#include #include #include #include #include #include #include #include #include LAYER_SELECTOR::LAYER_SELECTOR() { m_layerhotkeys = true; m_hotkeys = NULL; } bool LAYER_SELECTOR::SetLayersHotkeys( bool value ) { m_layerhotkeys = value; return m_layerhotkeys; } void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer ) { wxMemoryDC bmpDC; wxBrush brush; // Prepare Bitmap bmpDC.SelectObject( aLayerbmp ); brush.SetColour( MakeColour( GetLayerColor( aLayer ) ) ); #if wxCHECK_VERSION( 3, 0, 0 ) brush.SetStyle( wxBRUSHSTYLE_SOLID ); #else brush.SetStyle( wxSOLID ); #endif bmpDC.SetBrush( brush ); bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() ); bmpDC.SetBrush( *wxTRANSPARENT_BRUSH ); bmpDC.SetPen( *wxBLACK_PEN ); bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() ); } /* class to display a layer list in a wxBitmapComboBox. */ LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, int n, const wxString choices[] ) : wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY ), LAYER_SELECTOR() { if( choices != NULL ) ResyncBitmapOnly(); } LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices ) : wxBitmapComboBox( parent, id, wxEmptyString, pos, size, choices, wxCB_READONLY ), LAYER_SELECTOR() { if( !choices.IsEmpty() ) ResyncBitmapOnly(); } // Get Current Item # int LAYER_BOX_SELECTOR::GetChoice() { return GetSelection(); } // Get Current Layer LAYER_NUM LAYER_BOX_SELECTOR::GetLayerSelection() const { if( GetSelection() < 0 ) return UNDEFINED_LAYER; return (LAYER_NUM)(intptr_t) GetClientData( GetSelection() ); } // Set Layer # int LAYER_BOX_SELECTOR::SetLayerSelection( LAYER_NUM layer ) { int elements = GetCount(); for( int i = 0; i < elements; i++ ) { if( GetClientData( i ) == (void*)(intptr_t) layer ) { if( GetSelection() != i ) // Element (i) is not selected { SetSelection( i ); return i; } else return i; //If element already selected; do nothing } } // Not Found SetSelection( -1 ); return -1; } void LAYER_BOX_SELECTOR::ResyncBitmapOnly() { int elements = GetCount(); for( LAYER_NUM i = 0; i < elements; ++i ) { wxBitmap layerbmp( 14, 14 ); SetBitmapLayer( layerbmp, i ); } }