/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright 2013-2017 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #ifdef KICAD_GAL_PROFILE #include #include #endif /* KICAD_GAL_PROFILE */ using namespace KIGFX; GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer ) { if( aContainer->IsCached() ) return new GPU_CACHED_MANAGER( aContainer ); else return new GPU_NONCACHED_MANAGER( aContainer ); } GPU_MANAGER::GPU_MANAGER( VERTEX_CONTAINER* aContainer ) : m_isDrawing( false ), m_container( aContainer ), m_shader( nullptr ), m_shaderAttrib( 0 ), m_enableDepthTest( true ) { } GPU_MANAGER::~GPU_MANAGER() { } void GPU_MANAGER::SetShader( SHADER& aShader ) { m_shader = &aShader; m_shaderAttrib = m_shader->GetAttribute( "a_shaderParams" ); if( m_shaderAttrib == -1 ) { DisplayError( nullptr, wxT( "Could not get the shader attribute location" ) ); } } // Cached manager GPU_CACHED_MANAGER::GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer ) : GPU_MANAGER( aContainer ), m_buffersInitialized( false ), m_indicesCapacity( 0 ), m_totalHuge( 0 ), m_totalNormal( 0 ), m_indexBufSize( 0 ), m_indexBufMaxSize( 0 ), m_curVrangeSize( 0 ) { } GPU_CACHED_MANAGER::~GPU_CACHED_MANAGER() { } void GPU_CACHED_MANAGER::BeginDrawing() { wxASSERT( !m_isDrawing ); m_curVrangeSize = 0; m_indexBufMaxSize = 0; m_indexBufSize = 0; m_vranges.clear(); m_isDrawing = true; } void GPU_CACHED_MANAGER::DrawIndices( const VERTEX_ITEM* aItem ) { // Hot path: don't use wxASSERT assert( m_isDrawing ); unsigned int offset = aItem->GetOffset(); unsigned int size = aItem->GetSize(); if( size == 0 ) return; if( size <= 1000 ) { m_totalNormal += size; m_vranges.emplace_back( offset, offset + size - 1, false ); m_curVrangeSize += size; } else { m_totalHuge += size; m_vranges.emplace_back( offset, offset + size - 1, true ); m_indexBufSize = std::max( m_curVrangeSize, m_indexBufSize ); m_curVrangeSize = 0; } } void GPU_CACHED_MANAGER::EndDrawing() { wxASSERT( m_isDrawing ); CACHED_CONTAINER* cached = static_cast( m_container ); if( cached->IsMapped() ) cached->Unmap(); m_indexBufSize = std::max( m_curVrangeSize, m_indexBufSize ); m_indexBufMaxSize = std::max( 2*m_indexBufSize, m_indexBufMaxSize ); resizeIndices( m_indexBufMaxSize ); if( m_enableDepthTest ) glEnable( GL_DEPTH_TEST ); else glDisable( GL_DEPTH_TEST ); // Prepare buffers glEnableClientState( GL_VERTEX_ARRAY ); glEnableClientState( GL_COLOR_ARRAY ); // Bind vertices data buffers glBindBuffer( GL_ARRAY_BUFFER, cached->GetBufferHandle() ); glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, (GLvoid*) COORD_OFFSET ); glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, (GLvoid*) COLOR_OFFSET ); if( m_shader != nullptr ) // Use shader if applicable { m_shader->Use(); glEnableVertexAttribArray( m_shaderAttrib ); glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE, VERTEX_SIZE, (GLvoid*) SHADER_OFFSET ); } PROF_TIMER cntDraw( "gl-draw-elements" ); int n_ranges = m_vranges.size(); int n = 0; GLuint* iptr = m_indices.get(); GLuint icnt = 0; int drawCalls = 0; while( n < n_ranges ) { VRANGE* cur = &m_vranges[n]; if( cur->m_isContinuous ) { if( icnt > 0 ) { glDrawElements( GL_TRIANGLES, icnt, GL_UNSIGNED_INT, m_indices.get() ); drawCalls++; } icnt = 0; iptr = m_indices.get(); glDrawArrays( GL_TRIANGLES, cur->m_start, cur->m_end - cur->m_start + 1 ); drawCalls++; } else { for( GLuint i = cur->m_start; i <= cur->m_end; i++ ) { *iptr++ = i; icnt++; } } n++; } if( icnt > 0 ) { glDrawElements( GL_TRIANGLES, icnt, GL_UNSIGNED_INT, m_indices.get() ); drawCalls++; } cntDraw.Stop(); KI_TRACE( traceGalProfile, "Cached manager size: VBO size %u iranges %zu max elt size %u drawcalls %u\n", cached->AllItemsSize(), m_vranges.size(), m_indexBufMaxSize, drawCalls ); KI_TRACE( traceGalProfile, "Timing: %s\n", cntDraw.to_string() ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); cached->ClearDirty(); // Deactivate vertex array glDisableClientState( GL_COLOR_ARRAY ); glDisableClientState( GL_VERTEX_ARRAY ); if( m_shader != nullptr ) { glDisableVertexAttribArray( m_shaderAttrib ); m_shader->Deactivate(); } m_isDrawing = false; } void GPU_CACHED_MANAGER::resizeIndices( unsigned int aNewSize ) { if( aNewSize > m_indicesCapacity ) { m_indicesCapacity = aNewSize; m_indices.reset( new GLuint[m_indicesCapacity] ); } } // Noncached manager GPU_NONCACHED_MANAGER::GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer ) : GPU_MANAGER( aContainer ) { } void GPU_NONCACHED_MANAGER::BeginDrawing() { // Nothing has to be prepared } void GPU_NONCACHED_MANAGER::DrawIndices( const VERTEX_ITEM* aItem ) { wxASSERT_MSG( false, wxT( "Not implemented yet" ) ); } void GPU_NONCACHED_MANAGER::EndDrawing() { #ifdef KICAD_GAL_PROFILE PROF_TIMER totalRealTime; #endif /* KICAD_GAL_PROFILE */ if( m_container->GetSize() == 0 ) return; VERTEX* vertices = m_container->GetAllVertices(); GLfloat* coordinates = (GLfloat*) ( vertices ); GLubyte* colors = (GLubyte*) ( vertices ) + COLOR_OFFSET; if( m_enableDepthTest ) glEnable( GL_DEPTH_TEST ); else glDisable( GL_DEPTH_TEST ); // Prepare buffers glEnableClientState( GL_VERTEX_ARRAY ); glEnableClientState( GL_COLOR_ARRAY ); glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, coordinates ); glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, colors ); if( m_shader != nullptr ) // Use shader if applicable { GLfloat* shaders = (GLfloat*) ( vertices ) + SHADER_OFFSET / sizeof( GLfloat ); m_shader->Use(); glEnableVertexAttribArray( m_shaderAttrib ); glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE, VERTEX_SIZE, shaders ); } glDrawArrays( GL_TRIANGLES, 0, m_container->GetSize() ); #ifdef KICAD_GAL_PROFILE wxLogTrace( traceGalProfile, wxT( "Noncached manager size: %d" ), m_container->GetSize() ); #endif /* KICAD_GAL_PROFILE */ // Deactivate vertex array glDisableClientState( GL_COLOR_ARRAY ); glDisableClientState( GL_VERTEX_ARRAY ); if( m_shader != nullptr ) { glDisableVertexAttribArray( m_shaderAttrib ); m_shader->Deactivate(); } m_container->Clear(); #ifdef KICAD_GAL_PROFILE totalRealTime.Stop(); wxLogTrace( traceGalProfile, wxT( "GPU_NONCACHED_MANAGER::EndDrawing(): %.1f ms" ), totalRealTime.msecs() ); #endif /* KICAD_GAL_PROFILE */ } void GPU_MANAGER::EnableDepthTest( bool aEnabled ) { m_enableDepthTest = aEnabled; }