/****************/ /* tracepcb.cpp */ /****************/ /* * Functions to redraw the current board ... */ #include #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "class_drawpanel.h" #include "pcbnew.h" #include "wxPcbStruct.h" #include "module_editor_frame.h" #include "pcbplot.h" #include "protos.h" #include extern int g_DrawDefaultLineThickness; // Default line thickness, used to draw Frame references // Local functions: /* Trace the pads of a module in sketch mode. * Used to display pads when when the module visibility is set to not visible * and we want to see pad through. * The pads must appear on the layers selected in MasqueLayer */ static void Trace_Pads_Only( WinEDA_DrawPanel* panel, wxDC* DC, MODULE* Module, int ox, int oy, int MasqueLayer, int draw_mode ); /* Draw the footprint editor BOARD, and others elements : axis, grid .. */ void WinEDA_ModuleEditFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg ) { PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen(); if( !GetBoard() || !screen ) return; ActiveScreen = screen; GRSetDrawMode( DC, GR_COPY ); DrawPanel->DrawBackGround( DC ); TraceWorkSheet( DC, screen, 0 ); /* Redraw the footprints */ for( MODULE* module = GetBoard()->m_Modules; module; module = module->Next() ) { module->Draw( DrawPanel, DC, GR_OR ); } #ifdef USE_WX_OVERLAY DrawPanel->m_overlay.Reset(); wxDCOverlay overlaydc( DrawPanel->m_overlay, DC ); overlaydc.Clear(); #endif screen->ClrRefreshReq(); if( DrawPanel->ManageCurseur ) DrawPanel->ManageCurseur( DrawPanel, DC, FALSE ); /* Redraw the cursor */ DrawPanel->DrawCursor( DC ); } /* Draw the BOARD, and others elements : axis, grid .. */ void WinEDA_PcbFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg ) { PCB_SCREEN* screen = GetScreen(); if( !GetBoard() || !screen ) return; ActiveScreen = screen; GRSetDrawMode( DC, GR_COPY ); DrawPanel->DrawBackGround( DC ); TraceWorkSheet( DC, GetScreen(), g_DrawDefaultLineThickness ); GetBoard()->Draw( DrawPanel, DC, GR_OR ); DrawGeneralRatsnest( DC ); #ifdef USE_WX_OVERLAY DrawPanel->m_overlay.Reset(); wxDCOverlay overlaydc( DrawPanel->m_overlay, DC ); overlaydc.Clear(); #endif GetScreen()->ClrRefreshReq(); if( DrawPanel->ManageCurseur ) DrawPanel->ManageCurseur( DrawPanel, DC, FALSE ); // Redraw the cursor DrawPanel->DrawCursor( DC ); } /* Redraw the BOARD items but not cursors, axis or grid */ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC, int aDrawMode, const wxPoint& offset ) { /* The order of drawing is flexible on some systems and not on others. For * OSes which use OR to draw, the order is not important except for the * effect of the highlight and its relationship to markers. See comment * below. * This order independence comes from the fact that a binary OR operation is * commutative in nature. * However on the OSX, the OR operation is not used, and so this sequence * below is chosen to give MODULEs the highest visible priority. */ /* Draw all tracks and zones. As long as dark colors are used for the * tracks, Then the OR draw mode should show tracks underneath other * tracks. But a white track will cover any other color since it has * more bits to OR in. */ for( TRACK* track = m_Track; track; track = track->Next() ) { track->Draw( aPanel, DC, aDrawMode ); } for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() ) { zone->Draw( aPanel, DC, aDrawMode ); } // Draw the graphic items for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() ) { if( item->m_Flags & IS_MOVED ) continue; switch( item->Type() ) { case TYPE_DIMENSION: case TYPE_TEXTE: case TYPE_MIRE: case TYPE_DRAWSEGMENT: item->Draw( aPanel, DC, aDrawMode ); break; default: break; } } /* Draw areas (i.e. zones) */ for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea(ii); // Areas must be drawn here only if not moved or dragged, // because these areas are drawn by ManageCursor() in a specific manner if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 ) { zone->Draw( aPanel, DC, aDrawMode ); zone->DrawFilledArea( aPanel, DC, aDrawMode ); } } for( MODULE* module = m_Modules; module; module = module->Next() ) { bool display = true; int layerMask = ALL_CU_LAYERS; if( module->m_Flags & IS_MOVED ) continue; if( !IsElementVisible( PCB_VISIBLE(MOD_FR_VISIBLE) ) ) { if( module->GetLayer() == LAYER_N_FRONT ) display = FALSE; layerMask &= ~LAYER_FRONT; } if( !IsElementVisible( PCB_VISIBLE(MOD_BK_VISIBLE) ) ) { if( module->GetLayer() == LAYER_N_BACK ) display = FALSE; layerMask &= ~LAYER_BACK; } if( display ) module->Draw( aPanel, DC, aDrawMode ); else Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode ); } // @todo: this high-light functionality could be built into me. if( g_HighLight_Status ) DrawHighLight( aPanel, DC, g_HighLight_NetCode ); // draw the BOARD's markers last, otherwise the high light will erase // any marker on a pad for( unsigned i=0; i < m_markers.size(); ++i ) { m_markers[i]->Draw( aPanel, DC, aDrawMode ); } } void BOARD::DrawHighLight( WinEDA_DrawPanel* aDrawPanel, wxDC* DC, int aNetCode ) { int draw_mode; if( g_HighLight_Status ) draw_mode = GR_SURBRILL | GR_OR; else draw_mode = GR_AND | GR_SURBRILL; #if 0 // does not unhighlight properly // redraw the zones with the aNetCode for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() ) { if( zone->GetNet() == aNetCode ) { zone->Draw( aDrawPanel, DC, draw_mode ); } } #endif // Redraw ZONE_CONTAINERS BOARD::ZONE_CONTAINERS& zones = m_ZoneDescriptorList; for( BOARD::ZONE_CONTAINERS::iterator zc = zones.begin(); zc!=zones.end(); ++zc ) { if( (*zc)->GetNet() == aNetCode ) { (*zc)->Draw( aDrawPanel, DC, draw_mode ); } } // Redraw any pads that have aNetCode for( MODULE* module = m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->m_Pads; pad; pad = pad->Next() ) { if( pad->GetNet() == aNetCode ) { pad->Draw( aDrawPanel, DC, draw_mode ); } } } // Redraw track and vias that have aNetCode for( TRACK* seg = m_Track; seg; seg = seg->Next() ) { if( seg->GetNet() == aNetCode ) { seg->Draw( aDrawPanel, DC, draw_mode ); } } } /* Trace the pads of a module in sketch mode. * Used to display pads when when the module visibility is set to not visible * and we want to see pad through. * The pads must appear on the layers selected in MasqueLayer */ void Trace_Pads_Only( WinEDA_DrawPanel* panel, wxDC* DC, MODULE* Module, int ox, int oy, int MasqueLayer, int draw_mode ) { int tmp; PCB_SCREEN* screen; WinEDA_BasePcbFrame* frame; screen = (PCB_SCREEN*) panel->GetScreen(); frame = (WinEDA_BasePcbFrame*) panel->GetParent(); tmp = frame->m_DisplayPadFill; frame->m_DisplayPadFill = FALSE; /* Draw pads. */ for( D_PAD* pad = Module->m_Pads; pad; pad = pad->Next() ) { if( (pad->m_Masque_Layer & MasqueLayer) == 0 ) continue; pad->Draw( panel, DC, draw_mode, wxPoint( ox, oy ) ); } frame->m_DisplayPadFill = tmp; }