/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sg_helpers.h * defines a number of macro functions to aid in repetitious code which * is probably best expressed as a preprocessor macro rather than as * a template. This header also declares a number of functions which are * only of use within the sg_* classes. */ #ifndef SG_HELPERS_H #define SG_HELPERS_H #include #include #include #include #include "plugins/3dapi/sg_base.h" #include "plugins/3dapi/sg_types.h" #include class SGNORMALS; class SGCOORDS; class SGCOORDINDEX; // Function to drop references within an SGNODE // The node being destroyed must remove itself from the object reference's // backpointer list in order to avoid a segfault. #define DROP_REFS( aType, aList ) do { \ std::vector< aType* >::iterator sL = aList.begin(); \ std::vector< aType* >::iterator eL = aList.end(); \ while( sL != eL ) { \ ((SGNODE*)*sL)->delNodeRef( this ); \ ++sL; \ } \ aList.clear(); \ } while( 0 ) // Function to delete owned objects within an SGNODE // The owned object's parent is set to NULL before // deletion to avoid a redundant 'unlinkChildNode' call. #define DEL_OBJS( aType, aList ) do { \ std::vector< aType* >::iterator sL = aList.begin(); \ std::vector< aType* >::iterator eL = aList.end(); \ while( sL != eL ) { \ ((SGNODE*)*sL)->SetParent( NULL, false ); \ delete *sL; \ ++sL; \ } \ aList.clear(); \ } while( 0 ) // Function to unlink a child or reference node when that child or // reference node is being destroyed. #define UNLINK_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) do { \ if( aNodeID == aNode->GetNodeType() ) { \ std::vector< aType* >* oSL; \ std::vector< aType* >::iterator sL; \ std::vector< aType* >::iterator eL; \ if( isChild ) { \ oSL = &aOwnedList; \ sL = oSL->begin(); \ eL = oSL->end(); \ while( sL != eL ) { \ if( (SGNODE*)*sL == aNode ) { \ oSL->erase( sL ); \ return; \ } \ ++sL; \ } \ } else { \ oSL = &aRefList; \ sL = oSL->begin(); \ eL = oSL->end(); \ while( sL != eL ) { \ if( (SGNODE*)*sL == aNode ) { \ delNodeRef( this ); \ oSL->erase( sL ); \ return; \ } \ ++sL; \ } \ } \ return; \ } } while( 0 ) // Function to check a node type, check for an existing reference, // and add the node type to the reference list if applicable #define ADD_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) do { \ if( aNodeID == aNode->GetNodeType() ) { \ std::vector< aType* >::iterator sL; \ sL = std::find( aOwnedList.begin(), aOwnedList.end(), aNode ); \ if( sL != aOwnedList.end() ) return true; \ sL = std::find( aRefList.begin(), aRefList.end(), aNode ); \ if( sL != aRefList.end() ) return true; \ if( isChild ) { \ SGNODE* ppn = (SGNODE*)aNode->GetParent(); \ if( NULL != ppn ) { \ if( this != ppn ) { \ std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \ std::cerr << " * [BUG] object '" << aNode->GetName(); \ std::cerr << "' has multiple parents '" << ppn->GetName() << "', '"; \ std::cerr << m_Name << "'\n"; \ return false; \ } \ } \ aOwnedList.push_back( (aType*)aNode ); \ aNode->SetParent( this, false ); \ } else { \ if( NULL == aNode->GetParent() ) { \ std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \ std::cerr << " * [BUG] object '" << aNode->GetName(); \ std::cerr << "' has no parent\n"; \ std::cerr << " * [INFO] possible copy assignment or copy constructor bug\n"; \ return false; \ } \ aRefList.push_back( (aType*)aNode ); \ aNode->addNodeRef( this ); \ } \ return true; \ } } while( 0 ) // Function to find a node object given a (non-unique) node name #define FIND_NODE( aType, aName, aNodeList, aCallingNode ) do { \ std::vector< aType* >::iterator sLA = aNodeList.begin(); \ std::vector< aType* >::iterator eLA = aNodeList.end(); \ SGNODE* psg = NULL; \ while( sLA != eLA ) { \ if( (SGNODE*)*sLA != aCallingNode ) { \ psg = (SGNODE*) (*sLA)->FindNode( aName, this ); \ if( NULL != psg) \ return psg; \ } \ ++sLA; \ } } while ( 0 ) namespace S3D { bool degenerate( glm::dvec3* pts ); // // Normals calculations from triangles // /* * Function CalcTriangleNormals * takes an array of 3D coordinates and its corresponding index set and calculates * the normals assuming that indices are given in CCW order. Care must be taken in * using this function to ensure that: * (a) all coordinates are indexed; unindexed coordinates are assigned normal(0,0,1); * when dealing with VRML models which may list and reuse one large coordinate set it * is necessary to gather all index sets and perform this operation only once. * (b) index sets must represent triangles (multiple of 3 indices) and must not be * degenerate - that is all indices and coordinates in a triad must be unique. * * @param coords is the array of 3D vertices * @param index is the array of 3x vertex indices (triads) * @param norms is an empty array which holds the normals corresponding to each vector * @return true on success; otherwise false. */ bool CalcTriangleNormals( std::vector< SGPOINT > coords, std::vector< int >& index, std::vector< SGVECTOR >& norms ); // // VRML related functions // // formats a floating point number for text output to a VRML file void FormatFloat( std::string& result, double value ); // format orientation data for VRML output void FormatOrientation( std::string& result, const SGVECTOR& axis, double rotation ); // format point data for VRML output void FormatPoint( std::string& result, const SGPOINT& point ); // format vector data for VRML output void FormatVector( std::string& result, const SGVECTOR& aVector ); // format Color data for VRML output void FormatColor( std::string& result, const SGCOLOR& aColor ); // // Cache related WRITE functions // // write out an XYZ vertex bool WritePoint( std::ofstream& aFile, const SGPOINT& aPoint ); // write out a unit vector bool WriteVector( std::ofstream& aFile, const SGVECTOR& aVector ); // write out an RGB color bool WriteColor( std::ofstream& aFile, const SGCOLOR& aColor ); // // Cache related READ functions // /** * Function ReadTag * reads the text tag of a binary cache file which is the * NodeTag and unique ID number combined * * @param aFile is a binary file open for reading * @param aName will hold the tag name on successful return * @return will be the NodeType which the tag represents or * S3D::SGTYPES::SGTYPE_END on failure */ S3D::SGTYPES ReadTag( std::ifstream& aFile, std::string& aName ); // read an XYZ vertex bool ReadPoint( std::ifstream& aFile, SGPOINT& aPoint ); // read a unit vector bool ReadVector( std::ifstream& aFile, SGVECTOR& aVector ); // read an RGB color bool ReadColor( std::ifstream& aFile, SGCOLOR& aColor ); }; #endif // SG_HELPERS_H