux0; spot_cY = ref_pos.y - uy0; if( DistanceTest( m_Width / 2, dx, dy, spot_cX, spot_cY ) ) return true; return false; } /** * Function HitTest (overlaid) * tests if the given EDA_Rect intersect this object. * @param EDA_Rect : the given EDA_Rect * @return bool - true if a hit, else false */ bool DIMENSION::HitTest( EDA_Rect& refArea ) { if( refArea.Inside( m_Pos ) ) return true; return false; }