/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2024 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SYMBOL_H #define SYMBOL_H #include #include /** * A base class for LIB_SYMBOL and SCH_SYMBOL. */ class SYMBOL : public SCH_ITEM { public: void init() { m_pinNameOffset = 0; m_showPinNames = true; m_showPinNumbers = true; m_excludedFromSim = false; m_excludedFromBOM = false; m_excludedFromBoard = false; }; SYMBOL( KICAD_T idType ) : SCH_ITEM( nullptr, idType ) { init(); }; SYMBOL( EDA_ITEM* aParent, KICAD_T idType ) : SCH_ITEM( aParent, idType ) { init(); }; SYMBOL( const SYMBOL& base ) : SCH_ITEM( base ), m_pinNameOffset( base.m_pinNameOffset ), m_showPinNames( base.m_showPinNames ), m_showPinNumbers( base.m_showPinNumbers ), m_excludedFromSim( base.m_excludedFromSim ), m_excludedFromBOM( base.m_excludedFromBOM ), m_excludedFromBoard( base.m_excludedFromBoard ) { }; SYMBOL& operator=( const SYMBOL& aItem ) { SCH_ITEM::operator=( aItem ); m_pinNameOffset = aItem.m_pinNameOffset; m_showPinNames = aItem.m_showPinNames; m_showPinNumbers = aItem.m_showPinNumbers; m_excludedFromSim = aItem.m_excludedFromSim; m_excludedFromBOM = aItem.m_excludedFromBOM; m_excludedFromBoard = aItem.m_excludedFromBoard; return *this; }; virtual ~SYMBOL() { }; virtual const LIB_ID& GetLibId() const = 0; virtual wxString GetDescription() const = 0; virtual wxString GetKeyWords() const = 0; virtual bool IsPower() const = 0; virtual bool IsNormal() const = 0; /** * Test if symbol has more than one body conversion type (DeMorgan). * * @return True if symbol has more than one conversion. */ virtual bool HasAlternateBodyStyle() const = 0; /** * @return true if the symbol has multiple units per symbol. */ virtual bool IsMulti() const = 0; /** * @return the number of units defined for the symbol. */ virtual int GetUnitCount() const = 0; virtual const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const = 0; virtual const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath, bool aAllowExtraText ) const = 0; /** * Set the offset in mils of the pin name text from the pin symbol. * * Set the offset to 0 to draw the pin name above the pin symbol. * * @param aOffset - The offset in mils. */ void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; } int GetPinNameOffset() const { return m_pinNameOffset; } /** * Set or clear the pin name visibility flag. */ void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; } bool GetShowPinNames() const { return m_showPinNames; } /** * Set or clear the pin number visibility flag. */ void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; } bool GetShowPinNumbers() const { return m_showPinNumbers; } /** * Set or clear the exclude from simulation flag. */ void SetExcludedFromSim( bool aExcludeFromSim ) override { m_excludedFromSim = aExcludeFromSim; } bool GetExcludedFromSim() const override { return m_excludedFromSim; } /** * Set or clear the exclude from schematic bill of materials flag. */ void SetExcludedFromBOM( bool aExcludeFromBOM ) { m_excludedFromBOM = aExcludeFromBOM; } bool GetExcludedFromBOM() const { return m_excludedFromBOM; } /** * Set or clear exclude from board netlist flag. */ void SetExcludedFromBoard( bool aExcludeFromBoard ) { m_excludedFromBoard = aExcludeFromBoard; } bool GetExcludedFromBoard() const { return m_excludedFromBoard; } void ViewGetLayers( int aLayers[], int& aCount ) const override; protected: int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to ///< 0 to draw the pin name above the pin. bool m_showPinNames; bool m_showPinNumbers; bool m_excludedFromSim; bool m_excludedFromBOM; bool m_excludedFromBoard; }; #endif // SYMBOL_H