/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 2023 CERN * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BOARD_ADAPTER_H #define BOARD_ADAPTER_H #include #include #include "../3d_rendering/raytracing/accelerators/container_2d.h" #include "../3d_rendering/raytracing/accelerators/container_3d.h" #include "../3d_rendering/raytracing/shapes3D/bbox_3d.h" #include #include "../3d_enums.h" #include "../3d_cache/3d_cache.h" #include "../common_ogl/ogl_attr_list.h" #include "../3d_viewer/eda_3d_viewer_settings.h" #include #include #include #include #include #include #include #include #include #include #include class COLOR_SETTINGS; /// A type that stores a container of 2d objects for each layer id typedef std::map MAP_CONTAINER_2D_BASE; /// A type that stores polysets for each layer id typedef std::map MAP_POLY; /// This defines the range that all coord will have to be rendered. /// It will use this value to convert to a normalized value between /// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2) #define RANGE_SCALE_3D 8.0f /** * Helper class to handle information needed to display 3D board. */ class BOARD_ADAPTER { public: BOARD_ADAPTER(); ~BOARD_ADAPTER(); /** * Update the cache manager pointer. * * @param aCachePointer: the pointer to the 3D cache manager. */ void Set3dCacheManager( S3D_CACHE* aCacheMgr ) noexcept { m_3dModelManager = aCacheMgr; } S3D_CACHE* Get3dCacheManager() const noexcept { return m_3dModelManager; } /** * Check if a layer is enabled. * * @param aLayer layer ID to get status. */ bool Is3dLayerEnabled( PCB_LAYER_ID aLayer, const std::bitset& aVisibilityFlags ) const; /** * Test if footprint should be displayed in relation to attributes and the flags. */ bool IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const; /** * Set current board to be rendered. * * @param aBoard board to process. */ void SetBoard( BOARD* aBoard ) noexcept { m_board = aBoard; } const BOARD* GetBoard() const noexcept { return m_board; } void ReloadColorSettings() noexcept; std::map GetLayerColors() const; std::map GetDefaultColors() const; void SetLayerColors( const std::map& aColors ); std::bitset GetVisibleLayers() const; void SetVisibleLayers( const std::bitset& aLayers ); /** * Function to be called by the render when it need to reload the settings for the board. * * @param aStatusReporter the pointer for the status reporter. * @param aWarningReporter pointer for the warning reporter. */ void InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter ); /** * Board integer units To 3D units. * * @return the conversion factor to transform a position from the board to 3D units. */ double BiuTo3dUnits() const noexcept { return m_biuTo3Dunits; } /** * Get the board outling bounding box. * * @return the board bounding box in 3D units. */ const BBOX_3D& GetBBox() const noexcept { return m_boardBoundingBox; } /** * Get the board body thickness, including internal copper layers (in 3D units). */ float GetBoardBodyThickness() const noexcept { return m_boardBodyThickness3DU; } /** * Get the non copper layers thickness (in 3D units). */ float GetNonCopperLayerThickness() const noexcept { return m_nonCopperLayerThickness3DU; } /** * Get the copper layer thicknesses (in 3D units). */ float GetFrontCopperThickness() const noexcept { return m_frontCopperThickness3DU; } float GetBackCopperThickness() const noexcept { return m_backCopperThickness3DU; } /** * Get the hole plating thickness (NB: in BOARD UNITS!). */ int GetHolePlatingThickness() const noexcept; /** * Get the board size. * * @return size in BIU units. */ VECTOR2I GetBoardSize() const noexcept { return m_boardSize; } /** * Get the board center. * * @return position in BIU units. */ VECTOR2I GetBoardPos() const noexcept { return m_boardPos; } /** * The board center position in 3D units. * * @return board center vector position in 3D units. */ const SFVEC3F& GetBoardCenter() const noexcept { return m_boardCenter; } /** * Get the position of the footprint in 3d integer units considering if it is flipped or not. * * @param aIsFlipped true for use in footprints on Front (top) layer, false * if footprint is on back (bottom) layer. * @return the Z position of 3D shapes, in 3D integer units. */ float GetFootprintZPos( bool aIsFlipped ) const ; /** * Get the current polygon of the epoxy board. * * @return the shape polygon */ const SHAPE_POLY_SET& GetBoardPoly() const noexcept { return m_board_poly; } /** * Get the technical color of a layer. * * @param aLayerId the layer to get the color information. * @return the color in SFVEC3F format. */ SFVEC4F GetLayerColor( PCB_LAYER_ID aLayerId ) const; /** * Get the technical color of a layer. * * @param aItemId the item id to get the color information. * @return the color in SFVEC3F format. */ SFVEC4F GetItemColor( int aItemId ) const; /** * @param[in] aColor is the color mapped. * @return the color in SFVEC3F format */ SFVEC4F GetColor( const COLOR4D& aColor ) const; SFVEC2F GetSphericalCoord( int i ) const; /** * Get the top z position. * * @param aLayerId layer id. * @return position in 3D units. */ float GetLayerTopZPos( PCB_LAYER_ID aLayerId ) const noexcept { return m_layerZcoordTop[aLayerId]; } /** * Get the bottom z position. * * @param aLayerId layer id. * @return position in 3D units. */ float GetLayerBottomZPos( PCB_LAYER_ID aLayerId ) const noexcept { return m_layerZcoordBottom[aLayerId]; } /** * Get the map of containers that have the objects per layer. * * @return the map containers of this board. */ const MAP_CONTAINER_2D_BASE& GetLayerMap() const noexcept { return m_layerMap; } const BVH_CONTAINER_2D* GetPlatedPadsFront() const noexcept { return m_platedPadsFront; } const BVH_CONTAINER_2D* GetPlatedPadsBack() const noexcept { return m_platedPadsBack; } const BVH_CONTAINER_2D* GetOffboardPadsFront() const noexcept { return m_offboardPadsFront; } const BVH_CONTAINER_2D* GetOffboardPadsBack() const noexcept { return m_offboardPadsBack; } const MAP_CONTAINER_2D_BASE& GetLayerHoleMap() const noexcept { return m_layerHoleMap; } const BVH_CONTAINER_2D& GetTH_IDs() const noexcept { return m_TH_IDs; } const BVH_CONTAINER_2D& GetTH_ODs() const noexcept { return m_TH_ODs; } /** * Get through hole outside diameter 2D polygons. * * The outside diameter 2D polygon is the hole diameter plus the plating thickness. * * @return a container with through hold outside diameter 2D polygons. */ const SHAPE_POLY_SET& GetTH_ODPolys() const noexcept { return m_TH_ODPolys; } const BVH_CONTAINER_2D& GetViaAnnuli() const noexcept { return m_viaAnnuli; } const SHAPE_POLY_SET& GetViaAnnuliPolys() const noexcept { return m_viaAnnuliPolys; } const SHAPE_POLY_SET& GetNPTH_ODPolys() const noexcept { return m_NPTH_ODPolys; } /** * @return a container with through hole via hole outside diameters. */ const BVH_CONTAINER_2D& GetViaTH_ODs() const noexcept { return m_viaTH_ODs; } const SHAPE_POLY_SET& GetViaTH_ODPolys() const noexcept { return m_viaTH_ODPolys; } unsigned int GetViaCount() const noexcept { return m_viaCount; } unsigned int GetHoleCount() const noexcept { return m_holeCount; } /** * @return via hole average diameter dimension in 3D units. */ float GetAverageViaHoleDiameter() const noexcept { return m_averageViaHoleDiameter; } /** * @return the average diameter of through holes in 3D units. */ float GetAverageHoleDiameter() const noexcept { return m_averageHoleDiameter; } /** * @return average track width in 3D units. */ float GetAverageTrackWidth() const noexcept { return m_averageTrackWidth; } /** * @param aDiameter3DU diameter in 3DU. * @return number of sides that should be used in a circle with \a aDiameter3DU. */ unsigned int GetCircleSegmentCount( float aDiameter3DU ) const; /** * @param aDiameterBIU diameter in board internal units. * @return number of sides that should be used in circle with \a aDiameterBIU. */ unsigned int GetCircleSegmentCount( int aDiameterBIU ) const; /** * Get map of polygon's layers. * * @return the map with polygon's layers. */ const MAP_POLY& GetPolyMap() const noexcept { return m_layers_poly; } const SHAPE_POLY_SET* GetFrontPlatedPadPolys() { return m_frontPlatedPadPolys; } const SHAPE_POLY_SET* GetBackPlatedPadPolys() { return m_backPlatedPadPolys; } const MAP_POLY& GetHoleIdPolysMap() const noexcept { return m_layerHoleIdPolys; } const MAP_POLY& GetHoleOdPolysMap() const noexcept { return m_layerHoleOdPolys; } private: /** * Create the board outline polygon. * * @return false if the outline could not be created */ bool createBoardPolygon( wxString* aErrorMsg ); void createLayers( REPORTER* aStatusReporter ); void destroyLayers(); // Helper functions to create the board void createViaWithMargin( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer, int aMargin ); void createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer ); void createPadWithMargin( const PAD *aPad, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayer, const VECTOR2I& aMargin ) const; void createPadWithHole( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aInflateValue ); void addPads( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId, bool aSkipPlatedPads, bool aSkipNonPlatedPads ); void addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId, const std::bitset& aVisibilityFlags ); void addText( const EDA_TEXT* aText, CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM* aOwner ); void addShape( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ); void addShape( const PCB_DIMENSION_BASE* aDimension, CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM* aOwner ); void addSolidAreasShapes( const ZONE* aZone, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId ); void createArcSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart, const EDA_ANGLE& aArcAngle, int aCircleToSegmentsCount, int aWidth, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM& aOwner ); void buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aWidth ); public: static CUSTOM_COLORS_LIST g_SilkColors; static CUSTOM_COLORS_LIST g_MaskColors; static CUSTOM_COLORS_LIST g_PasteColors; static CUSTOM_COLORS_LIST g_FinishColors; static CUSTOM_COLORS_LIST g_BoardColors; static KIGFX::COLOR4D g_DefaultBackgroundTop; static KIGFX::COLOR4D g_DefaultBackgroundBot; static KIGFX::COLOR4D g_DefaultSilkscreen; static KIGFX::COLOR4D g_DefaultSolderMask; static KIGFX::COLOR4D g_DefaultSolderPaste; static KIGFX::COLOR4D g_DefaultSurfaceFinish; static KIGFX::COLOR4D g_DefaultBoardBody; static KIGFX::COLOR4D g_DefaultComments; static KIGFX::COLOR4D g_DefaultECOs; public: EDA_3D_VIEWER_SETTINGS* m_Cfg; bool m_IsBoardView; bool m_MousewheelPanning; bool m_IsPreviewer; ///< true if we're in a 3D preview panel, false ///< for the standard 3D viewer SFVEC4F m_BgColorBot; ///< background bottom color SFVEC4F m_BgColorTop; ///< background top color SFVEC4F m_BoardBodyColor; ///< in realistic mode: FR4 board color SFVEC4F m_SolderMaskColorBot; ///< in realistic mode: solder mask color ( bot ) SFVEC4F m_SolderMaskColorTop; ///< in realistic mode: solder mask color ( top ) SFVEC4F m_SolderPasteColor; ///< in realistic mode: solder paste color SFVEC4F m_SilkScreenColorBot; ///< in realistic mode: SilkScreen color ( bot ) SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top ) SFVEC4F m_CopperColor; ///< in realistic mode: copper color SFVEC4F m_UserDrawingsColor; SFVEC4F m_UserCommentsColor; SFVEC4F m_ECO1Color; SFVEC4F m_ECO2Color; private: BOARD* m_board; S3D_CACHE* m_3dModelManager; COLOR_SETTINGS* m_colors; VECTOR2I m_boardPos; ///< Board center position in board internal units. VECTOR2I m_boardSize; ///< Board size in board internal units. SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units. BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units. MAP_POLY m_layers_poly; ///< Amalgamated polygon contours for various types ///< of items SHAPE_POLY_SET* m_frontPlatedPadPolys; SHAPE_POLY_SET* m_backPlatedPadPolys; SHAPE_POLY_SET* m_frontPlatedCopperPolys; SHAPE_POLY_SET* m_backPlatedCopperPolys; MAP_POLY m_layerHoleOdPolys; ///< Hole outer diameters (per layer) MAP_POLY m_layerHoleIdPolys; ///< Hole inner diameters (per layer) SHAPE_POLY_SET m_NPTH_ODPolys; ///< NPTH outer diameters SHAPE_POLY_SET m_TH_ODPolys; ///< PTH outer diameters SHAPE_POLY_SET m_viaTH_ODPolys; ///< Via hole outer diameters SHAPE_POLY_SET m_viaAnnuliPolys; ///< Via annular ring outer diameters SHAPE_POLY_SET m_board_poly; ///< Board outline polygon. MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer. MAP_CONTAINER_2D_BASE m_layerHoleMap; ///< Holes for each layer. BVH_CONTAINER_2D* m_platedPadsFront; BVH_CONTAINER_2D* m_platedPadsBack; BVH_CONTAINER_2D* m_offboardPadsFront; BVH_CONTAINER_2D* m_offboardPadsBack; BVH_CONTAINER_2D m_TH_ODs; ///< List of PTH outer diameters BVH_CONTAINER_2D m_TH_IDs; ///< List of PTH inner diameters BVH_CONTAINER_2D m_viaAnnuli; ///< List of via annular rings BVH_CONTAINER_2D m_viaTH_ODs; ///< List of via hole outer diameters unsigned int m_copperLayersCount; double m_biuTo3Dunits; ///< Scale factor to convert board internal units ///< to 3D units normalized between -1.0 and 1.0. std::array m_layerZcoordTop; ///< Top (End) Z position of each ///< layer in 3D units. std::array m_layerZcoordBottom; ///< Bottom (Start) Z position of ///< each layer in 3D units. float m_frontCopperThickness3DU; float m_backCopperThickness3DU; float m_boardBodyThickness3DU; float m_nonCopperLayerThickness3DU; float m_solderPasteLayerThickness3DU; unsigned int m_trackCount; float m_averageTrackWidth; unsigned int m_viaCount; float m_averageViaHoleDiameter; unsigned int m_holeCount; float m_averageHoleDiameter; /** * Trace mask used to enable or disable debug output for this class. Output can be turned * on by setting the WXTRACE environment variable to "KI_TRACE_EDA_CINFO3D_VISU". See the * wxWidgets documentation on wxLogTrace for more information. */ static const wxChar* m_logTrace; }; class EDA_3D_BOARD_HOLDER { public: virtual BOARD_ADAPTER& GetAdapter() = 0; virtual CAMERA& GetCurrentCamera() = 0; virtual ~EDA_3D_BOARD_HOLDER() {}; }; #endif // BOARD_ADAPTER_H