/***************************************************/
/* class_text_module.h : texts module description  */
/***************************************************/


#ifndef TEXT_MODULE_H
#define TEXT_MODULE_H


#define TEXT_is_REFERENCE 0
#define TEXT_is_VALUE     1
#define TEXT_is_DIVERS    2


class TEXTE_MODULE : public BOARD_ITEM, public EDA_TextStruct
{
/* Note: orientation in 1/10 deg relative to the footprint
 * Physical orient is m_Orient + m_Parent->m_Orient
 */
public:
    wxPoint m_Pos0;         // text coordinates relatives to the footprint
                            // ancre, orient 0
                            // Text coordinate ref point is the text centre
    char    m_Type;         // 0: ref,1: val, others = 2..255
    bool    m_NoShow;       // true = invisible

public: TEXTE_MODULE( MODULE* parent, int text_type = TEXT_is_DIVERS );
    ~TEXTE_MODULE();

    TEXTE_MODULE* Next() const { return (TEXTE_MODULE*) Pnext; }
    TEXTE_MODULE* Back() const { return (TEXTE_MODULE*) Pback; }

    /**
     * Function GetPosition
     * returns the position of this object.
     * Required by pure virtual BOARD_ITEM::GetPosition()
     * @return const wxPoint& - The position of this object.
     */
    wxPoint& GetPosition()
    {
        return m_Pos;
    }


    void     Copy( TEXTE_MODULE* source ); // copy structure

    /* Gestion du texte */
    void     SetWidth( int new_width );
    int      GetLength();           /* text length */
    int      GetDrawRotation();     // Return text rotation for drawings and
                                    // plotting

    /**
     * Function GetTextRect
     * @return an EDA_Rect which gives the position and size of the text area
     * (for the 0 orient text and footprint)
     */
    EDA_Rect GetTextRect( void );

    /**
     * Function GetBoundingBox
     * returns the bounding box of this Text (according to text and footprint
     * orientation)
     */
    EDA_Rect GetBoundingBox();

    void     SetDrawCoord();        // Set absolute coordinates.

    void     SetLocalCoord();       // Set relative coordinates.

    /**
     * Function Save
     * writes the data structures for this object out to a FILE in "*.brd"
     * format.
     * @param aFile The FILE to write to.
     * @return bool - true if success writing else false.
     */
    bool     Save( FILE* aFile ) const;

    /**
     * Function ReadLineDescr
     * Read description from a given line in "*.brd" format.
     * @param aLine The current line which contains the first line of
     *              description.
     * @param aLine The FILE to read next lines (currently not used).
     * @param LineNum a point to the line count (currently not used).
     * @return int - > 0 if success reading else 0.
     */
    int      ReadDescr( char* aLine, FILE* aFile, int* aLineNum = NULL );

    /* drawing functions */
    void     Draw( WinEDA_DrawPanel* panel,
                   wxDC*             DC,
                   int               aDrawMode,
                   const wxPoint&    offset = ZeroOffset );


    /**
     * Function DisplayInfo
     * has knowledge about the frame and how and where to put status
     * information about this object into the frame's message panel.
     * Is virtual from EDA_BaseStruct.
     * @param frame A WinEDA_DrawFrame in which to print status information.
     */
    void DisplayInfo( WinEDA_DrawFrame* frame );


    /**
     * Function HitTest
     * tests if the given wxPoint is within the bounds of this object.
     * @param posref A wxPoint to test
     * @return bool - true if a hit, else false
     */
    bool HitTest( const wxPoint& posref );

    /**
     * Function IsOnLayer
     * tests to see if this object is on the given layer.  Is virtual so
     * objects like D_PAD, which reside on multiple layers can do their own
     * form of testing.
     * virtual inheritance from BOARD_ITEM.
     * @param aLayer The layer to test for.
     * @return bool - true if on given layer, else false.
     */
    bool IsOnLayer( int aLayer ) const;

    /**
     * Function IsOnOneOfTheseLayers
     * returns true if this object is on one of the given layers.  Is virtual
     * so objects like D_PAD, which reside on multiple layers, can do their own
     * form of testing.
     * virtual inheritance from BOARD_ITEM.
     * @param aLayerMask The bit-mapped set of layers to test for.
     * @return bool - true if on one of the given layers, else false.
     * bool IsOnOneOfTheseLayers( int aLayerMask ) const;
     */


    /**
     * Function GetClass
     * returns the class name.
     * @return wxString
     */
    virtual wxString GetClass() const
    {
        return wxT( "MTEXT" );
    }


#if defined(DEBUG)

    /**
     * Function Show
     * is used to output the object tree, currently for debugging only.
     * @param nestLevel An aid to prettier tree indenting, and is the level
     *          of nesting of this object within the overall tree.
     * @param os The ostream& to output to.
     */
    virtual void Show( int nestLevel, std::ostream& os );

#endif
};

#endif // TEXT_MODULE_H