/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @brief Implementation of EDA_RECT base class for KiCad. */ #include #include #include #include void EDA_RECT::Normalize() { if( m_size.y < 0 ) { m_size.y = -m_size.y; m_pos.y -= m_size.y; } if( m_size.x < 0 ) { m_size.x = -m_size.x; m_pos.x -= m_size.x; } } void EDA_RECT::Move( const wxPoint& aMoveVector ) { m_pos += aMoveVector; } bool EDA_RECT::Contains( const wxPoint& aPoint ) const { wxPoint rel_pos = aPoint - m_pos; wxSize size = m_size; if( size.x < 0 ) { size.x = -size.x; rel_pos.x += size.x; } if( size.y < 0 ) { size.y = -size.y; rel_pos.y += size.y; } return ( rel_pos.x >= 0 ) && ( rel_pos.y >= 0 ) && ( rel_pos.y <= size.y ) && ( rel_pos.x <= size.x ); } bool EDA_RECT::Contains( const EDA_RECT& aRect ) const { return Contains( aRect.GetOrigin() ) && Contains( aRect.GetEnd() ); } bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) const { wxPoint point2, point4; if( Contains( aPoint1 ) || Contains( aPoint2 ) ) return true; point2.x = GetEnd().x; point2.y = GetOrigin().y; point4.x = GetOrigin().x; point4.y = GetEnd().y; //Only need to test 3 sides since a straight line cant enter and exit on same side if( SegmentIntersectsSegment( aPoint1, aPoint2, GetOrigin(), point2 ) ) return true; if( SegmentIntersectsSegment( aPoint1, aPoint2, point2, GetEnd() ) ) return true; if( SegmentIntersectsSegment( aPoint1, aPoint2, GetEnd(), point4 ) ) return true; return false; } bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2, wxPoint* aIntersection1, wxPoint* aIntersection2 ) const { wxPoint point2, point4; point2.x = GetEnd().x; point2.y = GetOrigin().y; point4.x = GetOrigin().x; point4.y = GetEnd().y; bool intersects = false; wxPoint* aPointToFill = aIntersection1; if( SegmentIntersectsSegment( aPoint1, aPoint2, GetOrigin(), point2, aPointToFill ) ) intersects = true; if( intersects ) aPointToFill = aIntersection2; if( SegmentIntersectsSegment( aPoint1, aPoint2, point2, GetEnd(), aPointToFill ) ) intersects = true; if( intersects ) aPointToFill = aIntersection2; if( SegmentIntersectsSegment( aPoint1, aPoint2, GetEnd(), point4, aPointToFill ) ) intersects = true; if( intersects ) aPointToFill = aIntersection2; if( SegmentIntersectsSegment( aPoint1, aPoint2, point4, GetOrigin(), aPointToFill ) ) intersects = true; return intersects; } bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const { if( !m_init ) return false; // this logic taken from wxWidgets' geometry.cpp file: bool rc; EDA_RECT me( *this ); EDA_RECT rect( aRect ); me.Normalize(); // ensure size is >= 0 rect.Normalize(); // ensure size is >= 0 // calculate the left common area coordinate: int left = std::max( me.m_pos.x, rect.m_pos.x ); // calculate the right common area coordinate: int right = std::min( me.m_pos.x + me.m_size.x, rect.m_pos.x + rect.m_size.x ); // calculate the upper common area coordinate: int top = std::max( me.m_pos.y, aRect.m_pos.y ); // calculate the lower common area coordinate: int bottom = std::min( me.m_pos.y + me.m_size.y, rect.m_pos.y + rect.m_size.y ); // if a common area exists, it must have a positive (null accepted) size if( left <= right && top <= bottom ) rc = true; else rc = false; return rc; } bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const { if( !m_init ) return false; /* Most rectangles will be axis aligned. * It is quicker to check for this case and pass the rect * to the simpler intersection test */ // Prevent floating point comparison errors static const double ROT_EPS = 0.000000001; static const double ROT_PARALLEL[] = { -3600, -1800, 0, 1800, 3600 }; static const double ROT_PERPENDICULAR[] = { -2700, -900, 0, 900, 2700 }; NORMALIZE_ANGLE_POS( aRot ); // Test for non-rotated rectangle for( int ii = 0; ii < 5; ii++ ) { if( std::fabs( aRot - ROT_PARALLEL[ii] ) < ROT_EPS ) { return Intersects( aRect ); } } // Test for rectangle rotated by multiple of 90 degrees for( int jj = 0; jj < 4; jj++ ) { if( std::fabs( aRot - ROT_PERPENDICULAR[jj] ) < ROT_EPS ) { EDA_RECT rotRect; // Rotate the supplied rect by 90 degrees rotRect.SetOrigin( aRect.Centre() ); rotRect.Inflate( aRect.GetHeight(), aRect.GetWidth() ); return Intersects( rotRect ); } } /* There is some non-orthogonal rotation. * There are three cases to test: * A) One point of this rect is inside the rotated rect * B) One point of the rotated rect is inside this rect * C) One of the sides of the rotated rect intersect this */ wxPoint corners[4]; /* Test A : Any corners exist in rotated rect? */ corners[0] = m_pos; corners[1] = m_pos + wxPoint( m_size.x, 0 ); corners[2] = m_pos + wxPoint( m_size.x, m_size.y ); corners[3] = m_pos + wxPoint( 0, m_size.y ); wxPoint rCentre = aRect.Centre(); for( int i = 0; i < 4; i++ ) { wxPoint delta = corners[i] - rCentre; RotatePoint( &delta, -aRot ); delta += rCentre; if( aRect.Contains( delta ) ) { return true; } } /* Test B : Any corners of rotated rect exist in this one? */ int w = aRect.GetWidth() / 2; int h = aRect.GetHeight() / 2; // Construct corners around center of shape corners[0] = wxPoint( -w, -h ); corners[1] = wxPoint( w, -h ); corners[2] = wxPoint( w, h ); corners[3] = wxPoint( -w, h ); // Rotate and test each corner for( int j = 0; j < 4; j++ ) { RotatePoint( &corners[j], aRot ); corners[j] += rCentre; if( Contains( corners[j] ) ) { return true; } } /* Test C : Any sides of rotated rect intersect this */ if( Intersects( corners[0], corners[1] ) || Intersects( corners[1], corners[2] ) || Intersects( corners[2], corners[3] ) || Intersects( corners[3], corners[0] ) ) { return true; } return false; } const wxPoint EDA_RECT::ClosestPointTo( const wxPoint& aPoint ) const { EDA_RECT me( *this ); me.Normalize(); // ensure size is >= 0 // Determine closest point to the circle centre within this rect int nx = std::max( me.GetLeft(), std::min( aPoint.x, me.GetRight() ) ); int ny = std::max( me.GetTop(), std::min( aPoint.y, me.GetBottom() ) ); return wxPoint( nx, ny ); } const wxPoint EDA_RECT::FarthestPointTo( const wxPoint& aPoint ) const { EDA_RECT me( *this ); me.Normalize(); // ensure size is >= 0 int fx = std::max( std::abs( aPoint.x - me.GetLeft() ), std::abs( aPoint.x - me.GetRight() ) ); int fy = std::max( std::abs( aPoint.y - me.GetTop() ), std::abs( aPoint.y - me.GetBottom() ) ); return wxPoint( fx, fy ); } bool EDA_RECT::IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const { if( !m_init ) return false; wxPoint closest = ClosestPointTo( aCenter ); double dx = static_cast( aCenter.x ) - closest.x; double dy = static_cast( aCenter.y ) - closest.y; double r = static_cast( aRadius ); return ( dx * dx + dy * dy ) <= ( r * r ); } bool EDA_RECT::IntersectsCircleEdge( const wxPoint& aCenter, const int aRadius, const int aWidth ) const { if( !m_init ) return false; EDA_RECT me( *this ); me.Normalize(); // ensure size is >= 0 // Test if the circle intersects at all if( !IntersectsCircle( aCenter, aRadius + aWidth / 2 ) ) { return false; } wxPoint farpt = FarthestPointTo( aCenter ); // Farthest point must be further than the inside of the line double fx = (double) farpt.x; double fy = (double) farpt.y; double r = (double) aRadius - (double) aWidth / 2; return ( fx * fx + fy * fy ) > ( r * r ); } EDA_RECT& EDA_RECT::Inflate( int aDelta ) { Inflate( aDelta, aDelta ); return *this; } EDA_RECT& EDA_RECT::Inflate( wxCoord dx, wxCoord dy ) { if( m_size.x >= 0 ) { if( m_size.x < -2 * dx ) { // Don't allow deflate to eat more width than we have, m_pos.x += m_size.x / 2; m_size.x = 0; } else { // The inflate is valid. m_pos.x -= dx; m_size.x += 2 * dx; } } else // size.x < 0: { if( m_size.x > -2 * dx ) { // Don't allow deflate to eat more width than we have, m_pos.x -= m_size.x / 2; m_size.x = 0; } else { // The inflate is valid. m_pos.x += dx; m_size.x -= 2 * dx; // m_Size.x <0: inflate when dx > 0 } } if( m_size.y >= 0 ) { if( m_size.y < -2 * dy ) { // Don't allow deflate to eat more height than we have, m_pos.y += m_size.y / 2; m_size.y = 0; } else { // The inflate is valid. m_pos.y -= dy; m_size.y += 2 * dy; } } else // size.y < 0: { if( m_size.y > 2 * dy ) { // Don't allow deflate to eat more height than we have, m_pos.y -= m_size.y / 2; m_size.y = 0; } else { // The inflate is valid. m_pos.y += dy; m_size.y -= 2 * dy; // m_Size.y <0: inflate when dy > 0 } } return *this; } void EDA_RECT::Merge( const EDA_RECT& aRect ) { if( !m_init ) { if( aRect.IsValid() ) { m_pos = aRect.GetPosition(); m_size = aRect.GetSize(); m_init = true; } return; } Normalize(); // ensure width and height >= 0 EDA_RECT rect = aRect; rect.Normalize(); // ensure width and height >= 0 wxPoint end = GetEnd(); wxPoint rect_end = rect.GetEnd(); // Change origin and size in order to contain the given rect m_pos.x = std::min( m_pos.x, rect.m_pos.x ); m_pos.y = std::min( m_pos.y, rect.m_pos.y ); end.x = std::max( end.x, rect_end.x ); end.y = std::max( end.y, rect_end.y ); SetEnd( end ); } void EDA_RECT::Merge( const wxPoint& aPoint ) { if( !m_init ) { m_pos = aPoint; m_size = wxSize( 0, 0 ); m_init = true; return; } Normalize(); // ensure width and height >= 0 wxPoint end = GetEnd(); // Change origin and size in order to contain the given rect m_pos.x = std::min( m_pos.x, aPoint.x ); m_pos.y = std::min( m_pos.y, aPoint.y ); end.x = std::max( end.x, aPoint.x ); end.y = std::max( end.y, aPoint.y ); SetEnd( end ); } double EDA_RECT::GetArea() const { return (double) GetWidth() * (double) GetHeight(); } EDA_RECT EDA_RECT::Common( const EDA_RECT& aRect ) const { EDA_RECT r; if( Intersects( aRect ) ) { wxPoint originA( std::min( GetOrigin().x, GetEnd().x ), std::min( GetOrigin().y, GetEnd().y ) ); wxPoint originB( std::min( aRect.GetOrigin().x, aRect.GetEnd().x ), std::min( aRect.GetOrigin().y, aRect.GetEnd().y ) ); wxPoint endA( std::max( GetOrigin().x, GetEnd().x ), std::max( GetOrigin().y, GetEnd().y ) ); wxPoint endB( std::max( aRect.GetOrigin().x, aRect.GetEnd().x ), std::max( aRect.GetOrigin().y, aRect.GetEnd().y ) ); r.SetOrigin( wxPoint( std::max( originA.x, originB.x ), std::max( originA.y, originB.y ) ) ); r.SetEnd( wxPoint( std::min( endA.x, endB.x ), std::min( endA.y, endB.y ) ) ); } return r; } const EDA_RECT EDA_RECT::GetBoundingBoxRotated( wxPoint aRotCenter, double aAngle ) const { wxPoint corners[4]; // Build the corners list corners[0] = GetOrigin(); corners[2] = GetEnd(); corners[1].x = corners[0].x; corners[1].y = corners[2].y; corners[3].x = corners[2].x; corners[3].y = corners[0].y; // Rotate all corners, to find the bounding box for( int ii = 0; ii < 4; ii++ ) RotatePoint( &corners[ii], aRotCenter, aAngle ); // Find the corners bounding box wxPoint start = corners[0]; wxPoint end = corners[0]; for( int ii = 1; ii < 4; ii++ ) { start.x = std::min( start.x, corners[ii].x ); start.y = std::min( start.y, corners[ii].y ); end.x = std::max( end.x, corners[ii].x ); end.y = std::max( end.y, corners[ii].y ); } EDA_RECT bbox; bbox.SetOrigin( start ); bbox.SetEnd( end ); return bbox; }