/*************************************************/ /* Module to handle Get & Place Library Part */ /*************************************************/ #include "fctsys.h" #include "appl_wxstruct.h" #include "gr_basic.h" #include "common.h" #include "class_drawpanel.h" #include "confirm.h" #include "get_component_dialog.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "protos.h" /* Routines Locales */ static void ShowWhileMoving( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ); static void ExitPlaceCmp( WinEDA_DrawPanel* Panel, wxDC* DC ); /* Variables locales */ static int OldTransMat[2][2]; static wxPoint OldPos; /*******************************************************/ wxString SelectFromLibBrowser( WinEDA_DrawFrame* parent ) /*******************************************************/ { wxString name; WinEDA_ViewlibFrame* Viewer; wxSemaphore semaphore( 0, 1 ); WinEDA_SchematicFrame* frame; frame = (WinEDA_SchematicFrame*) wxGetApp().GetTopWindow(); Viewer = frame->m_ViewlibFrame; /* Close the current Lib browser, if open, and open a new one, in "modal" mode */ if( Viewer ) Viewer->Destroy(); Viewer = frame->m_ViewlibFrame = new WinEDA_ViewlibFrame( frame, NULL, &semaphore ); Viewer->AdjustScrollBars(); // Show the library viewer frame until it is closed while( semaphore.TryWait() == wxSEMA_BUSY ) // Wait for viewer closing event { wxYield(); wxMilliSleep( 50 ); } name = g_CurrentViewComponentName; return name; } /**************************************************************************/ SCH_COMPONENT* WinEDA_SchematicFrame::Load_Component( wxDC* DC, const wxString& libname, wxArrayString& HistoryList, bool UseLibBrowser ) /**************************************************************************/ /* load from a library and place a component * if libname != "", search in lib "libname" * else search in all loaded libs */ { int ii, CmpCount = 0; EDA_LibComponentStruct* Entry = NULL; SCH_COMPONENT* Component = NULL; LibraryStruct* Library = NULL; wxString Name, keys, msg; bool AllowWildSeach = TRUE; g_ItemToRepeat = NULL; DrawPanel->m_IgnoreMouseEvents = TRUE; if( !libname.IsEmpty() ) { Library = g_LibraryList; while( Library ) { if( Library->m_Name == libname ) { CmpCount = Library->m_NumOfParts; break; } Library = Library->m_Pnext; } } else { LibraryStruct* lib = g_LibraryList; while( lib ) { CmpCount += lib->m_NumOfParts; lib = lib->m_Pnext; } } /* Ask for a component name or key words */ msg.Printf( _( "component selection (%d items loaded):" ), CmpCount ); Name = GetComponentName( this, HistoryList, msg, UseLibBrowser ? SelectFromLibBrowser : NULL ); Name.MakeUpper(); if( Name.IsEmpty() ) { DrawPanel->m_IgnoreMouseEvents = FALSE; DrawPanel->MouseToCursorSchema(); return NULL; /* annulation de commande */ } if( Name.GetChar( 0 ) == '=' ) { AllowWildSeach = FALSE; keys = Name.AfterFirst( '=' ); if( DataBaseGetName( this, keys, Name ) == 0 ) { DrawPanel->m_IgnoreMouseEvents = FALSE; DrawPanel->MouseToCursorSchema(); return NULL; } } else if( Name == wxT( "*" ) ) { AllowWildSeach = FALSE; if( GetNameOfPartToLoad( this, Library, Name ) == 0 ) { DrawPanel->m_IgnoreMouseEvents = FALSE; DrawPanel->MouseToCursorSchema(); return NULL; } } else if( Name.Contains( wxT( "?" ) ) || Name.Contains( wxT( "*" ) ) ) { AllowWildSeach = FALSE; if( DataBaseGetName( this, keys, Name ) == 0 ) { DrawPanel->m_IgnoreMouseEvents = FALSE; DrawPanel->MouseToCursorSchema(); return NULL; } } Entry = FindLibPart( Name.GetData(), libname, FIND_ROOT ); if( (Entry == NULL) && AllowWildSeach ) /* Attemp to search with wildcard */ { AllowWildSeach = FALSE; wxString wildname = wxChar( '*' ) + Name + wxChar( '*' ); Name = wildname; if( DataBaseGetName( this, keys, Name ) ) Entry = FindLibPart( Name.GetData(), libname, FIND_ROOT ); if( Entry == NULL ) { DrawPanel->m_IgnoreMouseEvents = FALSE; DrawPanel->MouseToCursorSchema(); return NULL; } } DrawPanel->m_IgnoreMouseEvents = FALSE; DrawPanel->MouseToCursorSchema(); if( Entry == NULL ) { msg = _( "Failed to find part " ) + Name + _( " in library" ); DisplayError( this, msg, 10 ); return NULL; } AddHistoryComponentName( HistoryList, Name ); DrawPanel->ManageCurseur = ShowWhileMoving; DrawPanel->ForceCloseManageCurseur = ExitPlaceCmp; Component = new SCH_COMPONENT( GetScreen()->m_Curseur ); Component->m_Multi = 1; /* Selection de l'unite 1 dans le boitier */ Component->m_Convert = 1; Component->m_ChipName = Name; Component->m_TimeStamp = GetTimeStamp(); Component->m_Flags = IS_NEW | IS_MOVED; /* Init champ Valeur */ Component->GetField( VALUE )->m_Pos = Entry->m_Name.m_Pos + Component->m_Pos; Component->GetField( VALUE )->ImportValues( Entry->m_Name ); Component->GetField( VALUE )->m_Text = Component->m_ChipName; msg = Entry->m_Prefix.m_Text; if( msg.IsEmpty() ) msg = wxT( "U" ); msg += wxT( "?" ); // update the reference -- just the prefix for now. Component->SetRef( GetSheet(), msg ); /* Init champ Reference */ Component->GetField( REFERENCE )->m_Pos = Entry->m_Prefix.m_Pos + Component->m_Pos; Component->GetField( REFERENCE )->ImportValues( Entry->m_Prefix ); Component->m_PrefixString = Entry->m_Prefix.m_Text; /* Init des autres champs si predefinis dans la librairie */ LibDrawField* EntryField; for( EntryField = Entry->m_Fields; EntryField != NULL; EntryField = EntryField->Next() ) { if( EntryField->m_Text.IsEmpty() && EntryField->m_Name.IsEmpty() ) continue; ii = EntryField->m_FieldId; if( ii < 2 ) // Reference or value, already done continue; if( ii >= Component->GetFieldCount() ) { // This entry has more than the default count: add extra fields while( ii >= Component->GetFieldCount() ) { int field_id = Component->GetFieldCount(); SCH_CMP_FIELD field( wxPoint( 0, 0 ), field_id, Component, ReturnDefaultFieldName( ii ) ); Component->AddField( field ); } } SCH_CMP_FIELD* curr_field = Component->GetField( ii ); curr_field->m_Pos = Component->m_Pos + EntryField->m_Pos; curr_field->ImportValues( *EntryField ); curr_field->m_Text = EntryField->m_Text; curr_field->m_Name = ( ii < FIELD1 ) ? ReturnDefaultFieldName( ii ) : EntryField->m_Name; } DrawStructsInGhost( DrawPanel, DC, Component, 0, 0 ); MsgPanel->EraseMsgBox(); Component->DisplayInfo( this ); return Component; } /**************************************************************************/ /*** Routine de deplacement du composant. ***/ /*** Appele par GeneralControle grace a ActiveScreen->ManageCurseur. ***/ /**************************************************************************/ static void ShowWhileMoving( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ) { wxPoint move_vector; SCH_SCREEN* screen = (SCH_SCREEN*) panel->GetScreen(); SCH_COMPONENT* Component = (SCH_COMPONENT*) screen->GetCurItem(); /* Effacement du composant */ if( erase ) { DrawStructsInGhost( panel, DC, Component, 0, 0 ); } move_vector.x = screen->m_Curseur.x - Component->m_Pos.x; move_vector.y = screen->m_Curseur.y - Component->m_Pos.y; MoveOneStruct( Component, move_vector ); DrawStructsInGhost( panel, DC, Component, 0, 0 ); } /**************************************************************************/ void WinEDA_SchematicFrame::CmpRotationMiroir( SCH_COMPONENT* DrawComponent, wxDC* DC, int type_rotate ) /**************************************************************************/ /* Routine permettant les rotations et les miroirs d'un composant * Si DC = NULL : pas de redessin */ { if( DrawComponent == NULL ) return; /* Efface le trace precedent */ if( DC ) { DrawPanel->CursorOff( DC ); if( DrawComponent->m_Flags ) DrawStructsInGhost( DrawPanel, DC, DrawComponent, 0, 0 ); else { DrawPanel->PostDirtyRect( DrawComponent->GetBoundingBox() ); } } DrawComponent->SetRotationMiroir( type_rotate ); /* Redessine le composant dans la nouvelle position */ if( DC ) { if( DrawComponent->m_Flags ) DrawStructsInGhost( DrawPanel, DC, DrawComponent, 0, 0 ); else DrawComponent->Draw( DrawPanel, DC, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE ); DrawPanel->CursorOn( DC ); } TestDanglingEnds( GetScreen()->EEDrawList, DC ); GetScreen()->SetModify(); } /************************************************************/ static void ExitPlaceCmp( WinEDA_DrawPanel* Panel, wxDC* DC ) /************************************************************/ /* Routine de sortie de la fonction de placement de composant */ { SCH_SCREEN* screen = (SCH_SCREEN*) Panel->GetScreen(); SCH_COMPONENT* Component = (SCH_COMPONENT*) screen->GetCurItem(); if( Component->m_Flags & IS_NEW ) /* Nouveau Placement en cours, on l'efface */ { Component->m_Flags = 0; SAFE_DELETE( Component ); } else if( Component ) /* Deplacement ancien composant en cours */ { wxPoint move_vector; move_vector.x = OldPos.x - Component->m_Pos.x; move_vector.y = OldPos.y - Component->m_Pos.y; MoveOneStruct( Component, move_vector ); memcpy( Component->m_Transform, OldTransMat, sizeof(OldTransMat) ); Component->m_Flags = 0; } Panel->Refresh( TRUE ); Panel->ManageCurseur = NULL; Panel->ForceCloseManageCurseur = NULL; screen->SetCurItem( NULL ); } /************************************************************************/ void WinEDA_SchematicFrame::SelPartUnit( SCH_COMPONENT* DrawComponent, int unit, wxDC* DC ) /************************************************************************/ /* Selection de l'unite dans les boitiers a multiples Parts */ { int m_UnitCount; EDA_LibComponentStruct* LibEntry; if( DrawComponent == NULL ) return; LibEntry = FindLibPart( DrawComponent->m_ChipName.GetData(), wxEmptyString, FIND_ROOT ); if( LibEntry == NULL ) return; m_UnitCount = LibEntry->m_UnitCount; if( m_UnitCount <= 1 ) return; if( DrawComponent->m_Multi == unit ) return; if( unit < 1 ) unit = 1; if( unit > m_UnitCount ) unit = m_UnitCount; /* Efface le trace precedent */ if( DrawComponent->m_Flags ) DrawStructsInGhost( DrawPanel, DC, DrawComponent, 0, 0 ); else DrawComponent->Draw( DrawPanel, DC, wxPoint( 0, 0 ), g_XorMode ); /* Mise a jour du numero d'unite */ DrawComponent->SetUnitSelection( GetSheet(), unit ); DrawComponent->m_Multi = unit; /* Redessine le composant dans la nouvelle position */ if( DrawComponent->m_Flags ) DrawStructsInGhost( DrawPanel, DC, DrawComponent, 0, 0 ); else DrawComponent->Draw( DrawPanel, DC, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE ); TestDanglingEnds( GetScreen()->EEDrawList, DC ); GetScreen()->SetModify(); } /************************************************************************/ void WinEDA_SchematicFrame::ConvertPart( SCH_COMPONENT* DrawComponent, wxDC* DC ) /************************************************************************/ { int ii; EDA_LibComponentStruct* LibEntry; if( DrawComponent == NULL ) return; LibEntry = FindLibPart( DrawComponent->m_ChipName.GetData(), wxEmptyString, FIND_ROOT ); if( LibEntry == NULL ) return; if( ( ii = LookForConvertPart( LibEntry ) ) < 2 ) { DisplayError( this, wxT( "No Convert found" ), 10 ); return; } /* Efface le trace precedent */ if( DrawComponent->m_Flags ) DrawStructsInGhost( DrawPanel, DC, DrawComponent, 0, 0 ); else DrawComponent->Draw( DrawPanel, DC, wxPoint( 0, 0 ), g_XorMode ); DrawComponent->m_Convert++; if( DrawComponent->m_Convert > ii ) DrawComponent->m_Convert = 1; /* Redessine le composant dans la nouvelle position */ if( DrawComponent->m_Flags & IS_MOVED ) DrawStructsInGhost( DrawPanel, DC, DrawComponent, 0, 0 ); else DrawComponent->Draw( DrawPanel, DC, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE ); TestDanglingEnds( GetScreen()->EEDrawList, DC ); GetScreen()->SetModify(); } /**********************************************************/ int LookForConvertPart( EDA_LibComponentStruct* LibEntry ) /**********************************************************/ /* Retourne la plus grande valeur trouvee dans la liste des elements * "drawings" du composant LibEntry, pour le membre .Convert * Si il n'y a pas de representation type "convert", la valeur * retournee est 0 ou 1 * Si il y a une representation type "convert", * la valeur retournee est > 1 (typiquement 2) */ { int ii; LibEDA_BaseStruct* DrawLibEntry; DrawLibEntry = LibEntry->m_Drawings; ii = 0; while( DrawLibEntry ) { if( ii < DrawLibEntry->m_Convert ) ii = DrawLibEntry->m_Convert; DrawLibEntry = DrawLibEntry->Next(); } return ii; } /***********************************************************************************/ void WinEDA_SchematicFrame::StartMovePart( SCH_COMPONENT* Component, wxDC* DC ) /***********************************************************************************/ { if( Component == NULL ) return; if( Component->Type() != TYPE_SCH_COMPONENT ) return; if( Component->m_Flags == 0 ) { if( g_ItemToUndoCopy ) { SAFE_DELETE( g_ItemToUndoCopy ); } g_ItemToUndoCopy = Component->GenCopy(); } DrawPanel->CursorOff( DC ); GetScreen()->m_Curseur = Component->m_Pos; DrawPanel->MouseToCursorSchema(); DrawPanel->ManageCurseur = ShowWhileMoving; DrawPanel->ForceCloseManageCurseur = ExitPlaceCmp; GetScreen()->SetCurItem( Component ); OldPos = Component->m_Pos; memcpy( OldTransMat, Component->m_Transform, sizeof(OldTransMat) ); #if 1 // switch from normal mode to xor mode for the duration of the move, first // by erasing fully any "normal drawing mode" primitives with the PostDirtyRect(), // then by drawing the first time in xor mode so that subsequent xor // drawing modes will fully erase this first copy. Component->m_Flags |= IS_MOVED; // omit redrawing the component, erase only DrawPanel->PostDirtyRect( Component->GetBoundingBox() ); DrawStructsInGhost( DrawPanel, DC, Component, 0, 0 ); #else RedrawOneStruct( DrawPanel, DC, Component, g_XorMode ); Component->m_Flags |= IS_MOVED; DrawPanel->ManageCurseur( DrawPanel, DC, FALSE ); #endif DrawPanel->m_AutoPAN_Request = TRUE; DrawPanel->CursorOn( DC ); }