// Copyright 2014 The Crashpad Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "util/misc/clock.h" #include #include namespace { LARGE_INTEGER QpcFrequencyInternal() { LARGE_INTEGER frequency; QueryPerformanceFrequency(&frequency); return frequency; } int64_t QpcFrequency() { static LARGE_INTEGER frequency = QpcFrequencyInternal(); return frequency.QuadPart; } } // namespace namespace crashpad { uint64_t ClockMonotonicNanoseconds() { LARGE_INTEGER time; QueryPerformanceCounter(&time); int64_t frequency = QpcFrequency(); int64_t whole_seconds = time.QuadPart / frequency; int64_t leftover_ticks = time.QuadPart % frequency; constexpr int64_t kNanosecondsPerSecond = static_cast(1E9); return (whole_seconds * kNanosecondsPerSecond) + ((leftover_ticks * kNanosecondsPerSecond) / frequency); } void SleepNanoseconds(uint64_t nanoseconds) { // This is both inaccurate (will be way too long for short sleeps) and // incorrect (can sleep for less than requested). But it's what's available // without implementing a busy loop. constexpr uint64_t kNanosecondsPerMillisecond = static_cast(1E6); Sleep(static_cast(nanoseconds / kNanosecondsPerMillisecond)); } } // namespace crashpad