// math stuff for graphics, from FreePCB #ifndef abs #define abs(x) (((x) >=0) ? (x) : (-(x))) #endif typedef struct PointTag { double X,Y; } PointT; typedef struct EllipseTag { PointT Center; /* ellipse center */ double xrad, yrad; // radii on x and y double theta1, theta2; // start and end angle for arc } EllipseKH; // math stuff for graphics bool Quadratic( double a, double b, double c, double *x1, double *x2 ); /** function TestLineHit * test for hit on line segment i.e. a point within a given distance from segment * @param xi,yi and xf,yf = the end-points of the line segment * @param dist = maximum distance for hit * @param x, y = point to test coords * @return true if hit (i.e dist < distance between the point and the segment, false if not. */ bool TestLineHit( int xi, int yi, int xf, int yf, int x, int y, double dist ); int FindLineSegmentIntersection( double a, double b, int xi, int yi, int xf, int yf, int style, double * x1, double * y1, double * x2, double * y2, double * dist=NULL ); int FindSegmentIntersections( int xi, int yi, int xf, int yf, int style, int xi2, int yi2, int xf2, int yf2, int style2, double x[]=NULL, double y[]=NULL ); bool FindLineEllipseIntersections( double a, double b, double c, double d, double *x1, double *x2 ); bool FindVerticalLineEllipseIntersections( double a, double b, double x, double *y1, double *y2 ); /** function TestForIntersectionOfStraightLineSegments * Test for intersection of line segments * If lines are parallel, returns false * If true, returns also intersection coords in x, y * if false, returns min. distance in dist (may be 0.0 if parallel) * and coords on nearest point in one of the segments in (x,y) * @param x1i, y1i, x1f, y1f = integer coordinates of the first segment * @param x2i, y2i, x2f, y2f = integer coordinates of the other segment * @param x, y = pointers on 2 integer to store the intersection coordinates (can be NULL) * @param dist = pointeur on a double to store the dist. * @return true if intersect. */ bool TestForIntersectionOfStraightLineSegments( int x1i, int y1i, int x1f, int y1f, int x2i, int y2i, int x2f, int y2f, int * x=NULL, int * y=NULL, double * dist=NULL ); int GetClearanceBetweenSegments( int x1i, int y1i, int x1f, int y1f, int style1, int w1, int x2i, int y2i, int x2f, int y2f, int style2, int w2, int max_cl, int * x, int * y ); /** Function GetPointToLineSegmentDistance * Get distance between line segment and point * @param x,y = point * @param xi,yi and xf,yf = the end-points of the line segment * @return the distance */ double GetPointToLineSegmentDistance( int x, int y, int xi, int yi, int xf, int yf ); double GetPointToLineDistance( double a, double b, int x, int y, double * xp=NULL, double * yp=NULL ); bool InRange( double x, double xi, double xf ); double Distance( int x1, int y1, int x2, int y2 ); int GetArcIntersections( EllipseKH * el1, EllipseKH * el2, double * x1=NULL, double * y1=NULL, double * x2=NULL, double * y2=NULL );