/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ /** * @file view_group.cpp * @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object. * VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is * to group items and draw them on a single layer (in particular the overlay). */ #include #include #include #include #include #include #include #include using namespace KiGfx; VIEW_GROUP::VIEW_GROUP( VIEW* aView ) : m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) ) { m_view = aView; } VIEW_GROUP::~VIEW_GROUP() { } void VIEW_GROUP::Add( VIEW_ITEM* aItem ) { m_items.insert( aItem ); } void VIEW_GROUP::Remove( VIEW_ITEM* aItem ) { m_items.erase( aItem ); } void VIEW_GROUP::Clear() { m_items.clear(); } void VIEW_GROUP::FreeItems() { BOOST_FOREACH( VIEW_ITEM* item, m_items ) { delete item; } m_items.clear(); } unsigned int VIEW_GROUP::GetSize() const { return m_items.size(); } const BOX2I VIEW_GROUP::ViewBBox() const { BOX2I maxBox; maxBox.SetMaximum(); return maxBox; } void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const { PAINTER* painter = m_view->GetPainter(); // Draw all items immediately (without caching) BOOST_FOREACH( VIEW_ITEM* item, m_items ) { int layers[VIEW::VIEW_MAX_LAYERS], layers_count; item->ViewGetLayers( layers, layers_count ); m_view->SortLayers( layers, layers_count ); for( int i = 0; i < layers_count; i++ ) { if( m_view->IsCached( layers[i] ) && m_view->IsLayerVisible( layers[i] ) ) { aGal->SetLayerDepth( m_view->GetLayerOrder( layers[i] ) ); if( !painter->Draw( item, layers[i] ) ) item->ViewDraw( layers[i], aGal ); // Alternative drawing method } } } } void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const { // Everything is displayed on a single layer aLayers[0] = m_layer; aCount = 1; } void VIEW_GROUP::updateBbox() { // Save the used VIEW, as it used nulled during Remove() VIEW* view = m_view; // Reinsert the group, so the bounding box can be updated view->Remove( this ); view->Add( this ); }