/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file croundseg.h * @brief */ #ifndef _CROUNDSEG_H_ #define _CROUNDSEG_H_ #include "cobject.h" #include "../shapes2D/croundsegment2d.h" /** * */ class CROUNDSEG : public COBJECT { public: /** * Constructor CROUNDSEG */ CROUNDSEG( const CROUNDSEGMENT2D &aSeg2D, float aZmin, float aZmax ); void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; } // Imported from COBJECT bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const override; bool IntersectP( const RAY &aRay, float aMaxDistance ) const override; bool Intersects( const CBBOX &aBBox ) const override; SFVEC3F GetDiffuseColor( const HITINFO &aHitInfo ) const override; private: RAYSEG2D m_segment; SFVEC3F m_center_left; SFVEC3F m_center_right; SFVEC3F m_plane_dir_left; SFVEC3F m_plane_dir_right; float m_radius; float m_radius_squared; float m_inv_radius; float m_seglen_over_two_squared; SFVEC3F m_diffusecolor; }; #if 0 /** * This is a object similar to a round segment but with a ring * It is used for Oblong holes */ class COBLONGRING : public COBJECT { public: /** * Constructor CROUNDSEG */ CROUNDSEG( const SFVEC2F &aStart, const SFVEC2F &aEnd, float aInnerRadius, float aOutterRadius, float aZmin, float aZmax ); // Imported from COBJECT bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const; bool Intersects( const CBBOX &aBBox ) const; private: RAYSEG2D m_segment; SFVEC3F m_center_left; SFVEC3F m_center_right; SFVEC3F m_plane_dir_left; SFVEC3F m_plane_dir_right; float m_inner_radius; float m_inner_radius_squared; float m_inner_inv_radius; float m_outter_radius; float m_outter_radius_squared; float m_outter_inv_radius; float m_width; float m_seglen_over_two_squared; }; #endif #endif // _CROUNDSEG_H_