/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2021 Ola Rinta-Koski * Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include using namespace KIFONT; STROKE_GLYPH::STROKE_GLYPH( const STROKE_GLYPH& aGlyph ) { for( const std::vector& pointList : aGlyph ) push_back( pointList ); m_boundingBox = aGlyph.m_boundingBox; } void STROKE_GLYPH::AddPoint( const VECTOR2D& aPoint ) { if( !m_penIsDown ) { emplace_back(); back().reserve( 16 ); // This handles all but 359 strokes (out of over 328,000) m_penIsDown = true; } back().push_back( aPoint ); } void STROKE_GLYPH::RaisePen() { #if 0 if( m_penIsDown ) back().shrink_to_fit(); #endif m_penIsDown = false; } void STROKE_GLYPH::Finalize() { // Shrinking the strokes saves a bit less than 512K of memory. It's not worth it for the // performance hit of doing more than 328,000 reallocs. #if 0 if( !empty() && !back().empty() ) back().shrink_to_fit(); #endif } std::unique_ptr STROKE_GLYPH::Transform( const VECTOR2D& aGlyphSize, const VECTOR2I& aOffset, double aTilt, const EDA_ANGLE& aAngle, bool aMirror, const VECTOR2I& aOrigin ) { std::unique_ptr glyph = std::make_unique( *this ); VECTOR2D end = glyph->m_boundingBox.GetEnd(); end.x *= aGlyphSize.x; end.y *= aGlyphSize.y; if( aTilt ) end.x -= end.y * aTilt; glyph->m_boundingBox.SetEnd( end ); glyph->m_boundingBox.Offset( aOffset ); for( std::vector& pointList : *glyph.get() ) { for( VECTOR2D& point : pointList ) { point *= aGlyphSize; if( aTilt ) point.x -= point.y * aTilt; point += aOffset; if( aMirror ) point.x = aOrigin.x - ( point.x - aOrigin.x ); if( !aAngle.IsZero() ) RotatePoint( point, aOrigin, aAngle ); } } return glyph; } BOX2D OUTLINE_GLYPH::BoundingBox() { BOX2I bbox = BBox(); return BOX2D( bbox.GetOrigin(), bbox.GetSize() ); } void OUTLINE_GLYPH::Triangulate( std::function aCallback ) const { // Only call CacheTriangulation if it has never been done before. Otherwise we'll hash // the triangulation to see if it has been edited, and glyphs after creation are read-only. if( TriangulatedPolyCount() == 0 ) const_cast( this )->CacheTriangulation( false ); for( unsigned int i = 0; i < TriangulatedPolyCount(); i++ ) { const SHAPE_POLY_SET::TRIANGULATED_POLYGON* polygon = TriangulatedPolygon( i ); for( size_t j = 0; j < polygon->GetTriangleCount(); j++ ) { VECTOR2I a, b, c; polygon->GetTriangle( j, a, b, c ); aCallback( a, b, c ); } } }