/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Cirilo Bernardo * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file vrmlv2_node.h * defines the base class for VRML2.0 nodes */ /* * Notes on deleting unsupported entities: * 1. PROTO: PROTO ProtoName [parameter list] {body} * the parameter list will always have '[]'. So the items * to delete are: String, List, Body * 2. EXTERNPROTO: EXTERNPROTO extern protoname [] MFstring * delete: string, string, string, list, list * 3. Unsupported node types: NodeName (Optional DEF RefName) {body} * This scheme should also apply to PROTO'd node types. * 4. ROUTE: ROUTE nodename1.event to nodename2.event * Delete a String 3 times * 5. Script: Script { ... } */ #ifndef VRML2_BASE_H #define VRML2_BASE_H #include #include #include #include "vrml2_node.h" class SGNODE; class WRL2INLINE; /** * The top node of a VRML2 model. */ class WRL2BASE : public WRL2NODE { public: WRL2BASE(); virtual ~WRL2BASE(); // function to enable/disable Inline{} expansion void SetEnableInline( bool enable ); bool GetEnableInline( void ); // function to manipulate Inline{} objects SGNODE* GetInlineData( const std::string& aName ); // function to read entire VRML file bool Read( WRLPROC& proc ); // read in a VRML node bool ReadNode( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); virtual std::string GetName( void ) override; virtual bool SetName( const std::string& aName ) override; bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override; bool SetParent( WRL2NODE* aParent, bool doUnlink = true ) override; SGNODE* TranslateToSG( SGNODE* aParent ) override; bool isDangling( void ) override; private: // handle cases of USE / DEF bool implementUse( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool implementDef( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readTransform( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readShape( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readAppearance( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readMaterial( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readFaceSet( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readLineSet( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readPointSet( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readCoords( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readNorms( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readColor( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readBox( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readSwitch( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool readInline( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode ); bool m_useInline; std::string m_dir; // parent directory of the file std::map< std::string, SGNODE* > m_inlineModels; }; #endif // VRML2_BASE_H