/************************/ /* sch_item_struct.cpp */ /************************/ #include "fctsys.h" #include "common.h" #include "gr_basic.h" #include "base_struct.h" #include "sch_item_struct.h" #include "class_sch_screen.h" #include "class_drawpanel.h" #include "wxEeschemaStruct.h" #include "program.h" #include "general.h" #include "protos.h" #include "../eeschema/dialog_schematic_find.h" /* Constructor and destructor for SCH_ITEM */ /* They are not inline because this creates problems with gcc at linking time * in debug mode */ SCH_ITEM::SCH_ITEM( EDA_BaseStruct* aParent, KICAD_T aType ) : EDA_BaseStruct( aParent, aType ) { m_Layer = 0; } SCH_ITEM::~SCH_ITEM() { } /** * place the struct in EEDrawList. * if it is a new item, it it also put in undo list * for an "old" item, saving it in undo list must be done before editiing, * and not here! */ void SCH_ITEM::Place( WinEDA_SchematicFrame* frame, wxDC* DC ) { if( m_Flags & IS_NEW ) { SCH_SCREEN* screen = frame->GetScreen(); if( !screen->CheckIfOnDrawList( this ) ) //don't want a loop! screen->AddToDrawList( this ); g_ItemToRepeat = this; frame->SaveCopyInUndoList( this, UR_NEW ); } m_Flags = 0; frame->GetScreen()->SetModify(); frame->GetScreen()->SetCurItem( NULL ); frame->DrawPanel->ManageCurseur = NULL; frame->DrawPanel->ForceCloseManageCurseur = NULL; if( DC ) { frame->DrawPanel->CursorOff( DC ); // Erase schematic cursor RedrawOneStruct( frame->DrawPanel, DC, this, GR_DEFAULT_DRAWMODE ); frame->DrawPanel->CursorOn( DC ); // Display schematic cursor } } bool SCH_ITEM::Matches( const wxString& aText, wxFindReplaceData& aSearchData ) { wxString text = aText; wxString searchText = aSearchData.GetFindString(); if( aSearchData.GetFlags() & wxFR_WHOLEWORD ) return aText.IsSameAs( searchText, aSearchData.GetFlags() & wxFR_MATCHCASE ); if( aSearchData.GetFlags() & FR_MATCH_WILDCARD ) { if( aSearchData.GetFlags() & wxFR_MATCHCASE ) return text.Matches( searchText ); return text.MakeUpper().Matches( searchText.MakeUpper() ); } if( aSearchData.GetFlags() & wxFR_MATCHCASE ) return aText.Find( searchText ) != wxNOT_FOUND; return text.MakeUpper().Find( searchText.MakeUpper() ) != wxNOT_FOUND; }