/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors. * * Some code comes from FreePCB. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include void PCB_EDIT_FRAME::Edit_Zone_Params( ZONE* aZone ) { int dialogResult; ZONE_SETTINGS zoneInfo = GetZoneSettings(); PICKED_ITEMS_LIST pickedList; // zones for undo/redo command PICKED_ITEMS_LIST deletedList; // zones that have been deleted when combined BOARD_COMMIT commit( this ); // Save initial zones configuration, for undo/redo, before adding new zone // note the net name and the layer can be changed, so we must save all zones deletedList.ClearListAndDeleteItems(); pickedList.ClearListAndDeleteItems(); SaveCopyOfZones( pickedList, GetBoard(), -1, UNDEFINED_LAYER ); if( aZone->GetIsRuleArea() ) { // edit a rule area on a copper layer zoneInfo << *aZone; dialogResult = InvokeRuleAreaEditor( this, &zoneInfo ); } else if( IsCopperLayer( aZone->GetLayer() ) ) { // edit a zone on a copper layer zoneInfo << *aZone; dialogResult = InvokeCopperZonesEditor( this, &zoneInfo ); } else { zoneInfo << *aZone; dialogResult = InvokeNonCopperZonesEditor( this, &zoneInfo ); } if( dialogResult == wxID_CANCEL ) { deletedList.ClearListAndDeleteItems(); pickedList.ClearListAndDeleteItems(); return; } SetZoneSettings( zoneInfo ); OnModify(); if( dialogResult == ZONE_EXPORT_VALUES ) { UpdateCopyOfZonesList( pickedList, deletedList, GetBoard() ); commit.Stage( pickedList ); commit.Push( _( "Modify zone properties" ) ); pickedList.ClearItemsList(); // s_ItemsListPicker is no more owner of picked items return; } wxBusyCursor dummy; // Undraw old zone outlines for( ZONE* zone : GetBoard()->Zones() ) GetCanvas()->GetView()->Update( zone ); zoneInfo.ExportSetting( *aZone ); NETINFO_ITEM* net = GetBoard()->FindNet( zoneInfo.m_NetcodeSelection ); if( net ) // net == NULL should not occur aZone->SetNetCode( net->GetNetCode() ); UpdateCopyOfZonesList( pickedList, deletedList, GetBoard() ); // refill zones with the new properties applied std::vector zones_to_refill; for( unsigned i = 0; i < pickedList.GetCount(); ++i ) { ZONE* zone = dyn_cast( pickedList.GetPickedItem( i ) ); if( zone == nullptr ) { wxASSERT_MSG( false, wxT( "Expected a zone after zone properties edit" ) ); continue; } // aZone won't be filled if the layer set was modified, but it needs to be updated if( zone->IsFilled() || zone == aZone ) zones_to_refill.push_back( zone ); } commit.Stage( pickedList ); // Only auto-refill zones here if in user preferences if( Settings().m_AutoRefillZones ) { if( zones_to_refill.size() ) { ZONE_FILLER filler( GetBoard(), &commit ); wxString title = wxString::Format( _( "Refill %d Zones" ), (int) zones_to_refill.size() ); std::unique_ptr reporter; reporter = std::make_unique( this, title, 4 ); filler.SetProgressReporter( reporter.get() ); if( !filler.Fill( zones_to_refill ) ) { GetBoard()->GetConnectivity()->Build( GetBoard() ); // User has already OK'ed dialog so we're going to go ahead and commit even if the // fill was cancelled. } } } commit.Push( _( "Modify zone properties" ) ); GetBoard()->GetConnectivity()->RecalculateRatsnest(); pickedList.ClearItemsList(); // s_ItemsListPicker is no longer owner of picked items } bool BOARD::TestZoneIntersection( ZONE* aZone1, ZONE* aZone2 ) { // see if areas are on same layer if( aZone1->GetLayer() != aZone2->GetLayer() ) return false; SHAPE_POLY_SET* poly1 = aZone1->Outline(); SHAPE_POLY_SET* poly2 = aZone2->Outline(); // test bounding rects BOX2I b1 = poly1->BBox(); BOX2I b2 = poly2->BBox(); if( ! b1.Intersects( b2 ) ) return false; // Now test for intersecting segments for( auto segIterator1 = poly1->IterateSegmentsWithHoles(); segIterator1; segIterator1++ ) { // Build segment SEG firstSegment = *segIterator1; for( auto segIterator2 = poly2->IterateSegmentsWithHoles(); segIterator2; segIterator2++ ) { // Build second segment SEG secondSegment = *segIterator2; // Check whether the two segments built collide if( firstSegment.Collide( secondSegment, 0 ) ) return true; } } // If a contour is inside another contour, no segments intersects, but the zones // can be combined if a corner is inside an outline (only one corner is enough) for( auto iter = poly2->IterateWithHoles(); iter; iter++ ) { if( poly1->Contains( *iter ) ) return true; } for( auto iter = poly1->IterateWithHoles(); iter; iter++ ) { if( poly2->Contains( *iter ) ) return true; } return false; }