/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include using namespace KIGFX; RENDER_SETTINGS::RENDER_SETTINGS() { // Set the default initial values m_highlightFactor = 0.5; m_selectFactor = 0.5; m_layerOpacity = 0.8; m_highlightEnabled = false; m_hiContrastEnabled = false; m_hiContrastFactor = 0.2; m_highlightNetcode = -1; m_outlineWidth = 1; m_worksheetLineWidth = 100000; } RENDER_SETTINGS::~RENDER_SETTINGS() { } void RENDER_SETTINGS::update() { m_hiContrastColor = COLOR4D( m_hiContrastFactor, m_hiContrastFactor, m_hiContrastFactor, m_layerOpacity ); // Calculate darkened/highlighted variants of layer colors for( int i = 0; i < TOTAL_LAYER_COUNT; i++ ) { m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor ); m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor ); m_layerColorsSel[i] = m_layerColors[i].Brightened( m_selectFactor ); } } PAINTER::PAINTER( GAL* aGal ) : m_gal( aGal ), m_brightenedColor( 0.0, 1.0, 0.0, 0.9 ) { } PAINTER::~PAINTER() { }