/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BOARD_ADAPTER_H #define BOARD_ADAPTER_H #include #include #include "../3d_rendering/3d_render_raytracing/accelerators/container_2d.h" #include "../3d_rendering/3d_render_raytracing/accelerators/container_3d.h" #include "../3d_rendering/3d_render_raytracing/shapes3D/bbox_3d.h" #include "../3d_rendering/camera.h" #include "../3d_enums.h" #include "../3d_cache/3d_cache.h" #include "../common_ogl/ogl_attr_list.h" #include #include #include #include #include #include #include #include #include #include #include #include class COLOR_SETTINGS; /// A type that stores a container of 2d objects for each layer id typedef std::map< PCB_LAYER_ID, BVH_CONTAINER_2D *> MAP_CONTAINER_2D_BASE; /// A type that stores polysets for each layer id typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY; /// This defines the range that all coord will have to be rendered. /// It will use this value to convert to a normalized value between /// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2) #define RANGE_SCALE_3D 8.0f /** * Helper class to handle information needed to display 3D board. */ class BOARD_ADAPTER { public: BOARD_ADAPTER(); ~BOARD_ADAPTER(); /** * Update the cache manager pointer. * * @param aCachePointer: the pointer to the 3D cache manager. */ void Set3dCacheManager( S3D_CACHE* aCachePointer ) noexcept { m_3dModelManager = aCachePointer; } /** * Return the 3D cache manager pointer. */ S3D_CACHE* Get3dCacheManager() const noexcept { return m_3dModelManager; } /** * Get a configuration status of a flag. * * @param aFlag the flag to get the status. * @return true if flag is set, false if not. */ bool GetFlag( DISPLAY3D_FLG aFlag ) const ; /** * Set the status of a flag. * * @param aFlag the flag to set the status * @param aState status to set. */ void SetFlag( DISPLAY3D_FLG aFlag, bool aState ); /** * Check if a layer is enabled. * * @param aLayer layer ID to get status. */ bool Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const; /** * Test if footprint should be displayed in relation to attributes and the flags. */ bool IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const; /** * Set current board to be rendered. * * @param aBoard board to process. */ void SetBoard( BOARD* aBoard ) noexcept { m_board = aBoard; } /** * Get current board to be rendered. * * @return BOARD pointer */ const BOARD* GetBoard() const noexcept { return m_board; } void SetColorSettings( COLOR_SETTINGS* aSettings ) noexcept { m_colors = aSettings; } /** * Function to be called by the render when it need to reload the settings for the board. * * @param aStatusReporter the pointer for the status reporter. * @param aWarningReporter pointer for the warning reporter. */ void InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter ); /** * Board integer units To 3D units. * * @return the conversion factor to transform a position from the board to 3D units. */ double BiuTo3dUnits() const noexcept { return m_biuTo3Dunits; } /** * Get the board outling bounding box. * * @return the board bounding box in 3D units. */ const BBOX_3D& GetBBox() const noexcept { return m_boardBoundingBox; } /** * Get the current epoxy thickness. * * @return epoxy thickness in 3D units. */ float GetEpoxyThickness() const noexcept { return m_epoxyThickness3DU; } /** * Get the current non copper layers thickness. * * @return thickness in 3D units of non copper layers. */ float GetNonCopperLayerThickness() const noexcept { return m_nonCopperLayerThickness3DU; } /** * Get the current copper layer thickness. * * @return thickness in 3D units of copper layers. */ float GetCopperThickness() const noexcept { return m_copperThickness3DU; } /** * Get the current copper layer thickness. * * @return thickness in board units. */ int GetHolePlatingThickness() const noexcept; /** * Get the board size. * * @return size in BIU units. */ wxSize GetBoardSize() const noexcept { return m_boardSize; } /** * Get the board center. * * @return position in BIU units. */ wxPoint GetBoardPos() const noexcept { return m_boardPos; } /** * The board center position in 3D units. * * @return board center vector position in 3D units. */ const SFVEC3F& GetBoardCenter() const noexcept { return m_boardCenter; } /** * Get the position of the footprint in 3d integer units considering if it is flipped or not. * * @param aIsFlipped true for use in footprints on Front (top) layer, false * if footprint is on back (bottom) layer. * @return the Z position of 3D shapes, in 3D integer units. */ float GetFootprintZPos( bool aIsFlipped ) const ; /** * Get the current grid. * * @return space type of the grid. */ GRID3D_TYPE GetGridType() const noexcept { return m_gridType; } /** * Set the current grid. * * @param aGridType the type space of the grid. */ void SetGridType( GRID3D_TYPE aGridType ) noexcept { m_gridType = aGridType; } /** * Get the current antialiasing mode value. * * @return antialiasing mode value */ ANTIALIASING_MODE GetAntiAliasingMode() const { return m_antiAliasingMode; } /** * Set the current antialiasing mode value. * * @param aAAmode antialiasing mode value. */ void SetAntiAliasingMode( ANTIALIASING_MODE aAAmode ) { m_antiAliasingMode = aAAmode; } /** * @param aRenderEngine the render engine mode selected. */ void SetRenderEngine( RENDER_ENGINE aRenderEngine ) noexcept { m_renderEngine = aRenderEngine; } /** * @return render engine on use. */ RENDER_ENGINE GetRenderEngine() const noexcept { return m_renderEngine; } /** * @param aMaterialMode the render material mode. */ void SetMaterialMode( MATERIAL_MODE aMaterialMode ) noexcept { m_materialMode = aMaterialMode; } /** * @return material rendering mode. */ MATERIAL_MODE GetMaterialMode() const noexcept { return m_materialMode; } /** * Get the current polygon of the epoxy board. * * @return the shape polygon */ const SHAPE_POLY_SET& GetBoardPoly() const noexcept { return m_board_poly; } /** * Get the technical color of a layer. * * @param aLayerId the layer to get the color information. * @return the color in SFVEC3F format. */ SFVEC4F GetLayerColor( PCB_LAYER_ID aLayerId ) const; /** * Get the technical color of a layer. * * @param aItemId the item id to get the color information. * @return the color in SFVEC3F format. */ SFVEC4F GetItemColor( int aItemId ) const; /** * @param[in] aColor is the color mapped. * @return the color in SFVEC3F format */ SFVEC4F GetColor( const COLOR4D& aColor ) const; /** * Get the top z position. * * @param aLayerId layer id. * @return position in 3D units. */ float GetLayerTopZPos( PCB_LAYER_ID aLayerId ) const noexcept { return m_layerZcoordTop[aLayerId]; } /** * Get the bottom z position. * * @param aLayerId layer id. * @return position in 3D units. */ float GetLayerBottomZPos( PCB_LAYER_ID aLayerId ) const noexcept { return m_layerZcoordBottom[aLayerId]; } /** * Get the map of containers that have the objects per layer. * * @return the map containers of this board. */ const MAP_CONTAINER_2D_BASE& GetLayerMap() const noexcept { return m_layerMap; } const BVH_CONTAINER_2D* GetPlatedPadsFront() const noexcept { return m_platedPadsFront; } const BVH_CONTAINER_2D* GetPlatedPadsBack() const noexcept { return m_platedPadsBack; } /** * Get the map of container that have the holes per layer. * * @return the map containers of holes from this board. */ const MAP_CONTAINER_2D_BASE& GetLayerHoleMap() const noexcept { return m_layerHoleMap; } /** * Get the inflated through hole outside diameters container. * * @return a container with holes. */ const BVH_CONTAINER_2D& GetThroughHoleOds() const noexcept { return m_throughHoleOds; } /** * Get the through hole annular rings container. * * @return a container with through hole annular rings. */ const BVH_CONTAINER_2D& GetThroughHoleAnnularRings() const noexcept { return m_throughHoleAnnularRings; } /** * Get through hole outside diameter 2D polygons. * * The outside diameter 2D polygon is the hole diameter plus the plating thickness. * * @return a container with through hold outside diameter 2D polygons. */ const SHAPE_POLY_SET& GetThroughHoleOdPolys() const noexcept { return m_throughHoleOdPolys; } const SHAPE_POLY_SET& GetThroughHoleAnnularRingPolys() const noexcept { return m_throughHoleAnnularRingPolys; } const SHAPE_POLY_SET& GetOuterNonPlatedThroughHolePoly() const noexcept { return m_nonPlatedThroughHoleOdPolys; } /** * @return a container with through hole via hole outside diameters. */ const BVH_CONTAINER_2D& GetThroughHoleViaOds() const noexcept { return m_throughHoleViaOds; } const SHAPE_POLY_SET& GetThroughHoleViaOdPolys() const noexcept { return m_throughHoleViaOdPolys; } /** * Get the through hole inner diameter container. * * @return a container with holes inner diameters. */ const BVH_CONTAINER_2D& GetThroughHoleIds() const noexcept { return m_throughHoleIds; } /** * Get number of vias in this board. * * @return number of vias. */ unsigned int GetViaCount() const noexcept { return m_viaCount; } /** * Get number of holes in this board. * * @return number of holes. */ unsigned int GetHoleCount() const noexcept { return m_holeCount; } /** * Thee average diameter of the via holes. * * @return via hole average diameter dimension in 3D units. */ float GetAverageViaHoleDiameter() const noexcept { return m_averageViaHoleDiameter; } /** * Average diameter of through holes. * * @return the average diameter of through holes in 3D units. */ float GetAverageHoleDiameter() const noexcept { return m_averageHoleDiameter; } /** * Average width of the tracks. * * @return average track width in 3D units. */ float GetAverageTrackWidth() const noexcept { return m_averageTrackWidth; } /** * @param aDiameter3DU diameter in 3DU. * @return number of sides that should be used in a circle with \a aDiameter3DU. */ unsigned int GetCircleSegmentCount( float aDiameter3DU ) const; /** * @param aDiameterBIU diameter in board internal units. * @return number of sides that should be used in circle with \a aDiameterBIU. */ unsigned int GetCircleSegmentCount( int aDiameterBIU ) const; /** * Get map of polygon's layers. * * @return the map with polygon's layers. */ const MAP_POLY& GetPolyMap() const noexcept { return m_layers_poly; } const SHAPE_POLY_SET* GetFrontPlatedPadPolys() { return m_frontPlatedPadPolys; } const SHAPE_POLY_SET* GetBackPlatedPadPolys() { return m_backPlatedPadPolys; } const MAP_POLY& GetHoleIdPolysMap() const noexcept { return m_layerHoleIdPolys; } const MAP_POLY& GetHoleOdPolysMap() const noexcept { return m_layerHoleOdPolys; } private: /** * Create the board outline polygon. * * @return false if the outline could not be created */ bool createBoardPolygon( wxString* aErrorMsg ); void createLayers( REPORTER* aStatusReporter ); void destroyLayers(); // Helper functions to create the board void createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer, int aClearanceValue ); void createPadWithClearance( const PAD *aPad, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayer, const wxSize& aClearanceValue ) const; OBJECT_2D* createPadWithDrill( const PAD* aPad, int aInflateValue ); void addPadsWithClearance( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId, int aInflateValue, bool aSkipNPTHPadsWihNoCopper, bool aSkipPlatedPads, bool aSkipNonPlatedPads ); void addFootprintShapesWithClearance( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId, int aInflateValue ); void addShapeWithClearance( const PCB_TEXT* aText, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId, int aClearanceValue ); void addShapeWithClearance( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId, int aClearanceValue ); void addShapeWithClearance( const PCB_DIMENSION_BASE* aDimension, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId, int aClearanceValue ); void addSolidAreasShapes( const ZONE* aZoneContainer, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId ); void transformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart, double aArcAngle, int aCircleToSegmentsCount, int aWidth, CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM& aBoardItem ); void buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aWidth ); // Helper functions to create poly contours void buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aCornerBuffer, int aWidth) const; void transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer ) const; public: static CUSTOM_COLORS_LIST g_SilkscreenColors; static CUSTOM_COLORS_LIST g_MaskColors; static CUSTOM_COLORS_LIST g_PasteColors; static CUSTOM_COLORS_LIST g_FinishColors; static CUSTOM_COLORS_LIST g_BoardColors; static KIGFX::COLOR4D g_DefaultBackgroundTop; static KIGFX::COLOR4D g_DefaultBackgroundBot; static KIGFX::COLOR4D g_DefaultSilkscreen; static KIGFX::COLOR4D g_DefaultSolderMask; static KIGFX::COLOR4D g_DefaultSolderPaste; static KIGFX::COLOR4D g_DefaultSurfaceFinish; static KIGFX::COLOR4D g_DefaultBoardBody; public: SFVEC4F m_BgColorBot; ///< background bottom color SFVEC4F m_BgColorTop; ///< background top color SFVEC4F m_BoardBodyColor; ///< in realistic mode: FR4 board color SFVEC4F m_SolderMaskColorBot; ///< in realistic mode: solder mask color ( bot ) SFVEC4F m_SolderMaskColorTop; ///< in realistic mode: solder mask color ( top ) SFVEC4F m_SolderPasteColor; ///< in realistic mode: solder paste color SFVEC4F m_SilkScreenColorBot; ///< in realistic mode: SilkScreen color ( bot ) SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top ) SFVEC4F m_CopperColor; ///< in realistic mode: copper color SFVEC3F m_OpenGlSelectionColor; // Raytracing light colors SFVEC3F m_RtCameraLightColor; SFVEC3F m_RtLightColorTop; SFVEC3F m_RtLightColorBottom; std::vector m_RtLightColor; std::vector m_RtLightSphericalCoords; // Raytracing options int m_RtShadowSampleCount; int m_RtReflectionSampleCount; int m_RtRefractionSampleCount; int m_RtRecursiveReflectionCount; int m_RtRecursiveRefractionCount; float m_RtSpreadShadows; float m_RtSpreadReflections; float m_RtSpreadRefractions; private: BOARD* m_board; S3D_CACHE* m_3dModelManager; COLOR_SETTINGS* m_colors; std::vector< bool > m_drawFlags; GRID3D_TYPE m_gridType; RENDER_ENGINE m_renderEngine; MATERIAL_MODE m_materialMode; ANTIALIASING_MODE m_antiAliasingMode; wxPoint m_boardPos; ///< Board center position in board internal units. wxSize m_boardSize; ///< Board size in board internal units. SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units. BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units. ///< Polygon contours for each layer. MAP_POLY m_layers_poly; SHAPE_POLY_SET* m_frontPlatedPadPolys; SHAPE_POLY_SET* m_backPlatedPadPolys; ///< Polygon contours for hole outer diameters for each layer. MAP_POLY m_layerHoleOdPolys; ///< Polygon contours for hole inner diameters for each layer. MAP_POLY m_layerHoleIdPolys; ///< Polygon contours for non plated through hole outer diameters. SHAPE_POLY_SET m_nonPlatedThroughHoleOdPolys; ///< Polygon contours for through hole outer diameters. SHAPE_POLY_SET m_throughHoleOdPolys; ///< Polygon contours for through holes via outer diameters. SHAPE_POLY_SET m_throughHoleViaOdPolys; ///< Polygon contours for through hole via annular rings. SHAPE_POLY_SET m_throughHoleAnnularRingPolys; SHAPE_POLY_SET m_board_poly; ///< Board outline polygon. MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer. BVH_CONTAINER_2D* m_platedPadsFront; BVH_CONTAINER_2D* m_platedPadsBack; ///< The holes per each layer. MAP_CONTAINER_2D_BASE m_layerHoleMap; ///< List of through holes with the radius of the hole inflated with the copper thickness. BVH_CONTAINER_2D m_throughHoleOds; ///< List of plated through hole annular rings. BVH_CONTAINER_2D m_throughHoleAnnularRings; ///< List of through hole inner diameters. BVH_CONTAINER_2D m_throughHoleIds; ///< List of through hole vias with the radius of the hole inflated with the copper thickness. BVH_CONTAINER_2D m_throughHoleViaOds; ///< List of through hole via inner diameters. BVH_CONTAINER_2D m_throughHoleViaIds; ///< Number of copper layers actually used by the board. unsigned int m_copperLayersCount; ///< Scale factor to convert board internal units to 3D units normalized between -1.0 and 1.0. double m_biuTo3Dunits; ///< Top (End) Z position of each layer in 3D units. std::array m_layerZcoordTop; ///< Bottom (Start) Z position of each layer in 3D units. std::array m_layerZcoordBottom; ///< Copper thickness in 3D units. float m_copperThickness3DU; ///< Epoxy thickness in 3D units. float m_epoxyThickness3DU; ///< Non copper layers thickness in 3D units. float m_nonCopperLayerThickness3DU; ///< solder paste layers thickness in 3D units. float m_solderPasteLayerThickness3DU; ///< Number of tracks in the board. unsigned int m_trackCount; ///< Track average width. float m_averageTrackWidth; ///< Number of through hole vias in the board. unsigned int m_viaCount; ///< Computed average diameter of the via holes in 3D units. float m_averageViaHoleDiameter; ///< Number of holes in the board. unsigned int m_holeCount; ///< Computed average diameter of the holes in 3D units. float m_averageHoleDiameter; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar* m_logTrace; }; class EDA_3D_BOARD_HOLDER { public: virtual BOARD_ADAPTER& GetAdapter() = 0; virtual CAMERA& GetCurrentCamera() = 0; virtual ~EDA_3D_BOARD_HOLDER() {}; }; #endif // BOARD_ADAPTER_H