/* Copyright (C) 2001-2007 Peter Selinger. * This file is part of Potrace. It is free software and it is covered * by the GNU General Public License. See the file COPYING for details. */ /* $Id: decompose.c 146 2007-04-09 00:43:46Z selinger $ */ #include #include #include #include #include #include #include #include #include #include #include /* ---------------------------------------------------------------------- */ /* auxiliary bitmap manipulations */ /* set the excess padding to 0 */ static void bm_clearexcess( potrace_bitmap_t* bm ) { potrace_word mask; int y; if( bm->w % BM_WORDBITS != 0 ) { mask = BM_ALLBITS << ( BM_WORDBITS - (bm->w % BM_WORDBITS) ); for( y = 0; yh; y++ ) { *bm_index( bm, bm->w, y ) &= mask; } } } struct bbox_s { int x0, x1, y0, y1; /* bounding box */ }; typedef struct bbox_s bbox_t; /* clear the bm, assuming the bounding box is set correctly (faster * than clearing the whole bitmap) */ static void clear_bm_with_bbox( potrace_bitmap_t* bm, bbox_t* bbox ) { int imin = (bbox->x0 / BM_WORDBITS); int imax = ( (bbox->x1 + BM_WORDBITS - 1) / BM_WORDBITS ); int i, y; for( y = bbox->y0; yy1; y++ ) { for( i = imin; i> 8) & 0xff] ^ t[(z >> 16) & 0xff] ^ t[(z >> 24) & 0xff]; return z & 1; } /* return the "majority" value of bitmap bm at intersection (x,y). We * assume that the bitmap is balanced at "radius" 1. */ static int majority( potrace_bitmap_t* bm, int x, int y ) { int i, a, ct; for( i = 2; i<5; i++ ) /* check at "radius" i */ { ct = 0; for( a = -i + 1; a<=i - 1; a++ ) { ct += BM_GET( bm, x + a, y + i - 1 ) ? 1 : -1; ct += BM_GET( bm, x + i - 1, y + a - 1 ) ? 1 : -1; ct += BM_GET( bm, x + a - 1, y - i ) ? 1 : -1; ct += BM_GET( bm, x - i, y + a ) ? 1 : -1; } if( ct>0 ) { return 1; } else if( ct<0 ) { return 0; } } return 0; } /* ---------------------------------------------------------------------- */ /* decompose image into paths */ /* efficiently invert bits [x,infty) and [xa,infty) in line y. Here xa * must be a multiple of BM_WORDBITS. */ static void xor_to_ref( potrace_bitmap_t* bm, int x, int y, int xa ) { int xhi = x & - BM_WORDBITS; int xlo = x & (BM_WORDBITS - 1); /* = x % BM_WORDBITS */ int i; if( xhipriv->len <= 0 ) /* a path of length 0 is silly, but legal */ { return; } y1 = p->priv->pt[p->priv->len - 1].y; xa = p->priv->pt[0].x & - BM_WORDBITS; for( k = 0; kpriv->len; k++ ) { x = p->priv->pt[k].x; y = p->priv->pt[k].y; if( y != y1 ) { /* efficiently invert the rectangle [x,xa] x [y,y1] */ xor_to_ref( bm, x, min( y, y1 ), xa ); y1 = y; } } } /* Find the bounding box of a given path. Path is assumed to be of * non-zero length. */ static void setbbox_path( bbox_t* bbox, path_t* p ) { int x, y; int k; bbox->y0 = INT_MAX; bbox->y1 = 0; bbox->x0 = INT_MAX; bbox->x1 = 0; for( k = 0; kpriv->len; k++ ) { x = p->priv->pt[k].x; y = p->priv->pt[k].y; if( x < bbox->x0 ) { bbox->x0 = x; } if( x > bbox->x1 ) { bbox->x1 = x; } if( y < bbox->y0 ) { bbox->y0 = y; } if( y > bbox->y1 ) { bbox->y1 = y; } } } /* compute a path in the given pixmap, separating black from white. * Start path at the point (x0,x1), which must be an upper left corner * of the path. Also compute the area enclosed by the path. Return a * new path_t object, or NULL on error (note that a legitimate path * cannot have length 0). Sign is required for correct interpretation * of turnpolicies. */ static path_t* findpath( potrace_bitmap_t* bm, int x0, int y0, int sign, int turnpolicy ) { int x, y, dirx, diry, len, size, area; int c, d, tmp; point_t* pt, * pt1; path_t* p = NULL; x = x0; y = y0; dirx = 0; diry = -1; len = size = 0; pt = NULL; area = 0; while( 1 ) { /* add point to path */ if( len>=size ) { size += 100; size = (int) ( 1.3 * size ); pt1 = (point_t*) realloc( pt, size * sizeof(point_t) ); if( !pt1 ) { goto error; } pt = pt1; } pt[len].x = x; pt[len].y = y; len++; /* move to next point */ x += dirx; y += diry; area += x * diry; /* path complete? */ if( x==x0 && y==y0 ) { break; } /* determine next direction */ c = BM_GET( bm, x + (dirx + diry - 1) / 2, y + (diry - dirx - 1) / 2 ); d = BM_GET( bm, x + (dirx - diry - 1) / 2, y + (diry + dirx - 1) / 2 ); if( c && !d ) /* ambiguous turn */ { if( turnpolicy == POTRACE_TURNPOLICY_RIGHT || (turnpolicy == POTRACE_TURNPOLICY_BLACK && sign == '+') || (turnpolicy == POTRACE_TURNPOLICY_WHITE && sign == '-') || ( turnpolicy == POTRACE_TURNPOLICY_RANDOM && detrand( x, y ) ) || ( turnpolicy == POTRACE_TURNPOLICY_MAJORITY && majority( bm, x, y ) ) || ( turnpolicy == POTRACE_TURNPOLICY_MINORITY && !majority( bm, x, y ) ) ) { tmp = dirx; /* right turn */ dirx = diry; diry = -tmp; } else { tmp = dirx; /* left turn */ dirx = -diry; diry = tmp; } } else if( c ) /* right turn */ { tmp = dirx; dirx = diry; diry = -tmp; } else if( !d ) /* left turn */ { tmp = dirx; dirx = -diry; diry = tmp; } } /* while this path */ /* allocate new path object */ p = path_new(); if( !p ) { goto error; } p->priv->pt = pt; p->priv->len = len; p->area = area; p->sign = sign; return p; error: free( pt ); return NULL; } /* Give a tree structure to the given path list, based on "insideness" * testing. I.e., path A is considered "below" path B if it is inside * path B. The input pathlist is assumed to be ordered so that "outer" * paths occur before "inner" paths. The tree structure is stored in * the "childlist" and "sibling" components of the path_t * structure. The linked list structure is also changed so that * negative path components are listed immediately after their * positive parent. Note: some backends may ignore the tree * structure, others may use it e.g. to group path components. We * assume that in the input, point 0 of each path is an "upper left" * corner of the path, as returned by bm_to_pathlist. This makes it * easy to find an "interior" point. The bm argument should be a * bitmap of the correct size (large enough to hold all the paths), * and will be used as scratch space. Return 0 on success or -1 on * error with errno set. */ static void pathlist_to_tree( path_t* plist, potrace_bitmap_t* bm ) { path_t* p, * p1; path_t* heap, * heap1; path_t* cur; path_t* head; path_t** hook, ** hook_in, ** hook_out; /* for fast appending to linked list */ bbox_t bbox; bm_clear( bm, 0 ); /* save original "next" pointers */ list_forall( p, plist ) { p->sibling = p->next; p->childlist = NULL; } heap = plist; /* the heap holds a list of lists of paths. Use "childlist" field * for outer list, "next" field for inner list. Each of the sublists * is to be turned into a tree. This code is messy, but it is * actually fast. Each path is rendered exactly once. We use the * heap to get a tail recursive algorithm: the heap holds a list of * pathlists which still need to be transformed. */ while( heap ) { /* unlink first sublist */ cur = heap; heap = heap->childlist; cur->childlist = NULL; /* unlink first path */ head = cur; cur = cur->next; head->next = NULL; /* render path */ xor_path( bm, head ); setbbox_path( &bbox, head ); /* now do insideness test for each element of cur; append it to * head->childlist if it's inside head, else append it to * head->next. */ hook_in = &head->childlist; hook_out = &head->next; list_forall_unlink( p, cur ) { if( p->priv->pt[0].y <= bbox.y0 ) { list_insert_beforehook( p, hook_out ); /* append the remainder of the list to hook_out */ *hook_out = cur; break; } if( BM_GET( bm, p->priv->pt[0].x, p->priv->pt[0].y - 1 ) ) { list_insert_beforehook( p, hook_in ); } else { list_insert_beforehook( p, hook_out ); } } /* clear bm */ clear_bm_with_bbox( bm, &bbox ); /* now schedule head->childlist and head->next for further * processing */ if( head->next ) { head->next->childlist = heap; heap = head->next; } if( head->childlist ) { head->childlist->childlist = heap; heap = head->childlist; } } /* copy sibling structure from "next" to "sibling" component */ p = plist; while( p ) { p1 = p->sibling; p->sibling = p->next; p = p1; } /* reconstruct a new linked list ("next") structure from tree * ("childlist", "sibling") structure. This code is slightly messy, * because we use a heap to make it tail recursive: the heap * contains a list of childlists which still need to be * processed. */ heap = plist; if( heap ) { heap->next = NULL; /* heap is a linked list of childlists */ } plist = NULL; hook = &plist; while( heap ) { heap1 = heap->next; for( p = heap; p; p = p->sibling ) { /* p is a positive path */ /* append to linked list */ list_insert_beforehook( p, hook ); /* go through its children */ for( p1 = p->childlist; p1; p1 = p1->sibling ) { /* append to linked list */ list_insert_beforehook( p1, hook ); /* append its childlist to heap, if non-empty */ if( p1->childlist ) { list_append( path_t, heap1, p1->childlist ); } } } heap = heap1; } return; } /* find the next set pixel in a row <= y. Pixels are searched first * left-to-right, then top-down. In other words, (x,y)<(x',y') if y>y' * or y=y' and x=0; y-- ) { for( x = 0; xw; x += BM_WORDBITS ) { if( *bm_index( bm, x, y ) ) { while( !BM_GET( bm, x, y ) ) { x++; } /* found */ *xp = x; *yp = y; return 0; } } } /* not found */ return 1; } /* Decompose the given bitmap into paths. Returns a linked list of * path_t objects with the fields len, pt, area, sign filled * in. Returns 0 on success with plistp set, or -1 on error with errno * set. */ int bm_to_pathlist( const potrace_bitmap_t* bm, path_t** plistp, const potrace_param_t* param, progress_t* progress ) { int x; int y; path_t* p; path_t* plist = NULL; /* linked list of path objects */ path_t** hook = &plist; /* used to speed up appending to linked list */ potrace_bitmap_t* bm1 = NULL; int sign; bm1 = bm_dup( bm ); if( !bm1 ) { goto error; } /* be sure the byte padding on the right is set to 0, as the fast * pixel search below relies on it */ bm_clearexcess( bm1 ); /* iterate through components */ y = bm1->h - 1; while( findnext( bm1, &x, &y ) == 0 ) { /* calculate the sign by looking at the original */ sign = BM_GET( bm, x, y ) ? '+' : '-'; /* calculate the path */ p = findpath( bm1, x, y + 1, sign, param->turnpolicy ); if( p==NULL ) { goto error; } /* update buffered image */ xor_path( bm1, p ); /* if it's a turd, eliminate it, else append it to the list */ if( p->area <= param->turdsize ) { path_free( p ); } else { list_insert_beforehook( p, hook ); } if( bm1->h > 0 ) /* to be sure */ { progress_update( 1 - y / (double) bm1->h, progress ); } } pathlist_to_tree( plist, bm1 ); bm_free( bm1 ); *plistp = plist; progress_update( 1.0, progress ); return 0; error: bm_free( bm1 ); list_forall_unlink( p, plist ) { path_free( p ); } return -1; }