/****************/ /* tracepcb.cpp */ /****************/ /* * Redraw the screen. */ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "class_drawpanel.h" #include "drawtxt.h" #include "gerbview.h" #include "class_board_design_settings.h" #include "colors_selection.h" #include "class_gerber_draw_item.h" #include "class_GERBER.h" /** * Function PrintPage (virtual) * Used to print the board (on printer, or when creating SVF files). * Print the board, but only layers allowed by aPrintMaskLayer * @param aDC = the print device context * @param aPrintMasklayer = a 32 bits mask: bit n = 1 -> layer n is printed * @param aPrintMirrorMode = true to plot mirrored * @param aData = a pointer to an optional data (not used here: can be NULL) */ void WinEDA_GerberFrame::PrintPage( wxDC* aDC, int aPrintMasklayer, bool aPrintMirrorMode, void* aData ) { // Save current draw options, because print mode has specfic options: int DisplayPolygonsModeImg = g_DisplayPolygonsModeSketch; int visiblemask = GetBoard()->GetVisibleLayers(); DISPLAY_OPTIONS save_opt = DisplayOpt; // Set draw options for printing: GetBoard()->SetVisibleLayers( aPrintMasklayer ); DisplayOpt.DisplayPcbTrackFill = FILLED; DisplayOpt.DisplayDrawItems = FILLED; DisplayOpt.DisplayZonesMode = 0; g_DisplayPolygonsModeSketch = 0; DrawPanel->m_PrintIsMirrored = aPrintMirrorMode; GetBoard()->Draw( DrawPanel, aDC, -1, wxPoint( 0, 0 ) ); DrawPanel->m_PrintIsMirrored = false; // Restore draw options: GetBoard()->SetVisibleLayers( visiblemask ); DisplayOpt = save_opt; g_DisplayPolygonsModeSketch = DisplayPolygonsModeImg; } /* Redraws the full screen, including axis and grid */ void WinEDA_GerberFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg ) { PCB_SCREEN* screen = (PCB_SCREEN*) GetScreen(); if( !GetBoard() ) return; wxBusyCursor dummy; int drawMode = -1; switch ( GetDisplayMode() ) { default: case 0: break; case 1: drawMode = GR_COPY; break; case 2: drawMode = GR_OR; break; } // Draw according to the current setting. This needs to be GR_COPY or GR_OR. GetBoard()->Draw( DrawPanel, DC, drawMode, wxPoint( 0, 0 ) ); // Draw the "background" now, i.e. grid and axis after gerber layers // because most of time the actual background is erased by succesive drawings of each gerber // layer mainly in COPY mode DrawPanel->DrawBackGround( DC ); if( IsElementVisible( DCODES_VISIBLE ) ) DrawItemsDCodeID( DC, GR_COPY ); TraceWorkSheet( DC, screen, 0 ); if( DrawPanel->IsMouseCaptured() ) DrawPanel->m_mouseCaptureCallback( DrawPanel, DC, wxDefaultPosition, false ); DrawPanel->DrawCrossHair( DC ); // Display the filename and the layer name (found in the gerber files, if any) // relative to the active layer UpdateTitleAndInfo(); } /* * Redraw All gerbview layers, using a buffered mode or not */ void BOARD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, int aDrawMode, const wxPoint& aOffset ) { // Because Images can be negative (i.e with background filled in color) items are drawn // graphic layer per graphic layer, after the background is filled wxColour bgColor = MakeColour( g_DrawBgColor ); wxBrush bgBrush( bgColor, wxSOLID ); int bitmapWidth, bitmapHeight; wxDC* plotDC = aDC; aPanel->GetClientSize( &bitmapWidth, &bitmapHeight ); wxBitmap* layerBitmap = NULL; wxBitmap* screenBitmap = NULL; wxMemoryDC layerDC; // used sequentially for each gerber layer wxMemoryDC screenDC; if( aDrawMode != -1 ) { layerBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); screenBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); layerDC.SelectObject( *layerBitmap ); EDA_Rect tmpRect = aPanel->m_ClipBox; aPanel->DoPrepareDC( layerDC ); aPanel->m_ClipBox = tmpRect; layerDC.SetBackground( bgBrush ); layerDC.SetBackgroundMode( wxSOLID ); layerDC.Clear(); aPanel->DrawBackGround( &layerDC ); screenDC.SelectObject( *screenBitmap ); screenDC.SetBackground( bgBrush ); screenDC.SetBackgroundMode( wxSOLID ); screenDC.Clear(); } bool doBlit = false; // this flag requests an image transfert to actual screen when true. for( int layer = 0; layer < 32; layer++ ) { if( !GetBoard()->IsLayerVisible( layer ) ) continue; GERBER_IMAGE* gerber = g_GERBER_List[layer]; if( gerber == NULL ) // Graphic layer not yet used continue; if( aDrawMode != -1 ) { // Draw each layer into a bitmap first. Negative Gerber // layers are drawn in background color. if( gerber->HasNegativeItems() && doBlit ) { if( aDrawMode == GR_COPY ) { // Use the layer bitmap itself as a mask when blitting. The bitmap // cannot be referenced by a device context when setting the mask. layerDC.SelectObject( wxNullBitmap ); layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); layerDC.SelectObject( *layerBitmap ); screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); } else if( aDrawMode == GR_OR ) { // On Linux with a large screen, this version is much faster and without // flicker, but gives a PCBNEW look where layer colors blend together. // Plus it works only because the background color is black. But it may // be more useable for some. The difference is due in part because of // the cpu cycles needed to create the monochromatic bitmap above, and // the extra time needed to do bit indexing into the monochromatic bitmap // on the blit above. screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR ); } } doBlit = false; layerDC.Clear(); } if( gerber->m_ImageNegative ) { // Draw background negative (i.e. in graphic layer color) for negative images. int color = GetBoard()->GetLayerColor( layer ); GRSetDrawMode( &layerDC, GR_COPY ); EDA_Rect* cbox = &aPanel->m_ClipBox; GRSFilledRect( cbox, plotDC, cbox->GetX(), cbox->GetY(), cbox->GetRight(), cbox->GetBottom(), 0, color, color ); GRSetDrawMode( plotDC, GR_COPY ); doBlit = true; } int dcode_highlight = 0; if( layer == m_PcbFrame->GetScreen()->m_Active_Layer ) dcode_highlight = gerber->m_Selected_Tool; int layerdrawMode = GR_COPY; if( aDrawMode == GR_OR && !gerber->HasNegativeItems() ) layerdrawMode = GR_OR; for( BOARD_ITEM* item = GetBoard()->m_Drawings; item; item = item->Next() ) { GERBER_DRAW_ITEM* gerb_item = (GERBER_DRAW_ITEM*) item; if( gerb_item->GetLayer() != layer ) continue; int drawMode = layerdrawMode; if( dcode_highlight && dcode_highlight == gerb_item->m_DCode ) drawMode |= GR_SURBRILL; gerb_item->Draw( aPanel, plotDC, drawMode ); doBlit = true; } } if( doBlit && aDrawMode != -1 ) // Blit is used only if aDrawMode >= 0 { // this is the last transfert to screenDC. If there are no negative items, this is // the only one if( aDrawMode == GR_COPY ) { layerDC.SelectObject( wxNullBitmap ); layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); layerDC.SelectObject( *layerBitmap ); screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); } else if( aDrawMode == GR_OR ) { screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR, false ); } } if( aDrawMode != -1 ) { aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, &screenDC, 0, 0, wxCOPY ); layerDC.SelectObject( wxNullBitmap ); screenDC.SelectObject( wxNullBitmap ); delete layerBitmap; delete screenBitmap; } } /* Function DrawItemsDCodeID * Draw the DCode value (if exists) corresponding to gerber item * Polygons do not have a DCode */ void WinEDA_GerberFrame::DrawItemsDCodeID( wxDC* aDC, int aDrawMode ) { wxPoint pos; int width, orient; wxString Line; GRSetDrawMode( aDC, aDrawMode ); BOARD_ITEM* item = GetBoard()->m_Drawings; for( ; item != NULL; item = item->Next() ) { GERBER_DRAW_ITEM* gerb_item = (GERBER_DRAW_ITEM*) item; if( GetBoard()->IsLayerVisible( gerb_item->GetLayer() ) == false ) continue; if( gerb_item->m_DCode <= 0 ) continue; if( gerb_item->m_Flashed || gerb_item->m_Shape == GBR_ARC ) pos = gerb_item->m_Start; else { pos.x = (gerb_item->m_Start.x + gerb_item->m_End.x) / 2; pos.y = (gerb_item->m_Start.y + gerb_item->m_End.y) / 2; } pos = gerb_item->GetABPosition( pos ); Line.Printf( wxT( "D%d" ), gerb_item->m_DCode ); if( gerb_item->GetDcodeDescr() ) width = gerb_item->GetDcodeDescr()->GetShapeDim( gerb_item ); else width = MIN( gerb_item->m_Size.x, gerb_item->m_Size.y ); orient = TEXT_ORIENT_HORIZ; if( gerb_item->m_Flashed ) { // A reasonnable size for text is width/3 because most of time this text has 3 chars. width /= 3; } else // this item is a line { wxPoint delta = gerb_item->m_Start - gerb_item->m_End; if( abs( delta.x ) < abs( delta.y ) ) orient = TEXT_ORIENT_VERT; // A reasonnable size for text is width/2 because text needs margin below and above it. // a margin = width/4 seems good width /= 2; } int color = g_ColorsSettings.GetItemColor( DCODES_VISIBLE ); DrawGraphicText( DrawPanel, aDC, pos, (EDA_Colors) color, Line, orient, wxSize( width, width ), GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, 0, false, false ); } } /* Virtual fonction needed by the PCB_SCREEN class derived from BASE_SCREEN * this is a virtual pure function in BASE_SCREEN * do nothing in gerbview * could be removed later */ void PCB_SCREEN::ClearUndoORRedoList( UNDO_REDO_CONTAINER&, int ) { }